FourZeroTwo Explains IWNET

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  • RogueDOC
    Member
    • Apr 2006
    • 426

    #1

    FourZeroTwo Explains IWNET

    FourZeroTwo tries to calm the storm in the PC Modern Warfare 2 community. He tries to explain what IWNET is and how it will benefit the community.
    I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.

    Questions, assumptions, and speculation I intend to dispel.

    Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.
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    How does it do this?

    Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

    Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

    Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

    Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

    All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.

    Sounds good. But will the PC community embrace IWNET?
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #2
    Re: FourZeroTwo Explains IWNET

    Lets see footage of a 20v20 being played on PC using IWnet. A full game with all 40 people recording of 20 minutes of TDM.

    As for the matchmaking, its the same browser, just instead of servers, they are individuals.

    Crunch
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

    Comment

    • jesus
      Member
      • May 2007
      • 2413

      #3
      Re: FourZeroTwo Explains IWNET

      Copied and pasted my response from another topic:

      All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL
      So what happens if I'm an awesome pro at FPS, especially MW2, and in the match-making process, I set my skill level to "low" or something like that, and join a server with a bunch of noobs and completely destory them? Like, I mean, massacre the entire room. Will IW's plan have been a success?

      Comment

      • ch3ch3n

        #4
        Re: FourZeroTwo Explains IWNET

        lol this is funny why doest he just say its the same thing as the consols.

        and yeah whit VAC ther is no waaaaaaaaaay ppl can hack again xD. Just look at cs 1.6 and css

        Comment

        • Numptie
          FAAAABULOUS!
          • Apr 2007
          • 1464

          #5
          Re: FourZeroTwo Explains IWNET

          Originally posted by RogueDOC
          Sounds good. But will the PC community embrace IWNET?
          Did i read something different? because i think it sounds like crap. The way he says 'matching you with players of your same SKILL', What happens if i want to test myself by playing with people who are better than you? I do like the challenge of 'Pros', Makes it more fun.

          Comment

          • stewie316
            Member
            • Oct 2009
            • 13

            #6
            Re: FourZeroTwo Explains IWNET

            There is a reason why the game server list of Modern Warfare has been a success the actual game has been success.

            Other games have similar setups and they ended up being disliked by the community. Unless a setup was made like CS:S BF2, CODMW etc... I'll stay against it, if they want to spice up the dedicated servers add more filters!

            Comment

            • RangerXML
              [GEN]ヽ(`Дยด)ノ[TRH]
              • Oct 2007
              • 1753

              #7
              Re: FourZeroTwo Explains IWNET

              As I said, I don't have a problem with match making, what has been ticking me off is some of the comments of assumptions that have been trickling down from the developers about their audience.

              How about a save feature where we can save preferences for server set ups for quickly getting getting into clan stuff, practice and scrims?

              Comment

              • CptainCrunch
                I am the 1%
                • Oct 2007
                • 12976

                #8
                Re: FourZeroTwo Explains IWNET

                Lets see it in action.

                Crunch
                Twitter: @CptainCrunch
                Battlelog/Origin: CptainCrunch

                Comment

                • Scinto
                  Retired TGN *****
                  • Mar 2006
                  • 5387

                  #9
                  Re: FourZeroTwo Explains IWNET

                  Twitter is over capacity.
                  Too many tweets! Please wait a moment and try again.
                  oh dear wonder who they are all aimed at,,

                  tbh the last thing i ever want to do is to host my own game thats why i loved dedi servers so much it just removed the hassle especially if you have other people at home who use the internet can you see how much fun thats going to be in the middle of a clan match.

                  Comment

                  • Immortal_Joker
                    Member
                    • May 2009
                    • 385

                    #10
                    Re: FourZeroTwo Explains IWNET

                    Originally posted by CptainCrunch
                    Lets see it in action.

                    Crunch
                    they should have done a damn beta earlier this year

                    Comment

                    • RangerXML
                      [GEN]ヽ(`Дยด)ノ[TRH]
                      • Oct 2007
                      • 1753

                      #11
                      Re: FourZeroTwo Explains IWNET

                      Prime reason why they should of done a BETA!

                      Comment

                      • Yukiism
                        Senior Member
                        • Nov 2006
                        • 1578

                        #12
                        Re: FourZeroTwo Explains IWNET

                        Last time I checked server browsers were absolutely fine.

                        Also we, PC users, never asked for ''matchmaking only''. We have a PC so we don't have to put up with the crappy console interfaces, but now IW is forcing the console in our beloved system.

                        Why... just why?

                        Comment

                        • garandx
                          Member
                          • Aug 2007
                          • 594

                          #13
                          Re: FourZeroTwo Explains IWNET

                          IW's too good to do a beta. I seriously wonder how much of their own hype their buying into.

                          Comment

                          • CptainCrunch
                            I am the 1%
                            • Oct 2007
                            • 12976

                            #14
                            Re: FourZeroTwo Explains IWNET

                            You should see the comments on 402s site. Very shocking.

                            Crunch
                            Twitter: @CptainCrunch
                            Battlelog/Origin: CptainCrunch

                            Comment

                            • Chris_Redfield
                              Member
                              • Oct 2006
                              • 5986

                              #15
                              Re: FourZeroTwo Explains IWNET

                              Oh my god! I just dont know how to react.

                              This response is so clueless that I just couldnt believe it. Unbelievable!

                              How does VAC provide better anticheat solution if their efficiency is built on *delayed bans*?

                              Comment

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