TotalBF2 Reviews PRMM v0.3

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  • dTP-NiGHTWoLF

    #31
    Re: TotalBF2 Reviews PRMM v0.3

    Originally posted by trogdor1289
    By the way half a mag to kill somone isn't realistic.

    LOL yeh thats true.

    All that operation peacekeeper did was add a few new models and stuff, no real change on the gameplay of BF2 itself. Skeletor you are quite obvioustly one of these people who bunnyhop and talk in l33tSp3Ak. I bet during your time playing you didnt go in a squad? Didnt play as a team? Were expecting far to much from a mini-mod?

    Back on topic
    I love this mod, been playing it for months and its amazing. I never hardly play vBF2 any more. The longer spawn times fair enough can be well annoying but it makes you appreciate the time your alive more, working in a squad one or two guys as medic and you have nothing to worry about. Same for the loosing points if a vehicle is destroyed, use it more tactically and you'l be sweet.

    Comment

    • $kelet0r

      #32
      Re: TotalBF2 Reviews PRMM v0.3

      A little criticism never hurts - if there was none you would just get a useless sausage fest and no useful information.
      I have to hand to you guys though on marketing the mod - mighty impressive I have to say
      I will definitely reconsider PRMM in the future if it makes substantial changes to its gameplay and maps. My biggest problem was that yesterday I was topping the server every round towards the end. How? By camping somewhere smart. I was playing smart by doing so, racking up kills, staying behind cover, giving covering fire to teammates who were trying to extract the VIP. But I thought I had left counterstrike behind when I bought BF2 - the gameplay was mindnumbing attrition - horrible, boring and unintense.
      You guys should really play Operation Flashpoint to get an idea of where you are failing in this mod. While camping may be realistic - it's not going to work in a game when instead of having round that last hours, you have ones that barely last 15 minutes. Something that should be addressed.
      The extraction mode has severe problems in its implementation. Warfare theory states that it is prudent to have at least 3-1 advantage when attacking an objective - so why not give the attacking team armour to balance things. Allow the other ground forces to secure flagpoints rather than let them be uncappable enemy spawn points for the whole round.
      And I still dispute the realism aspect that you keep mentioning - where is it? Where is the difference? All I saw were frustrating tempermental weapons which required no skill to use. The weapon loadouts realistic? Bullet damage realistic? The vehicle setup and handling realistic? You've got to be kidding - something else you might want to address, the fact that the proposed realism isnt really there at all...

      Comment

      • $kelet0r

        #33
        Re: TotalBF2 Reviews PRMM v0.3

        Originally posted by dTP-NiGHTWoLF
        LOL yeh thats true.

        All that operation peacekeeper did was add a few new models and stuff, no real change on the gameplay of BF2 itself. Skeletor you are quite obvioustly one of these people who bunnyhop and talk in l33tSp3Ak. I bet during your time playing you didnt go in a squad? Didnt play as a team? Were expecting far to much from a mini-mod?
        I don't think you can read
        Originally posted by $kelet0r
        And if anyone wants to flame me about teamwork and realism and slower paced gameplay based on that, look at the game I am promoting in my sig first
        Do you have any idea what game that might be? Or what the words Operation Flashpoint mean? Go back to your hole troll.


        To all the PRMM fans - I am not trying to be an ass, if you wanted constructive criticism at all well I have given it. I would love to see PRMM become awesome - I look forward to the day when it is. But to say that the mod is realistic or slow paced or team-orientated doesnt cut it especially to someone who has been playing Operation Flashpoint since 2001 - PRMM just doesnt compare on any level when it should be striving to emulate the genius of the former

        overlook the doublepost :)

        Comment

        • [29ID]B|Pvt.Mickd
          Member
          • Nov 2006
          • 138

          #34
          Re: TotalBF2 Reviews PRMM v0.3

          to be fair, i have read critisim of the mod. The guys who make it by all accounts when they have replied have taken it well on the chin.

          Also this isnt operation flaspoint, as someone said above they can only work with the engine they have.

          To see what the community thinks in a kinda unbiased way, do a seach in http://www.game-monitor.com/search.p...ntry=&game=bf2 for opk, usi and prmm, as they say people vote with their feet.

          Comment

          • Canuck

            #35
            Re: TotalBF2 Reviews PRMM v0.3

            I figure out how to find these mods in the game-monitor??

            Comment

            • Eden

              #36
              Re: TotalBF2 Reviews PRMM v0.3

              Originally posted by $kelet0r
              A little criticism never hurts - if there was none you would just get a useless sausage fest and no useful information.
              I have to hand to you guys though on marketing the mod - mighty impressive I have to say
              I will definitely reconsider PRMM in the future if it makes substantial changes to its gameplay and maps. My biggest problem was that yesterday I was topping the server every round towards the end. How? By camping somewhere smart. I was playing smart by doing so, racking up kills, staying behind cover, giving covering fire to teammates who were trying to extract the VIP. But I thought I had left counterstrike behind when I bought BF2 - the gameplay was mindnumbing attrition - horrible, boring and unintense.
              You guys should really play Operation Flashpoint to get an idea of where you are failing in this mod. While camping may be realistic - it's not going to work in a game when instead of having round that last hours, you have ones that barely last 15 minutes. Something that should be addressed.
              The extraction mode has severe problems in its implementation. Warfare theory states that it is prudent to have at least 3-1 advantage when attacking an objective - so why not give the attacking team armour to balance things. Allow the other ground forces to secure flagpoints rather than let them be uncappable enemy spawn points for the whole round.
              I'm begining to think you havent even played PRMM for more then an hour.

              Adding armor to xtration mode... you have to be jokeing, its the most stupidest thing I have ever heard. xtract games are not ment to be very long, most last about 5-10 minutes give the US armor the game wouldnt last more then 3 minutes. Now thats not saying that xtraction mode couldnt do with a bit of tweeking, there is several things that could be improved on and you can see this by the feedback they recived on the PR forums.

              Originally posted by $kelet0r
              And I still dispute the realism aspect that you keep mentioning - where is it?
              Where is the difference? All I saw were frustrating tempermental weapons which required no skill to use. The weapon loadouts realistic? Bullet damage realistic? The vehicle setup and handling realistic? You've got to be kidding - something else you might want to address, the fact that the proposed realism isnt really there at all...
              Are you a millarety advisor? I dont think you are, i might also point out that you havent actualy said why PRMM might not be realistic, you have just put out a lot of questions then said "You've got to be kidding" that isnt feedback atall, its just a poor atempt to try and discourage people away from PRMM and towards another mod.

              Also take into consideration that no mod, be it PRMM or OPK can be 100% realistic, thats not what its about. Project Reality is being made to make a game that is as realistic as posable without takeing away the fun.

              I might also mention that PRMM is the most played BF2 mod to date.

              Comment

              • [29ID]B|Pvt.Mickd
                Member
                • Nov 2006
                • 138

                #37
                Re: TotalBF2 Reviews PRMM v0.3

                just search for their acronym in teh server seach list. opk=operation pease keep, usi= US intervention and prmm = project realiy

                Comment

                • dTP-NiGHTWoLF

                  #38
                  Re: TotalBF2 Reviews PRMM v0.3

                  This is BF2 not frigging OFP, these guys have done well for what they can do using the bf2 engine.

                  Comment

                  • Canuck

                    #39
                    Re: TotalBF2 Reviews PRMM v0.3

                    Originally posted by mickd_81
                    just search for their acronym in teh server seach list. opk=operation pease keep, usi= US intervention and prmm = project realiy
                    Thanks, that worked.

                    Comment

                    • eggman

                      #40
                      Re: TotalBF2 Reviews PRMM v0.3

                      If you want reality at the semantic level that's being theoretically discussed, talk to your local recruiting agency, there's several governments around the world looking for help

                      If we did want to simulate realtiy .. where do we draw the line? Do we prevent respawning (some ppl woudl say we already have heh) ? Do we make you dig ditches in game for 2 years then one day your limbs scatter all over the screen when you are on your way to get some breakfast and the mod uninstalls itself?

                      This is an early stage of the mods life and we're balancing gameplay and reaslism factors to the best of our abilities in terms of making judgements about what is realistic, what is fun and what we can achieve within the constraints of the engine and our spare time and skillsets.

                      Extraction definitely needs some work. Aside from Battleracer (which is difficult to compare game modes with) I am not aware of any other team out there that has shipped a very "alternative" game mode for BF2.

                      I am not saying there won't be .. I can't wait for more from the other mod teams out there. What I am getting at is that there's a learning to be done from trying new things and we're learning and continuing to try new things.

                      We're pretty clear there is a lot that can be done to improve the 3 game modes we use that are not found in vBF2. We're committed to continuing to improve them as well as add new game modes (we have at least a couple more that will be in a near future release).

                      You can't compare PR to things like Armed Assault and Red Orchestra on an apples to apples basis. Those are both *very* mature products (as in several years of development) and both are significantly better funded than we are (I think Requiem pays the website bills and I pay the bills for the company that hosts our code repository).

                      I thought OpFP was a great game in it's day (that suffered from some HUGE flaws). I am really looking forward to more from that team.

                      If you think your criticism is coming across as constructive .. well uh... perhaps considering the necessaity to caveat your statements with "if you want to flame me..." might be a bit of a clue

                      egg

                      Comment

                      • eggman

                        #41
                        Re: TotalBF2 Reviews PRMM v0.3

                        btw to search for PR game using game-monitor use "pr" and not "prmm". We changed that a lil while back.

                        egg

                        Comment

                        • Doctor Venture

                          #42
                          Re: TotalBF2 Reviews PRMM v0.3

                          After playing with several of the new mods released, I had to give PRMM the best score out of all of them. They have released a quality mod, with quality maps that where well thought out.
                          My Scores of the current mods.

                          PRMM 6/10
                          OPK 5/10
                          USI 4/10
                          Battleracer 3/10

                          I can't wait for POE2, dCON, and FH2.

                          Comment

                          • $kelet0r

                            #43
                            Re: TotalBF2 Reviews PRMM v0.3

                            Originally posted by Sir. Eden
                            I'm begining to think you havent even played PRMM for more then an hour.

                            Adding armor to xtration mode... you have to be jokeing, its the most stupidest thing I have ever heard. xtract games are not ment to be very long, most last about 5-10 minutes give the US armor the game wouldnt last more then 3 minutes. Now thats not saying that xtraction mode couldnt do with a bit of tweeking, there is several things that could be improved on and you can see this by the feedback they recived on the PR forums.
                            No need for the aggro buddy...well I suppose it begs the question how often have you seen the US win on extraction mode maps? On one server I was playing with same group of players at all times because autoswitch was off. And these guys were serious teamworkers against a load of lone wolves - planning their extraction scenarios, using the littlebird for reconnaisance and so on. They didnt win a single round not even on Mashtuur. Worse was the fact that the radio chatter claimed that this was a regular thing with one player as commander who knew what he was doing saying that he had only seen the US win once on the map with the large bridge i forget the name and there was armour on that map to boot. I can't see armour ruining it unless of course you are one who believes that there should be no armour at all on maps like Karkand in BF2 in the first place...i don't know and it doesnt matter - when something doesnt work something is wrong


                            Are you a millarety advisor? I dont think you are, i might also point out that you havent actualy said why PRMM might not be realistic, you have just put out a lot of questions then said "You've got to be kidding" that isnt feedback atall, its just a poor atempt to try and discourage people away from PRMM and towards another mod.

                            Also take into consideration that no mod, be it PRMM or OPK can be 100% realistic, thats not what its about. Project Reality is being made to make a game that is as realistic as posable without takeing away the fun.
                            Never claimed I was. However, if military advisors (which is code for anyone who has enlisted in the army more than likely having not seen combat at all) advised on this mod then why are the rounds so short. Surely a slower paced mod would require battles lasting hours not mere minutes? But seeing as you brought it up when most of the soldiers are wearing high tech body armour ingame, how are the PRMM bullets (weapon ballistics) realistic? How is driving and firing a tank at the same time realistic (vehicle handling)? How is giving the AT class a pistol realistic (weapon loadouts)? In fact I challenge YOU to tell me what is so realistic about this mod - convince me, sell me the product. As for PRMMs success, well I must complement the marketing of it again - very impressive effort. Its popularity, justified or not, is because of the amount of its supporters advertising it NOT because it is just that good.

                            Originally posted by Eggman
                            If you think your criticism is coming across as constructive .. well uh... perhaps considering the necessaity to caveat your statements with "if you want to flame me..." might be a bit of a clue
                            really? because gee I thought it was because saying something that contradicted the group mentality might get some blind aggression rather than a constructive answer. Or that I might be accused of being a bunnyhopping leet speaker from Quake or CS1.5...oh wait I was. Nice going eggy - you're a posterboy of maturity for your mod. If your mod had realism at even the skin layer level than I might be convinced but hey if you can't deliver it's your wasted efforts not mine - if your mod refuses to acknowledge the superior efforts of DoD, RO and OpFlash by claiming you can't compare them well you've already admitted defeat and resigned to being second rate. Again I'd love to see PRMM be awesome but well you seem to have confirmed what I hoped wasnt the case.

                            Comment

                            • Jaxx

                              #44
                              Re: TotalBF2 Reviews PRMM v0.3

                              It looks awsome problem is it is taking HRS to download! LOL

                              -Torrent speeds suck for this!

                              Comment

                              • Eglaerinion
                                Member
                                • Apr 2006
                                • 383

                                #45
                                Re: TotalBF2 Reviews PRMM v0.3

                                Originally posted by Jaxx
                                It looks awsome problem is it is taking HRS to download! LOL

                                -Torrent speeds suck for this!
                                Torrents are only usefull near the release when lots of people download it, over time less people seed and thus the download speed is less. The http mirrors on the other hand are much less "busy" so you can use those.

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