The Project Reality mod team is back today to update us on the progress of their upcoming version. Take a look:
To read the rest of this new update be sure to visit this thread.
Been a while since we gave an update. It's cuz we're busy heh. I've also been super busy with some real life stuff.
As is typical with our development cycles, about half way through we discover something really cool, then increase the release scope to bring y'all that cool new stuff. This time around it has been 1km view distances and 17 sq km maps. We were going to hold off until v0.7, but just couldn't resist.
Adding 1km view distances has created a need to revisit a lot of aspects of the weapon systems. Most were set up for the current and vBF2 maps where engagement ranges are typically 400m. We've had to do a lot of tweaking and testing to get the weapon to perform correctly at 1000m engagement ranges (for example some projectiles were expiring from the world at 860m, which was never noticed previously because you coudn't shoot anybody that far away).
NOTE: not all maps are going to have these sort of view distances.. we've enabled this capability but have spent quite a bit of time tweaking and learning how to get it right. Some maps simply won't support this long of a view range. Read more...
As is typical with our development cycles, about half way through we discover something really cool, then increase the release scope to bring y'all that cool new stuff. This time around it has been 1km view distances and 17 sq km maps. We were going to hold off until v0.7, but just couldn't resist.
Adding 1km view distances has created a need to revisit a lot of aspects of the weapon systems. Most were set up for the current and vBF2 maps where engagement ranges are typically 400m. We've had to do a lot of tweaking and testing to get the weapon to perform correctly at 1000m engagement ranges (for example some projectiles were expiring from the world at 860m, which was never noticed previously because you coudn't shoot anybody that far away).
NOTE: not all maps are going to have these sort of view distances.. we've enabled this capability but have spent quite a bit of time tweaking and learning how to get it right. Some maps simply won't support this long of a view range. Read more...
<a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen10429.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen10429.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen101.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen101.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen102.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen102.jpg" alt="" border="0" /></a>
To read the rest of this new update be sure to visit this thread.
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