DirectX 11 Finally Hits Crysis 2

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69072

    #1

    DirectX 11 Finally Hits Crysis 2

    Months after its initial release of the game, Crysis 2 finally has added support for DirectX 11 and high resolution textures.


    The optional and free update adds in tessellation, an "Ultra" graphical setting, parallax occlusion mapping, and tons of other improvements. DirectX 9 owners will also benefit from real time reflections and contact shadows. According to many, the Ultra setting is again bringing gaming rigs to their knees, especially when used in conjunction with the higher resolution textures.

    The DirectX 11 Ultra Upgrade and High Res Textures can both be downloaded by any of the mirrors listed at MyCrysis. The DirectX 11 patch does require the 1.9 patch to be applied, which was also released today. I can't speak for every platform, but the Steam version of Crysis 2 updated earlier today to 1.9.
  • Lordsethonan
    Member
    • Jan 2010
    • 834

    #2
    Re: DirectX 11 Finally Hits Crysis 2

    I'm starting to think they purposedly make the Ultra setting inefficient so as to give you the illusion the engine is a powerhouse and your hardware inadequate.
    It doesn't look half as good as BF3 pre-alpha.

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    • stilla-killa
      CantGetRight
      • Aug 2005
      • 5905

      #3
      Re: DirectX 11 Finally Hits Crysis 2

      Does really add anything besides pretty graphics to a console to pc port game?

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      • Shawn Zipay
        Managing Communities 24/7
        • Apr 2003
        • 69072

        #4
        Re: DirectX 11 Finally Hits Crysis 2

        Originally posted by Lordsethonan
        I'm starting to think they purposedly make the Ultra setting inefficient so as to give you the illusion the engine is a powerhouse and your hardware inadequate.
        It doesn't look half as good as BF3 pre-alpha.
        No offense, but you're blind then. It looks incredible, especially in motion with these updated visuals.

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