Project Reality v0.85 Features Update

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  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by MAJORmk
    Like respawning ?
    You say something there. :p Deathmatch would be realistic. Keep fighting until all enemies are all teammates are dead. Or wave of 'reinforcements' every 5 minutes so everyone who died respawns then? ****ty for the person who dies first but realistic.

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  • imported_Rhino
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by [51P]bigcracker
    Then why nerf the tow?I know your quote was about the pilot kit but Realistic gameplay a TOW Missile should be able to destroy a MBT or atleast damage it enough so it can move anymore... :shakehead: IDk i guess i am over reacting i loved taking the tow humvee with a friend and taking out armor.
    last time I tried the TOWs I saw little difference in what they where before, get a tank in the rear and he's down.

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  • MAJORmk
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by [130.Pz]W.Fuchs
    It's project reality why do they keep doing unrealistic stuff. :shakehead:
    Like respawning ?

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  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    It's project reality why do they keep doing unrealistic stuff. :shakehead:

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  • imported_LeChuck
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by [130.Pz]W.Fuchs
    There are very few Type 99's to be honest. I would go for a Type 96 MBT for the Chinese, as far as I know it's their most common tank.
    thats not how it works in pr. for example, how common is the 1P29 in the russian army for the common grunts? probably not as common as the acog is for the american military id guess

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  • [51P]bigcracker
    Guest replied
    Re: Project Reality 0.85 Features Update

    Originally posted by Rhino
    The change is to bring realistic gameplay in by yes, doing a unrealistic thing. Now a pilot's only option if he gets shot down is to do the realistic thing, return to base.
    Then why nerf the tow?I know your quote was about the pilot kit but Realistic gameplay a TOW Missile should be able to destroy a MBT or atleast damage it enough so it can move anymore... :shakehead: IDk i guess i am over reacting i loved taking the tow humvee with a friend and taking out armor.

    Leave a comment:


  • FPS[SONIC]
    replied
    Re: Project Reality 0.85 Features Update

    Yeah, I understand that tweak as I love to dogfight for as long as possible and as I'm going down in flames I always seek to get behind the lines to do as much damage as possible. That's not how pilots think -- that's more specops. I think the change is rational, but I'm not going to like it. Ha!

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  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    Thanks for clearing that up Rhino. I will feel so weak now when flying :p But yes, rule number 1 when modding; never trust your players with anything. Though I pity the change, I understand it.

    EDIT: Searching my *** off for a PR download. PR forums are down forever and I can't even find a torrent. Anyone?!

    Leave a comment:


  • imported_Rhino
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by [130.Pz]W.Fuchs
    I've just read the change list and why in Gods name is the pilot kit without any weapons? I'm sure no Huey pilot leaves without his sidearm. For jet pilots I could understand this but pilot kit is universal.
    yes its realistic for a pilot to have a defence weapon.

    BUT by giving the pilot kit a pistol ingame made them play very unrealistically.

    in real life, if you are a pilot and get shot down, behind or not behind enemy lines, your main objective is to get back to base.

    In PR, this is not the case, if a pilot got shot down and managed to bail out behind enemy lines, there first thought is not "which is the best rout to take to get back to base?" no, its "where can I go to do the most damage with my teh 1337 pistol!"

    Also not to mention the fact, many players also used the pilot kit just so they could parachute behind enemy lines and take out firebases etc.

    The change is to bring realistic gameplay in by yes, doing a unrealistic thing. Now a pilot's only option if he gets shot down is to do the realistic thing, return to base.

    Leave a comment:


  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    I've just read the change list and why in Gods name is the pilot kit without any weapons? I'm sure no Huey pilot leaves without his sidearm. For jet pilots I could understand this but pilot kit is universal.

    Leave a comment:


  • [51P]bigcracker
    Guest replied
    Re: Project Reality 0.85 Features Update

    I do not like tow missile nerf or not being able to get some kits from SL bag

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  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    There are very few Type 99's to be honest. I would go for a Type 96 MBT for the Chinese, as far as I know it's their most common tank.

    Leave a comment:


  • imported_LeChuck
    replied
    Re: Project Reality 0.85 Features Update

    Originally posted by Rhino
    hehe, and we are classing the next few versions we are going to make to focus on the OpFor even more

    We have quite a few big goodies lined up for PLA, MEC and the rest of them still
    hmm, i smell lots of chinese apcs/ifvs + the ztz99 mbt :salute:

    Leave a comment:


  • [130.Pz]W.Fuchs
    replied
    Re: Project Reality 0.85 Features Update

    TALIBAN :laugh: Asks for more ALLAH AHKBAR in the chat :p

    Originally posted by GeZe
    I hope you guys like the Russians :)
    To be honest, it's the only reason I'm going to download the new version.

    Leave a comment:


  • ch3ch3n
    Guest replied
    Re: Project Reality 0.85 Features Update

    haha i m from chechenya pretty funny some1 coming up whit it because it s a war that russians is hiding from the world.

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