Battlefield Heroes - Makin Maps

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Battlefield Heroes - Makin Maps

    A new dev blog has been posted today over on the official Battlefield Heroes website. Here's what it had to say:

    <a href="http://images.totalgamingnetwork.com/images/editor_screenshot.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_editor_screenshot.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/editor_screenshot2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_editor_screenshot2.jpg" alt="" border="0" /></a>
    <a href="http://images.totalgamingnetwork.com/images/Seaside_Before.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Seaside_Before.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Seaside_After.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Seaside_After.jpg" alt="" border="0" /></a>


    There's plenty more to read and see from this blog so visit here to check it all out.
  • imported_Rhino
    Member
    • Dec 2006
    • 1341

    #2
    Re: Battlefield Heroes - Makin’ Maps

    lol, good old BF2 editor still? You would have thought they would have cloned it and called it BFH editor with a few tweaks :p

    They called of also turned off the fog and turned on the sky for the first screen :p

    Comment

    • Augustus
      Member
      • Jul 2007
      • 254

      #3
      Re: Battlefield Heroes - Makin’ Maps

      Originally posted by Rhino
      lol, good old BF2 editor still? You would have thought they would have cloned it and called it BFH editor with a few tweaks :p

      They called of also turned off the fog and turned on the sky for the first screen :p
      BFH uses the 2142 engine so theres really no point changing the editor.

      Comment

      • Micster
        Member
        • Jul 2007
        • 2474

        #4
        Re: Battlefield Heroes - Makin’ Maps

        At least I know it'll run well on my rig. Not that I had any doubts. :p

        Comment

        • Alesi08
          Member
          • Aug 2007
          • 151

          #5
          Re: Battlefield Heroes - Makin’ Maps

          Has this game been relesed??

          Comment

          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #6
            Re: Battlefield Heroes - Makin’ Maps

            Originally posted by Augustus
            BFH uses the 2142 engine so theres really no point changing the editor.
            no sh*t, but you would have still expected them to clone the editor so it uses the rigth engine and rename it as well as do a bunch of tweaks so they didn't have to do everything by hand editing the code. Then at the same time they did that, rename it :p

            Comment

            • ch3ch3n

              #7
              Re: Battlefield Heroes - Makin’ Maps

              Are they going to show us how they made the hole game insted of realesing the damn thing.

              Comment

              • Elxx
                Member
                • Apr 2005
                • 941

                #8
                Re: Battlefield Heroes - Makin’ Maps

                Originally posted by Rhino
                no sh*t, but you would have still expected them to clone the editor so it uses the rigth engine and rename it as well as do a bunch of tweaks so they didn't have to do everything by hand editing the code. Then at the same time they did that, rename it :p
                They used the BF2 editor for BF2142. I'm reasonably sure that the guy who made/maintained the BF2 editor disappeared a long time ago, probably at the hands of disgruntled mappers who had to use it every day :p

                Comment

                • PanzerGhost
                  Member
                  • Sep 2005
                  • 102

                  #9
                  Re: Battlefield Heroes - Makin’ Maps

                  In the mod community you are able to use the bf2 editor 1.3 to make mods for bf2142. however there isn't true support for bf2142, the walkers can't be put into the maps in the editor or else it will crash.

                  DICE most likely has a true bf2142 editor that is essentially the bf2 editor but tweaked to support differences so that it doesn't crash when using certain bf2142 assets. It would not be unheard of that DICE would not provide editors to the community that they use themselves.

                  I would suspect that there have always been 2 different editors, the ones DICE uses, and the one the community uses.

                  so I'm sure dice has tweaked bf2 editors for bf2142 and bf heroes, doesn't mean we'll get them.

                  Comment

                  • Augustus
                    Member
                    • Jul 2007
                    • 254

                    #10
                    Re: Battlefield Heroes - Makin’ Maps

                    Or maybe they just spend 5 minutes placing a crate where they want the crashing asset to be, then replace the crate with the walker in code. It's really not hard and recoding an editor that otherwise works fine is not worth the trouble for a small thing like that.

                    Some of you guys are just too pampered, modding bf1942 before battlecraft or editor42 were released would have driven you crazy.

                    Comment

                    • imported_Rhino
                      Member
                      • Dec 2006
                      • 1341

                      #11
                      Re: Battlefield Heroes - Makin’ Maps

                      Originally posted by Augustus
                      Or maybe they just spend 5 minutes placing a crate where they want the crashing asset to be, then replace the crate with the walker in code. It's really not hard and recoding an editor that otherwise works fine is not worth the trouble for a small thing like that.

                      Some of you guys are just too pampered, modding bf1942 before battlecraft or editor42 were released would have driven you crazy.
                      You should see all the work arounds we need to do for PR :p

                      All I was saying is I was surprised that they where using the plane BF2editor from what it looks like rather than modifying it so it can do all the things that BFH needs like wind direction that effects effects etc. thou they may have and just didn't bother to change the name of the program :p

                      Comment

                      • Augustus
                        Member
                        • Jul 2007
                        • 254

                        #12
                        Re: Battlefield Heroes - Makin’ Maps

                        Personally My guess is BFH is free, and so keeping costs down is imperative.

                        This means re-using old engines, old editors and old technology, and paying as few people to retool that technology as possible.

                        This, and also they use Unreal (for Mirror's Edge), and Frostbite now so retooling old tech just isn't worth it for the long term.

                        Comment

                        • jesus
                          Member
                          • May 2007
                          • 2413

                          #13
                          Re: Battlefield Heroes - Makin’ Maps

                          lol It says "BF2Editor" in the top left

                          Comment

                          • Mavrik347
                            Member
                            • Oct 2006
                            • 1383

                            #14
                            Re: Battlefield Heroes - Makin’ Maps

                            Oh no, it's back, the editor to crash all editors. The Harbinger of death of editors. /o\

                            EA... They but the "rec" in "recycle".

                            Comment

                            Working...