Point of Existence 2 v1.7 Client Released
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Re: Point of Existence 2 v1.7 Client Released
Lobo, I'm glad you said that it's a matter of taste. Personally, I don't do bunnyhopping in conjunction with shooting...I will however bunnyhop my little *** right out of the way of a tank or APC on servers that allow it. I do play POE2 on other servers besides our own from time to time...like the Tactical Gamer server and I have never been warned or kicked for bunnyhopping...in fact I just received my first warning last night from [TG]Mantis for being a commander while in the arty. I was simply CO to give myself supply crates since nobody would go CO. He told me he didn't mind as long as I resigned as soon as I dropped the crate.No, no, I understand is a matter of taste, I respect that. But there is an argument that always annoy me, to get rid of bunnyhopping doesn't mean a game becomes a harcore military sim, it just means the players will perform like real soldiers, not like grasshopper on crack, bunnyhopping ruins the atmosphere.
Yeah, we have PR, so what?
/bumping

What gets me worked up about bunnyhopping is how insignificant it is in relation to the big picture. Bunnyhopping, while dumb looking, doesn't cause an imbalance in the game. There are still serious game balance issues that don't get any attention...for example...medic revives. I can kill you 2, maybe 3 times and each time you get revived, you get a new fully equipped loadout. How many times do I need to kill you to sucessfully defend a flag or assault one for that matter? And why do you get a new fresh loadout each time you get revived? I'm wasting ammo on you and I don't get more as a result of killing you lol. And medic revives have become the de facto way of playing the game that we are now forced to find other ways to keep you down for good...which is nade spam. If I nade your dead corpse before you get revived, you can't be revived. that is why everyone is tossing nades...to prevent you from being revived. So one serious imbalance has directly lead to another imbalance which leads to the singular class of going all medic. It's a snowball effect. the assault class is the best killing class but people don't go assault that much anymore because of the revive ability in the medic class. Even in POE2 I feel forced to go medic to keep my squad going even though I hate being a damn medic! If I don't, then the enemy squad of all medics will eventually win out even though we may be the best shooters!
In any case, at the end of the round, I only care about one thing....being on the winning team.Comment
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Re: Point of Existence 2 v1.7 Client Released
Although I haven't played much vanilla lately, I recall being revived repeatedly after running out of ammo (usually AT class). Each time I was revived, I was still out of ammo. I'm pretty sure this is how it is in POE2, as well.There are still serious game balance issues that don't get any attention...for example...medic revives. I can kill you 2, maybe 3 times and each time you get revived, you get a new fully equipped loadout. How many times do I need to kill you to sucessfully defend a flag or assault one for that matter? And why do you get a new fresh loadout each time you get revived?
Two clans ago, during a TWL match warm up, we watched our opponent bunnyhop/dolphin dive in formation right down Main Street in Karkand. It had to be a Nostromo macro setting because it was TOO perfect. Needless to say, we got pwned because we were very preoccupied with the bunnyhopping (which they did during the entire match).
At any rate, thanks for the great update POE2! :salute:Comment
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Re: Point of Existence 2 v1.7 Client Released
Bump! :salute:
TeamDissidents |D|'s NEW POE2 1.7 Server is up and running!!!!!!!
IP# 69.13.112.81
Default Port
BattleRecorder is also ON also!
I'll have 4 maps in rotation (2 Rounds Per) which is the very up and coming most wanted and popular maps-
Olesko Keep, Berezan Island, Crimea, and First Snow!!
The server is hosted on a custom built Machine of Quad Core Xeons, 2gigs server side ram, dual 15K SCSI HDD's and hosted at one of the fastest Gaming Hosts located central in the USA in Chicago!!!!
The server will be controlled tightly to maintain a lag free gaming experience with this MOD!!
Wish to join TeamDissidents? Or have any questions or suggestions please contact us via the forums or me direct using xfire - sava700
Contact us there!!

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Re: Point of Existence 2 v1.7 Client Released
i like the mod,closed spaces in buildings lag horribly!Comment
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Re: Point of Existence 2 v1.7 Client Released
Thanks Man, added this to our DL Page :)Comment
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Re: Point of Existence 2 v1.7 Client Released
Server updated a little.. people should be loading in TWICE as fast now than what you do now on other servers!!!!
Also put FF back on, but disabled it for mines and claymores....
Enjoy the faster load time guys!! :salute:
IP# 69.13.112.81 Default portComment
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