Desert Conflict PR Media Release #1

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  • {RR}SinisterCaesarSalad
    Member
    • Apr 2007
    • 292

    #91
    Re: Desert Conflict PR Media Release #1

    Our coders will have some documentation available when we release the alpha so people can get started with SSM. I'm not that knowledgable with it, but I hear you can do almost anything you can do in 1942/DC. I hope so, some of you guys came up with some crazy stuff!

    Comment

    • zuiquan1
      Battleship Mod
      • Jan 2006
      • 1318

      #92
      Re: Desert Conflict PR Media Release #1

      Originally posted by Toxitron
      The town needs to be expanded to make room for the inherent 64 player IO servers and to add CP's I would say
      IO on El AL:hmm:


      I'm sure thats not the Devs highest priority

      Comment

      • imported_Gabe
        Member
        • Jun 2005
        • 335

        #93
        Re: Desert Conflict PR Media Release #1

        When is the release for this? Are we talking weeks or days?

        Comment

        • coldmist
          Member
          • Apr 2005
          • 183

          #94
          Re: Desert Conflict PR Media Release #1

          Am I the only one that noticed the missing barbed wire? There was wire in front of the sandbags at that flag at the end of the runway, and it's not there in the screenshots. Oh well.

          This is going to be fun!

          Comment

          • 5150 Joker

            #95
            Re: Desert Conflict PR Media Release #1

            Friend of mine that beta tests for these guys told me the following about DCon:

            1. Little bird flies like crap and they haven't added visible projectiles for it.

            2. Apache and hind do not fly like the original DC version, their flight characteristics are almost exactly like BF2 helicopters (hind flies like a tub as expected though).

            3. AC 130 is still incomplete, the skin looks crappy and the gunner positions lack a crosshair or the green reticle we used to have with the DC version. No mention of a retractable rear door and of course you can't stand inside it despite other mods achieving this ability.

            4. Missiles used for air to air combat do not take into account lag and require dead on accuracy which you simply will not achieve most of the time due to latency. Simple fix would be to increase splash damage for them but apparently the DCon team refuses to listen.

            5. Infantry combat is pretty solid and accuracy is a lot better than standard BF2--at least this mod has some redeeming value; Lost village works well with this new tighter accuracy and you can enter almost any building. They also added explosive barrels near the flags and other areas in LV so the gameplay is a bit different than the original LV.


            Overall they've got a long way to go before they reach the caliber of the original DC.

            Comment

            • steelcam

              #96
              Re: Desert Conflict PR Media Release #1

              Ah, there's mister "every mod sucks"

              I still cant find what mod you are making tough, cause that one just has to be perfect cince you know it all.

              Nice game for the rest: Count the positive messages here: http://www.totalbf2.com/forums/searc...induser&u=5058

              I just call you 5150 Joke if you don't mind.

              Comment

              • {RR}SinisterCaesarSalad
                Member
                • Apr 2007
                • 292

                #97
                Re: Desert Conflict PR Media Release #1



                Think you mistyped something, Steel.

                Joker, you never cease to amaze me. You're "friend" isn't very reliable. That's about all I can say at this point, without breaking the NDA. Something that your "friend", if it's really the case, would be doing right now. Although, if he's a friend of yours, wouldn't surprise me.:|:

                Comment

                • steelcam

                  #98
                  Re: Desert Conflict PR Media Release #1

                  Picked the wrong link.

                  Comment

                  • kiff

                    #99
                    Re: Desert Conflict PR Media Release #1

                    EDIT:
                    Joker, the only true things you've stated are also issues we've already told the public about several times. Open vehicles like the ac130 have issues and even the mods that have them still have various problems so we've left ours closed. Also, you can't get a heli to fly exactly like dc's in bf2, but ours are pretty damn good; funner to fly and much more maneuvarable than bf2's.

                    The rest of what you posted are old issues that have been fixed. Thats why testers aren't supposed to leak this stuff. It's pretty silly to post about a bunch of small bugs that were present at some point during development and testing phases.

                    Comment

                    • CATIA

                      #100
                      Re: Desert Conflict PR Media Release #1

                      Why is Joker is still allowed to post? He was banned for a while for bashing, and just reading through some of his old posts shows he has nothing constructive to say. Bashing MODs is his shtick so why allow him to post, perma ban him and save yourself and us a lot of his nonsense. BTW, in regards of your friend Joke er, That's why they have testing phases, they get the info provided by the testers and fix the bugs DUH. Besides this is the ALPHA release, not the final. If you stop spewing your venom for a few minutes and read their forums you would know, but I don't see that happening anytime soon with you.

                      ANd when will the same people stop asking the same questions: why are you recreating this or that. for the 10000000000000000000000000th time, the devs asked what we wanted and we answered. If it's not your type then don't download it.

                      Good god, i've never seen so many ingrates crying about a FREE product.

                      Comment

                      • Spawndemon
                        Member
                        • Oct 2005
                        • 6015

                        #101
                        Re: Desert Conflict PR Media Release #1

                        Alright, 5150 Joker is gone. You guys don't need to put up with the constant bashing and negative remarks he brings to the mod.

                        Comment

                        • zuiquan1
                          Battleship Mod
                          • Jan 2006
                          • 1318

                          #102
                          Re: Desert Conflict PR Media Release #1

                          Joker is banned, enough on the subject....
                          edit: didnt see spawns post :)

                          Though, Im quite curious to see which tester couldnt keep his mouth shut

                          Comment

                          • imported_Mr.Guybrush II

                            #103
                            Re: Desert Conflict PR Media Release #1

                            Can i just say something.

                            Personally i didn't play the original DC as i wasn't really into many of the mods for bf1942, far too busy playing counterstrike. But from having 7+ years of modding experience, one thing i can say, is people will respect your work a hella lot more if you respond to the public in a professional manner.

                            I can understand why you're all getting defensive, but that really isn't helping your MOD. You need to take a step back, read everyones opinions on the subject and release a public response too it. Essentially the point i'm trying to make here, is that you work should do the talking for you, not the arguments you reply too in a silly thread.

                            I'd get defensive about my work if people did complain/***** about it. But as part of a mod, you must always think of the mod 1st, rather than your egos. I hope what i say you take onboard, because your work looks great, it would be a shame that you spoil that work other a stupid thread like this, because it does put gamers off.

                            Keep up the excellent work lads.

                            Comment

                            • imported_masterx
                              Member
                              • Jul 2005
                              • 31

                              #104
                              Re: Desert Conflict PR Media Release #1

                              Originally posted by 5150 Joker
                              1. Little bird flies like crap and they haven't added visible projectiles for it.
                              OK i coded the littlebirds physics myself, There Tracers work, the missiles are visible.

                              Originally posted by 5150 Joker
                              2. Apache and hind do not fly like the original DC version, their flight characteristics are almost exactly like BF2 helicopters (hind flies like a tub as expected though).
                              Hind flies with a bit of inertia yes, how friggin big and heavy is it, its a pig, and by all accounts it does fly pretty good, me and the PR guys were shooting video just the other day with all the helos involved!

                              Apache handles somewhat quicker than the hind but the difference is the hind has 4 rocket pods with a total of 128 Rockets, 2 sets of 64, 16 per pod, plus 4 hellfire equivalent missiles! It is heavier nuff said!!!

                              EDIT-and as far as bf2 physics, autohover=no, 1 engine controlling the roll and pitch=NO
                              i used a new approach completely, 3 engines, not tricked out jerryrigged rotational bundles spinning around the chopper like an abrams turret sploiter!!!!

                              Originally posted by 5150 Joker
                              3. AC 130 is still incomplete, the skin looks crappy and the gunner positions lack a crosshair or the green reticle we used to have with the DC version. No mention of a retractable rear door and of course you can't stand inside it despite other mods achieving this ability.
                              AC130 i am not involved in but i have played with it and its skin most certainly does not suck, that is unless it looks so because of your sucko videocard! My twin 7900 GTs in SLI show it on full settings looking real as can be!

                              Originally posted by 5150 Joker
                              4. Missiles used for air to air combat do not take into account lag and require dead on accuracy which you simply will not achieve most of the time due to latency. Simple fix would be to increase splash damage for them but apparently the DCon team refuses to listen.
                              Really have no idea where you got this from...... DCON Stingers, SA3's SA7 grals, and so on, have (key word here) Proximity Detonation! No nube tracking like bf2 but they do Proxy. Detonate and inflict a good deal of splash damage, direct hits do the most!

                              Originally posted by 5150 Joker
                              5. Infantry combat is pretty solid and accuracy is a lot better than standard BF2--at least this mod has some redeeming value; Lost village works well with this new tighter accuracy and you can enter almost any building. They also added explosive barrels near the flags and other areas in LV so the gameplay is a bit different than the original LV.
                              actually had something good to say after the above.......wow!

                              Originally posted by 5150 Joker
                              Overall they've got a long way to go before they reach the caliber of the original DC.
                              Overall either this tester has barely even played with much of anything, meaning hes not doing his job, or :thatsbad: hes not a tester at all.......

                              Comment

                              • Doorstop[DCON]

                                #105
                                Re: Desert Conflict PR Media Release #1

                                Well i'm still in Florida enjoying my vacation and probably therefore have the coolest head out of everyone posting currently since I've been away from this for a bit. SO let me interject a bit.

                                DCON isnt for everyone first and foremost. The team has gone to greath lengths to recreate or at least make a damn good attempt at recreating the DC style/42 style of gameplay on a newer engine plus throw in a few sprinklings of some of bf2's added benefits. Such as the shock paddle and sprint and a few other items that are bf2 native. Its a great mix of worlds in my opinion. If anyone is skeptic about DCON worse thing you can do is delete it after you dl it and give it a try right? All the mods have spent considerable amounts of time on certain aspects of their individual projects. For us it was gameplay and game modes and then content. We wanted alot of replayability on the maps and the best way we could achieve that was to offer different game modes for them. Plus dif variants of the maps with day 1 day 2 and day 3. What makes us dif than 42 and DC? We arent trauma. I'm happy with that as well. This is a unique team with unique talents. Myself nor anyone else has to really answer any question asked here. We do because we have a passion for what we do and we "try" to include everyone in this. As we all know passion can sometimes lead to heated discussions. This is something everyone needs to keep in mind and refrain from. All devs and anyone affiliated with any mod should take from that last sentence and run with it.

                                We all donate MOUNDS of free time that we all could be spending with our loved ones. My wife especially hates what I do. However she realizes its a labor of love for me and tries to understand that. She has seen what its taken us to get to where we are. We've come along way and in that time at the end of the road we wont be able to please everyone. Sad but true. Pete if ya dont care to play us thats up to you. Stuff your 42 discs in and play to your hearts content. DCON will not be a carbon copy of DC. Our alpha release was made in the image of it to give people familiarity. People wanted what they are about to recieve. They came to us wanting that and they're about to recieve it. They miss that game play but they want a newer engine to play it on with some other goodies mixed in. The fans speak to us regularly and we probably have one of the greatest bf2 communities and one of the most vocal. They ask and we do our best to give them what they've asked for. Fans come first is the teams motto. We dev by it daily. Thank you all who support the mod you guys are the best. To those riding the fence on us, give us a dl we'll be less than a gig and we'll have tons of mirrors for you to get us from. If ya dont care for it.. Well then you can wait for the next release or you can delete us. For those that just utterly despise us. Dont even bother if we're not your cup of tea. We arent for everyone and I dont pretend to please everyone. Either way thank you. The press that DCON recieves be it positive or negative is both good. No matter what side of the arguement you all are on you generate the buzz and people take notice. I look forward to playing all the mods newest releases when I get home from my vacation. Keep the discussion manageable and on topic and lets not turn this stuff into a flame fest.

                                Comment

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