TotalBF2 Reviews PRMM v0.3

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  • Eden

    #46
    Re: TotalBF2 Reviews PRMM v0.3

    Originally posted by $kelet0r
    No need for the aggro buddy...well I suppose it begs the question how often have you seen the US win on extraction mode maps? On one server I was playing with same group of players at all times because autoswitch was off. And these guys were serious teamworkers against a load of lone wolves - planning their extraction scenarios, using the littlebird for reconnaisance and so on. They didnt win a single round not even on Mashtuur. Worse was the fact that the radio chatter claimed that this was a regular thing with one player as commander who knew what he was doing saying that he had only seen the US win once on the map with the large bridge i forget the name and there was armour on that map to boot. I can't see armour ruining it unless of course you are one who believes that there should be no armour at all on maps like Karkand in BF2 in the first place...i don't know and it doesnt matter - when something doesnt work something is wrong
    To answer your question, its roughly even, I've played on both sides in extraction mode and I've won and lost around the same amount on each side.

    Karkand I would have to agree with a lot of people who play extraction just shouldn't be on the map rotation, its probably the only map where the MEC side have a huge advantage because there is only two routes to the extract point.

    Originally posted by $kelet0r
    Never claimed I was. However, if military advisors (which is code for anyone who has enlisted in the army more than likely having not seen combat at all) advised on this mod then why are the rounds so short. Surely a slower paced mod would require battles lasting hours not mere minutes? But seeing as you brought it up when most of the soldiers are wearing high tech body armour ingame, how are the PRMM bullets (weapon ballistics) realistic? How is driving and firing a tank at the same time realistic (vehicle handling)? How is giving the AT class a pistol realistic (weapon loadouts)? In fact I challenge YOU to tell me what is so realistic about this mod - convince me, sell me the product. As for PRMMs success, well I must complement the marketing of it again - very impressive effort. Its popularity, justified or not, is because of the amount of its supporters advertising it NOT because it is just that good.
    Thats not my Job, i'll leave that to the R-PUB's and R-DEV's, I will say however that it looks like you plain just dont like this mod, and that is the case for a lot of people. PR is more for a specific group of people and there are going to be people who just hate it, I think your one of them and its probably best you just move on to another mod.

    To point you in the right direction for your above questions, they are all being discussed quite in-depth i might ad in the PR forums.

    Comment

    • $kelet0r

      #47
      Re: TotalBF2 Reviews PRMM v0.3

      I will say however that it looks like you plain just dont like this mod, and that is the case for a lot of people. PR is more for a specific group of people and there are going to be people who just hate it, I think your one of them and its probably best you just move on to another mod.
      I agree that seems to be the case
      And it hurts me because I should have creamed all over this mod - coming from awesome games like Flashpoint, Day of Defeat, Ghost Recon, even Rainbow 6 this mod should have been perfect after the chaos of BF2, exactly the type of gameplay I love. I mean games where tactics and realism are king should mean I would love PRMM - I hate playing Sci-fi shooters like UT or Quake or even playing with people who use BF2 for teamdeathmatch. Instead I played it, pwned at it and hated it in that order. To say I am disappointed is a huge understatement .... probably why I am defending my points without support here ..... but I will definitely come back to PRMM in future releases and give it a second chance, any mod team deserves that - eggman being a prat aside. For now, it's back waiting for Armed Assault....

      Comment

      • Eden

        #48
        Re: TotalBF2 Reviews PRMM v0.3

        I know how you feal in waiting for a game, ive been waiting for Entropy for almost 2 years now, but its slowly comeing.

        anyway, you are right a lot of things need tweeked, but 0.3 is a big step in the right direction, and I expect 0.4 will be better. Now if only they would replace the MEC with a real army.

        Comment

        • antseezee

          #49
          Re: TotalBF2 Reviews PRMM v0.3

          PRMM has been the most satisfying mod I have played so far, as when I kill someone, it feels as if I actually earned the kill. No out-of-zoom crosshair, decreased stamina, and lack of artillery (on certain maps) really adds realism to the overall perspective. Some of the maps are VERY awesome, some of them are VERY bad (that Steel Thunder one just doesn't flow).

          The review itself is quite good, probably the best I've seen Jobafa turn out so far. I think he perceives how the BF2 community would receive this mod, which does SHOW personal reviewing attributes.

          As for the success of the mod, it is hit or miss though. That one guy who said the game practically sucks is one type of BF2 player. Then there are others who thrive on realism. I'm sort of in between. At times, this game can be very fun in teamworkable squads. Other times, it feels like a struggle to have to play a night map and constantly get sniped, or can put you to sleep if the teams are outnumbered. It's the closest thing you will find to realism with the BF2 engine, period. Plus, it promotes sniping, which I enjoy thoroughly. Few mods are afraid of promoting AWPing as in Counter-Strike. Let's face the facts though, in realistic combat, snipers will kill you. Normal infantry have no chance. I would LOVE if the developers could place a non-changeable class limit on Snipers or other classes. Perhaps only 2 Snipers on each team, and scale that class limit to the size of the map. This way, you do not have highly accurate snipers whoring on certain maps since in real life this is not how training occurs. We have tons of more general infantry than specialized snipers. Team Fortress Classic use to do this, by limiting certain classes to enforce balancing rules. Just a suggestion.

          Comment

          • Fullforce

            #50
            Re: TotalBF2 Reviews PRMM v0.3

            Skeletor,

            I find this mod, with reactions, to be like marmite - you either love it, or hate it. You seem to hate it, and I have no problem with that, but there is no need to continue flaming the mod.

            Regarding the military advisors - our advisors have fought in many conflicts, such as the Falklands, the first Gulf war, and the second. This is a mod that soldiers will like, it is made by soldiers, not people who don't give a sh!t about the army. We've got guys from the USMC, SEALs, RIR, Royal Engineers, Royal Marines, and so many more: http://realitymod.com/forum/t581-are...ldierspan.html

            P.S. Jofaba pwns.

            Comment

            • smokeythebear

              #51
              Re: TotalBF2 Reviews PRMM v0.3

              if your frustrated playing this you have to change your playstyle from what it was in vannila, there are still people who will run down the middle of the street towards the next cap point with no squad support...two shots and thier dead without ever seeing an enemy.

              I dont even mind the 30 seconds, its great seeing everyone travel in squads and taking time to survey the area ahead. plus it makes firefights that much more intense.

              Comment

              • solodude23

                #52
                Re: TotalBF2 Reviews PRMM v0.3

                Originally posted by 00SoldierofFortune00
                I think the people who are having a bad time playing the mod are the ones jumping right into the game without getting a good squad together. Using teamwork is the whole point of this mod. IF you run around and rambo, you will not get anywhere.
                I totally agree. I hear people complaining about long spawn times, being spawn camped, etc. I almost never have these problems. I rarely ever expirience spawn camping. When it comes to spawn times, I rarely die. Then again I am a vetran player, but thats not all it takes. You have to play it like it IS reality.

                I'm assuming you always see those players at the top of the scoreboard with teamwork pints around 50, around 20 kills, and only about 2 deaths? They are the ones that understand that if its a realism mod, you have to play it realistically.

                Comment

                • solipsism

                  #53
                  Re: TotalBF2 Reviews PRMM v0.3

                  Operation Peace keeper is in no way realistic at all, it is just vanilla with different models/skins and weapons.

                  Although i do like some of them, it just turned into a randomfest of running around with a chicken like its head cut off. Im sick of vannilla, thats why i Play PR. I agreee there are some problems.

                  Also skeltor, dont use OPF or AA as an example, you will quickly realize many of the PR players are former players of the above. Besides, play PR for a while and you will completely devasate on any other mod OPK included. They are just silly easy after PR.

                  Comment

                  • Canuck

                    #54
                    Re: TotalBF2 Reviews PRMM v0.3

                    Originally posted by eggman
                    btw to search for PR game using game-monitor use "pr" and not "prmm". We changed that a lil while back.

                    egg
                    I installed ASE and downloaded the mods filter.

                    2100 players currently playing PRMM and 2200 players playing USI. OPK has about 300.

                    I like many of the things that PR has, but at the same time there are some initial basic things I just don't like. I've been eagerly waiting for a mod since last summer, but no matter how bored I am with Vanilla BF, I just can't get myself to explore this mod any further.
                    I love mods and have played almost every one that has ever been released since the beginning of the BF series in 2002.
                    I still have PR installed and will update it as the updates are released but for now I'll continue playing other non-BF to get me over the hump.

                    Comment

                    • Bullit_toof

                      #55
                      Re: TotalBF2 Reviews PRMM v0.3

                      I've been absent from posting here for some time now due my lack of play in vanilla and god dam 150 page dissertations. Any gaming time i've had spare have been spent larking around the planes of oblivion, not my normal choice of game, but I bought it on a whim and thoroughly enjoyed it.

                      However things have changed, i finished my finals and the PRMM team released 0.3. So may i just congratulate the team at this point for bringing me and the community this fantastic if somewhat it seems controversial mod.

                      The game in some aspects is very much like the previously mentioned oblivion. In the first few hours of game time you'll find yourself wandering around wondering what the bloody hell is going on. You'll be inoccently walking down a street and suddenly you'll be attacked out of nowhere and you'll reach a very quick demise. However after these few, and sometimes torturous hours, you start to think that you can't believe you having been playing any other game. In fact if BF2 is vanilla then PRMM is [insert your favourite ice cream flavour here] scrunchy brown bread icecream.

                      Granted this beta release isn't without its faults. But lets face it, this faults list is a dam site shorter than vanilla's and any other current mod IMO. I'm not going to talk about what aspects of the game I like and dislike as we've seen previously, one mans meat is another mans poison and so arguing these points is like trying to polish a turd.

                      Now some of you are going to be thinking "what a fan boy", and you'd be probably be right to a point. I do love this mod however i'm not hanging around after the show in the hopes of being invited to the back stage party to have the leadsinger stroke the inside of my leg or worse. But i am willing to state my full support for the mod and the team.

                      This mod can only go forward, i mean the British are coming in a future release along with a large selection of extra vehicles and weaponry. So i'm predicting big things for this fantastic mini-mod. Keep up the good work lads.

                      Cheers

                      BT

                      Comment

                      • [MyIS]Spetsnaz

                        #56
                        Re: TotalBF2 Reviews PRMM v0.3

                        @skeletor

                        Gotta agree with the rest here... it seems like the only 2 things you've pointed out about this mod that you don't like are:

                        a) Extraction mode needs a tank for US.
                        b) You die too fast.

                        When I was playing on US for extraction mode, we were winning nearly every round. The team was good, thus we won. I've had times when I played Karkand on vanilla and lost 20 consecutive rounds as MEC. If I were to think by your logic, I'd start saying that MEC is underpowered on that map because US can sneak and take the flags in the back.

                        Regarding dying too fast... again... I never had this problem. I stay alive for quite a long time and take quite a few flags before I die. I, too, come from OFP (I recently played it btw).

                        It's nice that you give criticism, however I don't think it's very constructive as you claim. Constructive criticism involves listing out detailed opinions and how you think they should be improved. Aside from telling them they should add a tank to Extraction mode map (which is ridiculous as many have stated), you haven't said anything else and haven't given a valid reason behind it, besides the fact that your team got clobbered when you played.

                        Next time try constructive criticism, it's much more polite, friendly and productive :)

                        Regarding OFP, I really don't see what your talking about. That game had horrible multiplayer gaming (way before its time). I personally saw Armed Assault at E3 and the game is really looking up, but OFP really is no comparison here, so dont throw apples at our oranges

                        And regarding PR, I think Extraction mode is completely unplayable at this point unless the people playing are friends. It's way too easy to slip by the lines with the SUV if the MEC are caught unaware and way too easy to destroy the SUV if the US team isn't off roading. The problem really lies in the fact that the SUV has much shorter spawn times than the HMMVs so setting up any type of convoy is impossible.

                        I also think Extraction mode needs checkpoints. Let's say there are 5 checkpoints. You need to gradually drive the SUV to each checkpoint and as soon as you get there the SUV will spawn there from then on and single US spawn will move that checkpoint (the previous checkpoint or start flag will become an MEC spawn). That way the MEC get a second chance and the US need to work a little harder than simply off roading to a remote area and drive around everything.

                        I also think snipers should be removed from the kit selection screen and replaced with designated marksman (if USA, give them an M14). Put the sniper kit as a spawnable kit that you need to pick up. Sniper should be very rare and very useful. There is no use in having snipers that can't shoot worth a damn because the deviation is so huge.. know what I mean? Designated marksman should only engage at short-medium range while snipers should engage at long ranges but be very scarse. It's not really about "real life" (it is true that snipers are scarse in real life obviously though). It's more about the fact that snipers are supposed to elite troops with specific objectives. It takes alot of money for the government to train these guys and they use very expensive equipment are extremely well fit for it. This why they are so rare.. they are expensive and well fit for combat. This is why you don't see an infantry Company full of snipers roaming the desert in Iraq -- it would make sense since all engagements are long range, but it's just too damn expensive and a waste of resources.

                        And lastly, my response to those that bark "realism" (*cough*troybob ) when they see a feature that isn't "realistic", please remember that PR is not focused on recreating a real life war situation (thats impossible). Instead, the mod is there to give tactical gamers a place to play -- a place where you need to use your head, not aimlessly run around and chuck grenades all over the place.

                        In the real world, soldiers are trained to react rationally and logically when in combat. They are trained to think through their maneuvers and, most of all, not to risk their necks doing useless things. They are trained to work as a team. They are trained to move carefuly because one wrong move could mean the end of the soldier's life.

                        PR gameplay closely resembles the above. You move with your squad, dont take stupid risks and meticulously advance to your objective while keeping your eyes open.

                        Doing things like "scouting" with the littlebird is just bad thinking (skeletor). Because the maps are so small and the fighting is so concentrated, the situation on the ground will change in seconds. The idea isn't to replicate every itty bitty detail of a military operation (again, that's impossible), but to allow players that enjoy a more realistic approach to gameplay (tactical, slow, rewarding, and risky) to have a home :)

                        Comment

                        • eggman

                          #57
                          Re: TotalBF2 Reviews PRMM v0.3

                          Some outstanding constructive feedback there Spetnaz.

                          We're definitely learning about the game modes and what will work and not work. We'll be making improvements to them in upcoming releases.

                          We have a new game mode in development which we think will be better suited to the more military minded player base. We'll also be doing some variations on the game modes we already have.

                          It's early days in the BF2 mod scene, so the game has been great value for me.. I kinda feel sorry for some of the folks who eschew the mod scene as a result of the ranked server stuff.. there's some great free gameplay to be had!

                          egg

                          Comment

                          • Ghost Dog

                            #58
                            Re: TotalBF2 Reviews PRMM v0.3

                            These comments are based on a few hours experience:

                            - I don't really like the accuracy of the guns, this was the whole reason why I downloaded this mod... to have more accurate guns. I tried the Spec Ops gun on single shot and the bullet doesn't even go near your crosshair... not even while proned and that 's just pathetic .

                            - Only played extraction and the game mode seems ok but you need to play together and that just doesn't seem to work online... too many selfish players out there (even when playing unranked...).

                            Will post more feedback but so far my experience hasn't been very positive.

                            Comment

                            • snowy

                              #59
                              Re: TotalBF2 Reviews PRMM v0.3

                              Just to say, i've been playing this mod for the last week or so and I WILL NEVER BE GOING BACK TO VAILLA BF2! Sure, sometimes it can be frustrating dying quickly, mainly becuase yuo're not really used to it, but that just makes you cover your team and rely on them to cover you. Squads in this game tend to be really nicely balanced on most maps which is a plus... and a good indication that the players who take the time to download this mod are perhaps more serious about teamwork than the average bf2 1 hour session player.

                              I can't tell you how satisfying it is to put your m-16 on single fire mode, lay prone in the grass and pop off soldiers crossing your field of fire 100 yards away.

                              Obviously there are a few tweaks needed here and there, and the game will no doubt evolve and become even better, but even at this early stage the mod is utterly awesome.

                              Comment

                              • solodude23

                                #60
                                Re: TotalBF2 Reviews PRMM v0.3

                                Originally posted by Ghost Dog
                                These comments are based on a few hours experience:

                                - I don't really like the accuracy of the guns, this was the whole reason why I downloaded this mod... to have more accurate guns. I tried the Spec Ops gun on single shot and the bullet doesn't even go near your crosshair... not even while proned and that 's just pathetic .
                                If you think of realism and you think of super accurate guns, think again. Have you ever shot a gun in real life? Have you ever shot a rifle at a distant target? While the gun itself is accurate, the slightest fraction of an inch off in aiming your weapon can mean FEET off at the target from where you were aiming. If its the entire reason you played this mod (simply to have more accurate guns) then perhaps its not the mod for you.

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