Desert Conflict PR Media Release #1

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  • kiff

    #76
    Re: Desert Conflict PR Media Release #1

    Yea, some things were said that shouldn't have been and they should have been more mature about it, but after having an arrogant poster calling our HARD work plagiarism with zero proof, how do expect people to not get upset? Especially when pete's question was a rhetorical one (I thought), calling dcon's reason for even existing into question. But since everyone seems to see it as a valid question, I'll add my reasons to bigdave's answer.

    1) Way better graphics (duh ; ). Like pete said, I was expecting dcom w/ doom3 graphics. Hardly the case, but bf2's graphics are way better than 42's. Including flag capture UI, 3d map icons. Better team-mate nametag visibility (despite the color bugs).
    2) Better ground vehicle physics. Jumped in a DC DPV or a hummer lately?
    3) Squads
    4) New Game-play modes
    5) New maps. Yea, we'll only be releasing one original/non-classic, but there will be more to come
    6) Continued support. It was a shame to see dcom's vanish by the ways of EA/DICE

    Have a nice day and party naked :)

    Comment

    • dznutz

      #77
      Re: Desert Conflict PR Media Release #1

      "Originally Posted by zuiquan1
      Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!"



      maybe if we keep posting this they will finally read it and get the answer their looking for.... it has to look better obviously, right? So we have DC with better graphics! awsome!

      Comment

      • =DNC=SYSEX73

        #78
        Re: Desert Conflict PR Media Release #1

        Originally posted by (EoDDev)TrahnLee
        But the question really was saying.. "WHAT IS DIFFERENT THAT WILL MAKES ME WANT TO PLAY IT OVER THE ORIGINAL?". There wasn't any bash there.(Sorry for the caps, but it was to get the point across.)

        What I did see is people READING in hostility that did not exist. I think this allstems from people EXPECTING to be BASHED by another mod team or by the general public.. God knows, this happens ALL the time.
        Pete's question is silly IMO, but its not the problem I was mentioning. Its also not a critique of our work.

        I got fired up because of the Augustus guy saying we are lying, and that he knows the truth, and our team is obviously so stupid we can;t tell our own work from some kind of theft!!!

        How insulting, off base, and sad Augustus, lol.

        Originally posted by steelcam
        Its not DC, it will never be.
        The BF2 engine will keep DC and DCON away from each other.
        BUT you can have the same fun as in DC.
        Why?
        Because the DC community will hopefully play it.
        Because whe are doing everything we can to put in the stuff again that needs some skills.
        And those old DC players are different then BF2 players.
        They spot an artillery place for you, they work in a team, and they dont care when the next badge will pop-up.
        Its not only the mod that controls the gameplay you know.
        Steelcam can represent me from now on, I am not such a diplomat, lol. His comment answers every question anyone has ever asked about DCON.

        Comment

        • petemonster29

          #79
          Re: Desert Conflict PR Media Release #1

          Originally posted by dznutz
          "Originally Posted by zuiquan1
          Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!"



          maybe if we keep posting this they will finally read it and get the answer their looking for.... it has to look better obviously, right? So we have DC with better graphics! awsome!
          It may be IDK..............kiff so far has given the most indepth answer............from what I have gathered It's the same game that I already have that works just fine......I guess I just wouldn't see a benifit if the GFX werent at least better....obviously with the new shaders it looks a bit cooler...but is it worth the trade off in PC performance over the Refractor 1 engine.
          I'm positive that all the DEVs have done a good job at recreating many aspectsof the game ,and that was never the question.......and no I don't think your nutz for doing it.The original DC team was about innovation and pushing the limits of the game.If you're gonna pick up where DC left off then that's something you'd have to consider into taking on the project..............those are some big sandals to fill........and I'm sure you're well aware of that tho.
          I'm glad through all the ups and downs you cats have experienced in your journey that you are finally able to put up something you feel is worthy of the
          RC title. Congratz to you for that! I hope it brings everything that is expected =]

          Comment

          • Lobo[FH]
            Member
            • Sep 2005
            • 302

            #80
            Re: Desert Conflict PR Media Release #1

            My two Sir Francis Drake cents

            A mod has sense over Earth surface if:
            1. some humans, called devs, get fun making it
            2. And some other humans, called fans and/or players, get fun playing it

            Nothing more, a dev team doesn't need to write a judicius 30 pages essay to justify his mod...do you like your storyline?, yes?...then...just do it, ohmmmm

            This said, I wonder why are you recreating these old maps, like alamein or Gazala. As I said you don't need to justify it, eh?, I am just asking for the sake of pilosophy. Desert Combat used the BF42 maps because it was the best decision to have a faster development, but the "real" Desert Combat was the further development of real custom maps like those about Basrah, etc, not kitbashes of ww2ish maps with modern toys, like Alamein or Gazala.

            If I were you I would merge with USI and create a kickass mod about the Gulf War, moving Desert Combat to the next step they never took, at this moment Desert Combat is just putting a chain on you, free yourself! :p

            Comment

            • =DNC=SYSEX73

              #81
              Re: Desert Conflict PR Media Release #1

              I understnad these questions Lobo. For me, I dont care if the maps were really WW2 and used for simplicity reasons. I don't care if the buildings were the wrong style, or any of that stuff.

              I play PC FPS games solely based on my experience with DC. I loved the maps, and the battles on them with my friends.

              I enjoy a real recreation of an event, and thats why I cant wait for FH2. I dont care about the correct weapons, or paint jobs, or any of that when I play DC. I just friggin love the kinds of games it promoted.

              its just that simple. You can find me holding flags my team already took, and working as a team. Remember that kind of play? I could do it with other mods, but I am really excited about DCON. Thats why I give my free time to it, and I hope to play you all soon. Of course, you could join me in a round of POE2, or PR, or any other mod I have and play when I feel like it.

              Comment

              • -=SS=-*BIGDAVE*

                #82
                Re: Desert Conflict PR Media Release #1

                Originally posted by =DNC=SySeX73
                I understnad these questions Lobo. For me, I dont care if the maps were really WW2 and used for simplicity reasons. I don't care if the buildings were the wrong style, or any of that stuff.

                I play PC FPS games solely based on my experience with DC. I loved the maps, and the battles on them with my friends.

                I enjoy a real recreation of an event, and thats why I cant wait for FH2. I dont care about the correct weapons, or paint jobs, or any of that when I play DC. I just friggin love the kinds of games it promoted.

                its just that simple. You can find me holding flags my team already took, and working as a team. Remember that kind of play? I could do it with other mods, but I am really excited about DCON. Thats why I give my free time to it, and I hope to play you all soon. Of course, you could join me in a round of POE2, or PR, or any other mod I have and play when I feel like it.

                Thank you.......You just explained why i am so pumped about this mod. Thats sums up exactly how i feel.

                You mentioned Fh. I was also a super huge fan of that mod and can't wait till their release for BF2, but what would happen if they took some of their great classic maps and cloned them for FH2? Would people be pissed and not play them? of course not.

                Trauma studios is gone, but if they were still making mods they would have a dc mod for BF2, but they are not and they won't. If it weren't for the guys at DCON, DC would have just been a memory of some good times past. Instead
                we will get to relive DC again. Thanks guys!

                Comment

                • [GCA]Tim270

                  #83
                  Re: Desert Conflict PR Media Release #1

                  Looking good guys :)

                  Comment

                  • kiff

                    #84
                    Re: Desert Conflict PR Media Release #1

                    Originally posted by Lobo[FH]
                    Desert Combat used the BF42 maps because it was the best decision to have a faster development, but the "real" Desert Combat was the further development of real custom maps like those about Basrah, etc, not kitbashes of ww2ish maps with modern toys, like Alamein or Gazala.
                    I think that some of the maps in later dcom were setting the stage for some of the bf2 map styles. The problem is that somewhere in EA/DICE-land the feel and gameplay got lost. Infantry styled maps got turned upside down when all the building's doors got sealed up and the hand weapons totally nerfed. The tank battles were now limited to one tank and a couple of apc's (on the large maps) on maps that are, for the most part, constrictive to armor vehicles. We do plan on making maps like basrah's edge and sea rigs when the statics can be made. We opted to first remake the '42 statics that would allow us to recreate the largest subset of the old dcom maps that we loved, we knew would work and had the proven game-play. Like sysex said, the old maps just have the right feel for vehicle battles and we've brought back the good infantry maps too. It feels good to play them :)
                    Originally posted by Lobo[FH]
                    If I were you I would merge with USI and create a kickass mod about the Gulf War, moving Desert Combat to the next step they never took, at this moment Desert Combat is just putting a chain on you, free yourself! :p
                    I agree and always thought that would have been a great move on the part of both teams. We've always seemed to have complimentary content. I don't (or care to) know the details, but unfortunately there's been a long-standing fued between certain devs of the two mods and no talks of the sort ever saw the light of day. Quite a shame really... Oh well, hopefully there will be two good mods when all is said and done.

                    Comment

                    • imported_Tiny
                      Member
                      • Nov 2005
                      • 268

                      #85
                      Re: Desert Conflict PR Media Release #1

                      Will be an exciting experience to play your mod.

                      Looking forward to release!

                      Comment

                      • mr_o

                        #86
                        Re: Desert Conflict PR Media Release #1

                        if it delivers a raw skillbased fight with plenty of fast paced action and not sitting in a base waiting on a vehicle to spawn so u can get to the front line ill be a happy man.

                        Comment

                        • imported_Gabe
                          Member
                          • Jun 2005
                          • 335

                          #87
                          Re: Desert Conflict PR Media Release #1

                          Originally posted by mro
                          if it delivers a raw skillbased fight with plenty of fast paced action and not sitting in a base waiting on a vehicle to spawn so u can get to the front line ill be a happy man.
                          Yeah, please Dcon team, don't make us wait for stuff to respawn.

                          Comment

                          • Toxitron

                            #88
                            Re: Desert Conflict PR Media Release #1

                            The town needs to be expanded to make room for the inherent 64 player IO servers and to add CP's I would say

                            Comment

                            • {RR}SinisterCaesarSalad
                              Member
                              • Apr 2007
                              • 292

                              #89
                              Re: Desert Conflict PR Media Release #1

                              Originally posted by Gabe
                              Yeah, please Dcon team, don't make us wait for stuff to respawn.
                              Server-side modding will be alive and well, my friend.

                              Comment

                              • mr_o

                                #90
                                Re: Desert Conflict PR Media Release #1

                                it just seemed that in DC there was always something there. be it c130, heli, tank or a hummer. there was always something there to get u into battle.

                                on the SSM u best no be yanking my crank dear boy.Oh the old days of SSM.

                                Wake. good map. with some SSM tweaking. Ace map.

                                Comment

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