Project Reality Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Project Reality Mod Update

    The Project Reality mod team is back today to update us on the progress of their upcoming version. Take a look:
    Been a while since we gave an update. It's cuz we're busy heh. I've also been super busy with some real life stuff.

    As is typical with our development cycles, about half way through we discover something really cool, then increase the release scope to bring y'all that cool new stuff. This time around it has been 1km view distances and 17 sq km maps. We were going to hold off until v0.7, but just couldn't resist.

    Adding 1km view distances has created a need to revisit a lot of aspects of the weapon systems. Most were set up for the current and vBF2 maps where engagement ranges are typically 400m. We've had to do a lot of tweaking and testing to get the weapon to perform correctly at 1000m engagement ranges (for example some projectiles were expiring from the world at 860m, which was never noticed previously because you coudn't shoot anybody that far away).

    NOTE: not all maps are going to have these sort of view distances.. we've enabled this capability but have spent quite a bit of time tweaking and learning how to get it right. Some maps simply won't support this long of a view range. Read more...

    <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen10429.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen10429.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen101.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen101.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://www.totalbf2.com/images/news/screen102.jpg"><img src="http://www.totalbf2.com/images/news/thumb_screen102.jpg" alt="" border="0" /></a>

    To read the rest of this new update be sure to visit this thread.
  • I am RKO

    #2
    Re: Project Reality Mod Update

    And, so, the countdown to PR begins, yet again.

    Comment

    • *FMJ*Power
      Gunny
      • Jan 2006
      • 1259

      #3
      Re: Project Reality Mod Update

      looking great! will that increased view distance mean an increased draw distance on all vehicle's too?

      Comment

      • Jblankster
        Senior Member
        • Oct 2006
        • 527

        #4
        Re: Project Reality Mod Update

        w00t

        Comment

        • Fishw0rk
          Member
          • Aug 2005
          • 140

          #5
          Re: Project Reality Mod Update

          Originally posted by *FMJ*Power
          looking great! will that increased view distance mean an increased draw distance on all vehicle's too?
          Yeah. The draw distance distance will be applied to every map I think, however the view distance will vary on each map like it does now.

          Comment

          • Garabaldi

            #6
            Re: Project Reality Mod Update

            Originally posted by *FMJ*Power
            looking great! will that increased view distance mean an increased draw distance on all vehicle's too?
            Yep.

            :-D

            Comment

            • DoubleVee

              #7
              Re: Project Reality Mod Update

              I think with the increased view distance the maps looks too plain..

              Comment

              • Clypp

                #8
                Re: Project Reality Mod Update

                I don't think all the maps need the full 1km view. Talk about sniper hell if that happens.

                New commander features in 0.6 too. This might be the best release yet!

                Comment

                • *FMJ*Bird
                  Member
                  • Mar 2006
                  • 89

                  #9
                  Re: Project Reality Mod Update

                  Now That Is Content Worthy Of An Update

                  Comment

                  • DoubleVee

                    #10
                    Re: Project Reality Mod Update

                    Originally posted by Clypp
                    I don't think all the maps need the full 1km view.
                    You obviously didn't read, did you? haha

                    NOTE: not all maps are going to have these sort of view distances..

                    Comment

                    • lile20

                      #11
                      Re: Project Reality Mod Update

                      Doubt my comp could handle it... Ill be sure to keep clear of maps with the increased range.

                      Comment

                      • ConscriptVirus
                        Member
                        • Oct 2007
                        • 6369

                        #12
                        Re: Project Reality Mod Update

                        in my opinion, 1km maps arent really needed mainly cuz its still going to be 32v32 and alot of a 1km map is going to be empty...but if u can somehow expand it to 100v100 or something and really optimize bf2...that would be aweseome

                        Comment

                        • Jacky

                          #13
                          Re: Project Reality Mod Update

                          Originally posted by ConscriptVirus
                          in my opinion, 1km maps arent really needed mainly cuz its still going to be 32v32 and alot of a 1km map is going to be empty...but if u can somehow expand it to 100v100 or something and really optimize bf2...that would be aweseome
                          That would be awome yes, but it's never gonna happen

                          Comment

                          • solodude23

                            #14
                            Re: Project Reality Mod Update

                            Originally posted by lile20
                            Doubt my comp could handle it... Ill be sure to keep clear of maps with the increased range.
                            Don't worry. Do you think the DEV team is a bunch of idiots? The map runs smoother for me than most .5 PR maps. I had an FPS of 80-99 constantly while testing.
                            Originally posted by ConscriptVirus
                            in my opinion, 1km maps arent really needed mainly cuz its still going to be 32v32 and alot of a 1km map is going to be empty...but if u can somehow expand it to 100v100 or something and really optimize bf2...that would be aweseome
                            Note, there are CP's. Not only CP's, but AAS game mode. SO all the fighting will be focused (in long ranges) around the current objective. In addition, the map isn't meant for CQB quite obviously. I am pretty sure the majority will like it, trust me

                            Comment

                            • Ghost Dog

                              #15
                              Re: Project Reality Mod Update

                              Hehe, no one noticed the radar... they 've put marks on uncapable flags as people suggested on TG . Much better than those messages in the top left corner, can't wait for the next release!!

                              Comment

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