Get ready to rage a bit here. EA Games' boss of marketing, Laura Miele, said that the single player, solo components of the first two Dead Space games were too scary. Thus, as a result co-op was introduced to presumably stop people from being too afraid in a survival horror game.
One would have to assume that a horror game is never "too scary" under any stretch of the imagination. Granted, it seems as though it's only perceived as being less scary due to you playing with a partner, but if that's the only reason co-op was added in Dead Space 3 that seems like a fairly weak argument.
(via MCV)
“We were doing research coming out of Dead Space 1 and 2 and we’re really proud of those products. We received feedback to understand how we can take the game out to even more consumers,” she stated.
“We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.
“The horror of Dead Space is still all there. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.
“Personally, I would rather go to scary movie with my husband rather than sit at home with the lights out watching one on my own. We’re looking for that to reach out to consumers that perhaps were not open to Dead Space 1 and 2.”
“We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.
“The horror of Dead Space is still all there. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.
“Personally, I would rather go to scary movie with my husband rather than sit at home with the lights out watching one on my own. We’re looking for that to reach out to consumers that perhaps were not open to Dead Space 1 and 2.”
One would have to assume that a horror game is never "too scary" under any stretch of the imagination. Granted, it seems as though it's only perceived as being less scary due to you playing with a partner, but if that's the only reason co-op was added in Dead Space 3 that seems like a fairly weak argument.
(via MCV)
oom - Back in the day playing with the lights out alone at home. Ran into my first cyberdemon and my new soundblaster card kicked in and I literally jumped out of the chair.
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