Re: Forgotten Hope 2 Mod Update
I never said that maps shouldn't be thinking about gameplay first and looks 2nd? When I make a map I always plan out the layout etc before I go too far with an idea
Thou the looks, epically as time goes on do mean more and more to players. Players are buying bigger and better systems to run games like BF2 and Crysis on full GFx just so they can get the best visual experience aswell as gameplay, as the thing is players do really like stuff to look nice. I cant to be honest explain why but something looking nice dose help a game, maybe not quite the gameplay but it for sure keeps the players happy which in turn will have a effect on the gameplay
cant have guys running around with a block in there hand as a gun now can you even thou if the gun had some amazing gameplay features along with it as players would get upset and probably just go on there first impression of seeing a crappy block and exit the game rather than see what the gameplay was like
at the end of the day that stuff comes down to more of an artistic level rather than a game play dynamics thing
Originally posted by |D|-Jaws
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Thou the looks, epically as time goes on do mean more and more to players. Players are buying bigger and better systems to run games like BF2 and Crysis on full GFx just so they can get the best visual experience aswell as gameplay, as the thing is players do really like stuff to look nice. I cant to be honest explain why but something looking nice dose help a game, maybe not quite the gameplay but it for sure keeps the players happy which in turn will have a effect on the gameplay
cant have guys running around with a block in there hand as a gun now can you even thou if the gun had some amazing gameplay features along with it as players would get upset and probably just go on there first impression of seeing a crappy block and exit the game rather than see what the gameplay was like
at the end of the day that stuff comes down to more of an artistic level rather than a game play dynamics thing
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