I have a few unsolicited thoughts about the mod.
1. The sound effects are horrible. It sounds as if every vehicle is right next to you. I also keep getting a sound that sounds like a camera being used. Maybe that is a part of the game that I just haven't figured out yet, I don't know.
2. Maps are way too big, especially since half the time all the vehicles are gone.
3. Everyone says "squad up and the experience is awesome". I disagree for this reason.....FH2 is a mod that your run of the mill bunny hopping grenade spammer won't play, so it would go to reason that the more experienced players would go to FH2. It has been my experience that many of the people in the more experienced category are also jerks who get on power trips in a squad since they consider all other players...even those with higher scores than them...inferior to them. They then have the audacity to get mad when you don't follow orders, especially when you think they are poorly leading the squad and let them know so. I will rarely find a squad that both works together and is not full of jerks. I mostly form my own squad now-a-days just to keep from being auto-switched.
4. For a mod that took 2 1/2 years to make I just expected....more. The only thing that I really see more of is anti aircraft emplacements, and lots of lanterns with the flame going in all the little tents.:laugh:
5. What's with the sky flashing all the time? I know it isn't my video card, so is it supposed to simulate a trip on LSD or something?
6. I know that someone will want to type, "Why don't you make a mod then hotshot?" Well, I can't. I also don't want to. At the same time I am not posting 2-3 times a month to the front page of TotalBF2 about how my totally awesome kickass mod is coming along, either.
I have played POE2, EOD2, DCON, and a couple of other mods quite often. I played them when they first came out, and the before mentioned mods were ALL superior to the first release of FH2, despite many of them coming out a year earlier. The reason that most of those mods are dead or dying is the same reason this one will die despite all of the fanboys at the moment. Too many people want their shiny unlocks and pixellated military ranks next to their name.
I know that this post will get under the skin of a few, especially the "you just can't handle realism" crowd. I can handle a mod that has more realism to it, Project Reality mod is a great example. Besides, if you want realism, the military is hiring. If you go to the REAL desert, say hi to my brother in Iraq. Me, I will just be enjoying my intentionally arcadey vanilla game, with a few detours to FH2 and others from time to time to see if any improvements have been made.
1. The sound effects are horrible. It sounds as if every vehicle is right next to you. I also keep getting a sound that sounds like a camera being used. Maybe that is a part of the game that I just haven't figured out yet, I don't know.
2. Maps are way too big, especially since half the time all the vehicles are gone.
3. Everyone says "squad up and the experience is awesome". I disagree for this reason.....FH2 is a mod that your run of the mill bunny hopping grenade spammer won't play, so it would go to reason that the more experienced players would go to FH2. It has been my experience that many of the people in the more experienced category are also jerks who get on power trips in a squad since they consider all other players...even those with higher scores than them...inferior to them. They then have the audacity to get mad when you don't follow orders, especially when you think they are poorly leading the squad and let them know so. I will rarely find a squad that both works together and is not full of jerks. I mostly form my own squad now-a-days just to keep from being auto-switched.
4. For a mod that took 2 1/2 years to make I just expected....more. The only thing that I really see more of is anti aircraft emplacements, and lots of lanterns with the flame going in all the little tents.:laugh:
5. What's with the sky flashing all the time? I know it isn't my video card, so is it supposed to simulate a trip on LSD or something?
6. I know that someone will want to type, "Why don't you make a mod then hotshot?" Well, I can't. I also don't want to. At the same time I am not posting 2-3 times a month to the front page of TotalBF2 about how my totally awesome kickass mod is coming along, either.
I have played POE2, EOD2, DCON, and a couple of other mods quite often. I played them when they first came out, and the before mentioned mods were ALL superior to the first release of FH2, despite many of them coming out a year earlier. The reason that most of those mods are dead or dying is the same reason this one will die despite all of the fanboys at the moment. Too many people want their shiny unlocks and pixellated military ranks next to their name.
I know that this post will get under the skin of a few, especially the "you just can't handle realism" crowd. I can handle a mod that has more realism to it, Project Reality mod is a great example. Besides, if you want realism, the military is hiring. If you go to the REAL desert, say hi to my brother in Iraq. Me, I will just be enjoying my intentionally arcadey vanilla game, with a few detours to FH2 and others from time to time to see if any improvements have been made.

So, by no means the FH2 devs fault.
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