Another update was released tonight by Valve for Counter-Strike: Global Offensive. This update includes a new revision for de_nuke, which adds in elements of the competitive version of the map into the "normal" version. In addition, the update also made some changes to competitive matchmaking, complete with the ability to make custom sets of map to play.
Changelog for 12/12/12 update to CS:GO:
(via Counter-Strike.net)
Changelog for 12/12/12 update to CS:GO:
GAMEPLAY
-Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
-In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
-Maps in map picker show expected wait time.
MISC
-Improved performance in CPU-bound cases.
-Fixed missing ladder sound when moving at full speed on ladders.
-Added support for muting microphone in play with friends lobby.
-Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
-Fix for crash caused by extinguished fire.
-ESC key now closes Server Browser dialog.
-Made CHudMenu have input priority over Scaleform.
-Reduced default vgui font size for resolutions >1600.
-Whitelisted mp_match_restart_delay.
-Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
-Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
-Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
-In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
-Maps in map picker show expected wait time.
MISC
-Improved performance in CPU-bound cases.
-Fixed missing ladder sound when moving at full speed on ladders.
-Added support for muting microphone in play with friends lobby.
-Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
-Fix for crash caused by extinguished fire.
-ESC key now closes Server Browser dialog.
-Made CHudMenu have input priority over Scaleform.
-Reduced default vgui font size for resolutions >1600.
-Whitelisted mp_match_restart_delay.
-Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
-Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
(via Counter-Strike.net)

Comment