DICE and EA's current goal for Battlefield 3 is to make the most of each platform's strong points. To this degree, the development team is aiming for solid framerates specific to consoles and a higher degree for PC gamers.
They are aiming for 720p at 30 frames per second on the PS3 and Xbox 360 versions of the game. This comes by way of a few Tweets from Johan Andersson, a "Rendering Architect" at DICE.
This has drawn some scoffing from Activision and Infinity Ward as they fired off how Modern Warfare 3 will run at 60 frames per second. They obviously not realizing just how much more demanding the Frostbite 2 engine is (destruction, soft particles, physics particles acted upon by wind and other factors) when compared to a modified Quake 3 engine still in use in the Call of Duty titles.
DICE also wants to make it clear that everything shown on Late Night With Jimmy Fallon was from a pre-alpha version of the console version of Battlefield 3. It has a long way to go before it's finalized and optimized.
They are aiming for 720p at 30 frames per second on the PS3 and Xbox 360 versions of the game. This comes by way of a few Tweets from Johan Andersson, a "Rendering Architect" at DICE.
no we always do 30 fps on consoles, not possible to fit in vehicles, fx, scale and all players otherwise
This has drawn some scoffing from Activision and Infinity Ward as they fired off how Modern Warfare 3 will run at 60 frames per second. They obviously not realizing just how much more demanding the Frostbite 2 engine is (destruction, soft particles, physics particles acted upon by wind and other factors) when compared to a modified Quake 3 engine still in use in the Call of Duty titles.
DICE also wants to make it clear that everything shown on Late Night With Jimmy Fallon was from a pre-alpha version of the console version of Battlefield 3. It has a long way to go before it's finalized and optimized.
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