IncGamers had a chance to speak with David Brevik, the original creator of the Diablo franchise. Brevik had understandably mixed reactions when it came to what the current team at Blizzard did with Diablo III.
It seems as though some of his negative remarks struck a bit too hard for some members of the Diablo III staff, prompting some to lash out on Facebook. Diablo III's Game Director, Jay Wilson, went so far as to say "fuck that loser" in reference to the interview and Brevik's remarks.
Other members of the development team also had less than positive remarks but refrained from cursing out the man who is the reason they were working on a sequel in the first place.
Perhaps the funniest (or most absurd) part of this, is the fact that Brevik really wasn't that overly negative in his responses. A sample excerpt from the full interview can be seen below.
You would think that by now, after having to deal with countless irate fans the Diablo III team would have tougher skin than that.
(image source)
It seems as though some of his negative remarks struck a bit too hard for some members of the Diablo III staff, prompting some to lash out on Facebook. Diablo III's Game Director, Jay Wilson, went so far as to say "fuck that loser" in reference to the interview and Brevik's remarks.
Other members of the development team also had less than positive remarks but refrained from cursing out the man who is the reason they were working on a sequel in the first place.
Perhaps the funniest (or most absurd) part of this, is the fact that Brevik really wasn't that overly negative in his responses. A sample excerpt from the full interview can be seen below.
You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?
David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.
So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.
When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.
Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not analysed what makes up that addictive Diablo experience. What are your thoughts on that?
David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons.
David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.
So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.
When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.
Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not analysed what makes up that addictive Diablo experience. What are your thoughts on that?
David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons.
You would think that by now, after having to deal with countless irate fans the Diablo III team would have tougher skin than that.
(image source)

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