Forgotten Hope 2 Mod Update

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  • *FMJ*Power
    Gunny
    • Jan 2006
    • 1259

    #46
    Re: Forgotten Hope 2 Mod Update

    as always guys, outstanding work, i simply cant wait for this badboy. one question i have, i see on the site with the renders and maps that there are a grand total of 54 maps listed, will we be seeing 54 maps in the first release? if so thats a unreal amount of content, are we looking at a 3 gig file size for it? not that it matters to me i was just wondering on the lajistics of us all being able to get a good download of it when it comes out. granted im seeing way to far in the future, i cant help but be optimistic but thoes are just a couple of burning questions i had.


    a side note, are donations toward the development of this fine peice of work being accepted?

    Comment

    • jimbob

      #47
      Re: Forgotten Hope 2 Mod Update

      ^^^ 54 maps!!!! hehehe no - i believe that is the count for FH1 .7

      lol wouldn't 54 maps in a 0.1 kika$$!!!!

      Comment

      • *FMJ*Power
        Gunny
        • Jan 2006
        • 1259

        #48
        Re: Forgotten Hope 2 Mod Update

        Originally posted by jimbob
        ^^^ 54 maps!!!! hehehe no - i believe that is the count for FH1 .7

        lol wouldn't 54 maps in a 0.1 kika$$!!!!



        that was my thought but the only thing that made me think twice was every map i checked had a bf2 overveiw for it, atleast i think it was bf2 and not the 42 version. its kinda confusing with renders and maps for both versions mixed together. im no newb, ive been watching the site for a year and played fh1, i just never could tell witch overveiws for the maps were for each version, i know fh1 had a sh*tload of maps, i dont think i ever got a good chance to play them all to many times, just so many.

        Comment

        • General Tso

          #49
          Re: Forgotten Hope 2 Mod Update

          Originally posted by *fmj*power
          its kinda confusing with renders and maps for both versions mixed together. im no newb, ive been watching the site for a year and played fh1, i just never could tell witch overveiws for the maps were for each version,
          I agree, I had trouble separating FH1 maps from FH2 on their site...and I've played a lot of FH1. There is a ton of info and renders over there, well worth the visit.

          Ontopic: Nice work guys, can't wait for a downloadable client version! :salute:

          Comment

          • Eglaerinion
            Member
            • Apr 2006
            • 383

            #50
            Re: Forgotten Hope 2 Mod Update

            Yeah the site is being worked on for some time now. A future update should make the things more clear, basicly all the maps in the map section are from FH1 for BF1942, weapon and vehicle renders have a BF2 compatible logo if they will be used in FH2 for BF2.

            Comment

            • Augustus
              Member
              • Jul 2007
              • 254

              #51
              Re: Forgotten Hope 2 Mod Update

              There are no BF2 maps on the site, I dont see how you can get them mixed up?

              Comment

              • Mekstizzle

                #52
                Re: Forgotten Hope 2 Mod Update

                Hmm, this is getting better and better, i've been thinking about this mod and BF2 and i have some questions:

                How will you get the weapon sounds/voice chatter and all that? Will it be similair to BF2 (ie: Enemy Boat Spotted, Enemy Sniper Spotted, Need Reinforcements etc...) but with German/American/British/Russian voices? Or will it be like Bf1942? (dunno how it was in that, never played 1942 though)

                How will the rifles be? Why would someone want to choose a standard bolt action rifle over a sniper (in CoD2 the snipers are allmost better in every aspect, even in CQC, but we all know that bolt action rifles aren't really for CQC, so everyone would just go sniper in the big maps)

                Will medics/support (will there even be those kits?) be able to reheal/resupply themselves? (will medics be the gods they are right now in bf2?) I was totally dissapointed in Project Reality when they kept in Medic reahealing. Especially since that mod removed health bars and stuff. Yes i am bashing that mod. Some reality mod. I'm aware that FH2 isn't a reality mod but being able to reaheal yourself seriously ruins the balance of the game and is frustrating, especially when medics are given some of the best guns in the game, plus grenades. Plus can point whore all day long.

                lol, i'm not expecting a full length answer. Would be appreciated (and i would be surprised) if you did, i'm just asking these questions in general. Something that has been bugging me over the days and i just needed to get it out. I was playing a custom Omaha map on CoD2 the other day and it was the first proper big CoD2 map i played, and it felt like a glimpse of what Fh2 just might be (never played 1942). + Vehicles!

                Awesome.

                Comment

                • General Tso

                  #53
                  Re: Forgotten Hope 2 Mod Update

                  Originally posted by Augustus
                  There are no BF2 maps on the site, I dont see how you can get them mixed up?
                  Looking at the front page, new fans might assume that all of the vehicles, weapons, maps etc. may be a part of FH2. I can't find where it says FH1 only or FH2 only.

                  Someone intimately familiar with the mod (and its website) -- say a developer such as yourself -- may already know that these are renders from FH1.

                  Comment

                  • [FHDev]Stranger

                    #54
                    Re: Forgotten Hope 2 Mod Update

                    Originally posted by -=FTG General Tso=-
                    Looking at the front page, new fans might assume that all of the vehicles, weapons, maps etc. may be a part of FH2. I can't find where it says FH1 only or FH2 only.

                    Someone intimately familiar with the mod (and its website) -- say a developer such as yourself -- may already know that these are renders from FH1.
                    I agree, it can be kind of confusing, which is whey we are renovating the site to make things clearer. Should be done soon, I but won't say exactly when until we have worked out a few problems--pretty close though. For now, everything outrside the news and archives area mainly applies to FH1

                    Originally posted by Stizzle
                    How will you get the weapon sounds/voice chatter and all that?
                    Mostly new sounds and voices in the correct languages. We will try and retain anything that is still appropriate, for release 0.1 (see debate about meaning of TC, above ) But all of the weapon sounds (as far as I know) are too modern, and the voices are in the wrong languages and accents.

                    Originally posted by Stizzle
                    Why would someone want to choose a standard bolt action rifle over a sniper?
                    Sniper-scope equipped weapons are rare on all FH1 maps and only available as kits. FH2 will be similar although there may be other ways of limiting them besides just using kits.

                    Originally posted by Stizzle
                    will medics be the gods they are right now in bf2?
                    We are experimenting with different ideas. Medics were rare in FH1 and probably will be in FH2 as well.

                    Originally posted by Stizzle
                    lol, i'm not expecting a full length answer. Would be appreciated (and i would be surprised) if you did, i'm just asking these questions in general. Something that has been bugging me over the days and i just needed to get it out. I was playing a custom Omaha map on CoD2 the other day and it was the first proper big CoD2 map i played, and it felt like a glimpse of what Fh2 just might be (never played 1942). + Vehicles!
                    I hope I was able to answer your questions satisfactorily. I recommend that you check out FH1 for BF1942. There are still many bsuy servers, in Europe and the US, and BF1942 can be gotten pretty inexpensively ($15 new on amazon, and probably even cheaper somewhere else).

                    Comment

                    • Lobo[FH]
                      Member
                      • Sep 2005
                      • 302

                      #55
                      Re: Forgotten Hope 2 Mod Update

                      Originally posted by Ninjo
                      Im sorry guys but all this stuff about these mods not being total conversions and thus blowing them off as early releases and not up to par with yours is ridiculous.
                      Uh Ninjo, I never told this, you can read also I am telling FH1 was not a total conversion in BF42.

                      Total conversion is just a matter of semantics, in no way means a total conversion is better or has more work than a non TC mod, just that a TC needs to develope some stuff that a non TC doesn't need to develope, fastening the time to release a first version.

                      IMO the WW2 mods were not TC's in BF42 and the modern warfare mods will be not TC's in BF2 but is just my opinion and maybe I am wrong, in any case this doesn't imply the not TC mods having less quality or work

                      Comment

                      • dandy

                        #56
                        Re: Forgotten Hope 2 Mod Update

                        Could we get to see some ingame screenshots of infantery and weapons ? FPS

                        Comment

                        • Lobo[FH]
                          Member
                          • Sep 2005
                          • 302

                          #57
                          Re: Forgotten Hope 2 Mod Update

                          Pantau slot gacor dan update RTP hari ini bersama VIRUS88. Temukan pilihan game populer, informasi terbaru, serta akses praktis untuk pemain Indonesia sepanjang 2026.

                          Comment

                          • Ninjo

                            #58
                            Re: Forgotten Hope 2 Mod Update

                            Sorry about that one line of the post Lobo, I guess I was referring more to chatter from others I had seen in past posts in other threads. I didn't mean for it to be directed as a response to your's or jimbob's post. However, with that aside I still am going to stick to my point.

                            Comment

                            • Lobo[FH]
                              Member
                              • Sep 2005
                              • 302

                              #59
                              Re: Forgotten Hope 2 Mod Update

                              No worries man

                              Comment

                              • Spectrum

                                #60
                                Re: Forgotten Hope 2 Mod Update

                                Is there any specific release date of the Forgotten Hope 2 Modification?

                                Comment

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