Counter-Strike: Global Offensive Update Released (August 22, 2012)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69039

    #1

    Counter-Strike: Global Offensive Update Released (August 22, 2012)

    Today, an update was released for Counter-Strike: Global Offensive. The short changelog is below for your reading pleasure.


    Changelog for the August 22, 2012 update to CS:GO

    - Addressed some stability issues.
    - Fixed perf issues when logging is enabled.

    - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
    - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
    - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
    - Disabled sv_pure on listen servers.
    - Fixed an sv_pure bug that resulted in false inconsistent MD5s
    - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
    - Fixed a case where MOTD prevents input to the team select screen.
    - Fixed occasional "server is full" error when matchmaking into classic casual games.
    - Fixed an exploit where a vote could be called for an invalid map.

    - added some sound mix settings suggested by pros
    - increased the volume of bullet impacts and ricochets
    - increased the volume of 3rd person footsteps
    - increased the volume of weapon foley sounds (reloads, etc.)
    -decreased the volume of ambient sounds

    Linux
    - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
    where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
    where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

    For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/...ating_SteamCmd


    Unlike how things were years ago, there is no link to get this file from a local source. Simply start up Steam to grab this update.
  • dvereb
    n00b!!!11!!
    • Aug 2026
    • 211

    #2
    - added some sound mix settings suggested by pros
    Tell me more! :)
    Does this mean better directional sound?

    Comment

    • Shawn Zipay
      Managing Communities 24/7
      • Apr 2003
      • 69039

      #3
      Re: Counter-Strike: Global Offensive Update Released (August 22, 2012)

      I honestly have no idea. I haven't had a chance to play with the new update yet either though I'm not entirely sure how it sounded beforehand either (IE: I thought it already had good enough directional sound?).

      Comment

      • dvereb
        n00b!!!11!!
        • Aug 2026
        • 211

        #4
        As a 1.6 player, I'm used to being able to look towards the sound to pinpoint it's precise location. In this game, I'll try to do that, but then it sounds like they're behind me. The closer they get, the more I want to flip the mouse around and look the other way, only to die from where I WAS looking in the first place. I've gotten used to it a little, though, so I'm not doing that as much. I still think it is too hard to pinpoint, though. It seems as if you can't tell where they are in a 90 degree area. I suppose that could be a good thing? I just don't think it's quite right, is all.

        Or perhaps it's just me! Maybe I just need more time.

        Besides this, though, I've also had an instance where someone's footstep sound didn't stop, so it sounded like continual walking in one position even when they ran, walked, or stood still somewhere else - like another person was running in a small circle, non stop.

        Comment

        • Anarchy1
          Member
          • Aug 2010
          • 1546

          #5
          How accessible is this game? I played Source a bit but I started really late (as in less than a year ago) and I could never keep up with all the skilled players who had been playing for years. Eventually I just gave up. I've heard that GO is slightly more accessible, but is it as impossible to play for a newcomer as Source was? I'm certainly not bad at FPS games, but I don't want to spend $15 on a game where I will just get my ass kicked by people who play 10 hours a day with the AK47.
          Battlelog/Origin ID - Hurricane043

          Comment

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