PRMM v0.3 Released

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  • King of Camelot

    #46
    Re: PRMM v0.3 Released

    Originally posted by Sacramento
    I cant find a map with those armored SUV'S...tried like 10 maps in my own server...Do you need ppl in the server for these to come up? Like, do they only spawn in captured flags?
    If you are creating a local server you need to change the game mode to "Extraction". The SUV is not on the AAS game mode. Have fun with the mod guys, I'll be helping seed the torrent for the next few days, and hope other people will do the same. :)

    Comment

    • Yonni

      #47
      Re: PRMM v0.3 Released

      Originally posted by Sir. Akland
      A torrent!? You guys are ****ing geniuses!
      :laugh:

      Comment

      • imported_Fig

        #48
        Re: PRMM v0.3 Released

        1) I love this mod, I'm so glad its out after testing it for SOOO long.

        2) .l.. ..l. aimed in the general direction of EA... screw you and you're stupid expansions, and you're stupid freaking booster packs that should be free content and especially SCREW BF 2142!!!! The BF2 modding community will make this game live, not EA.

        3)It's ironic that i can't get my torrent stuff to work, and I have to now dl it... again... even though you'd think being a tester i'd have everythign ahead of time and all....

        Comment

        • Sir. Akland

          #49
          Re: PRMM v0.3 Released

          Originally posted by MC_Frank
          ok defently going to download this mod tonight :)

          played .1 verison and loved it
          Why do you have that sig when you havent even played it yet?

          Comment

          • imported_QUINT
            Member
            • Feb 2005
            • 26

            #50
            Re: PRMM v0.3 Released

            I LOVE this mod...
            The new Game Modes are worth the price alone. :p
            E X T R A C T I O N rocks!!!
            There is a god.

            ...noone gets the single objective maps yet...not the dopes that I was playing with anyway.


            The new Maps are awesome too.

            Good stuff.





            ~Q~

            Comment

            • smokeythebear

              #51
              Re: PRMM v0.3 Released

              how many ppl are playing this?

              I will download eitherway but i hope theres some 64 ply servers filled up :)

              Comment

              • solodude23

                #52
                Re: PRMM v0.3 Released

                Originally posted by smokeythebear
                how many ppl are playing this?

                I will download eitherway but i hope theres some 64 ply servers filled up :)
                When I was on a few hours ago, ther were 2 servers with 40/40, one with 24/24, and a few otehrs. I am pretty sure there will be some more in time.

                Comment

                • Travers1111
                  Member
                  • Dec 2006
                  • 283

                  #53
                  Re: PRMM v0.3 Released

                  Ya, I want some pics too, you know... to pass the time while I download it! And that vid will be interesting. *Gets all jumpy with exitement. I cant wait to play!!!

                  Comment

                  • Kixfox

                    #54
                    Re: PRMM v0.3 Released

                    I skipped the first schoolbus, so I miss the first class (only a sit-together chit-chat talkie thingie), to play this mod!

                    And this mod is very fun, it's realistic, and it's just.. fun!
                    But I want to fly the lil' bird.

                    When you walk to streets and hear gunfire in the background - it's just awesome.

                    I better leave so I can catch the next schoolbus. ^^

                    Comment

                    • JUhd746389jfuhLKo58

                      #55
                      Re: PRMM v0.3 Released

                      I can say I am really excited about these new game modes!

                      Comment

                      • [XBFmod]Metaltop

                        #56
                        Re: PRMM v0.3 Released

                        From what I am reading it sounds like a great mod.
                        Will download it tonight when I am home from work.

                        Balanced arty? Sounds good

                        Comment

                        • imported_Rhino
                          Member
                          • Dec 2006
                          • 1341

                          #57
                          Re: PRMM v0.3 Released

                          Originally posted by [XBFmod]Metaltop
                          From what I am reading it sounds like a great mod.
                          Will download it tonight when I am home from work.

                          Balanced arty? Sounds good
                          as you probaly know from being a modder yourself there is no way yet that any one has found to change the reload time ect on the arty.

                          the main and 1 of the best tweaks that has been done to the arty in PR is that a SL has to request it. The commander cant drop it where he likes

                          This brings more teamwork ect to the game, which is allready full of that stuff

                          Comment

                          • xp3200

                            #58
                            Re: PRMM v0.3 Released

                            Awww man this sucks .. when i try and join the map "Operation night shift" the game crashes on me.
                            All the other maps seem to work fine and this is the first time this has happend to me.
                            i am running the game at 1280X1024 with 4 x aa All setting on high except for dynamic shadows and dynamic lighting (low).
                            System specs are MOBO Asrock dual series, AMD64 3700 San Diego, Windows XP profesional, RAM 2048 Kingston, GPU XFX 7900 XXX.

                            Is there anyway i can redownload that map from somewhere? (who knows maybe it got corrupted somehow, i downloaded the game via torrent)

                            Any help would be apriciated.

                            :cry:

                            Comment

                            • [29ID]B|Pvt.Mickd
                              Member
                              • Nov 2006
                              • 138

                              #59
                              Re: PRMM v0.3 Released

                              Here are a few reviews from guys over at 21CW:


                              [9MID]N|Cpl.Triumph

                              I tried the earlyer ver. and things than seemed off with certain guns and such and since than from what i've played so far things have improved greatly but I still dispise some of the maps with the secure and advance mode because other areas can't be attacked. Not even one. 64 ugh trying to hit one point and only one point to me is just a joke with a side of FPS drops. But besides that the maps i've tried so far are at worst just average.

                              I love the helos, no reloading on the dumb dumbs, no outside views, and a nice transport lil bird. Using the uber fast ToW as an AA gun is fun aswell.
                              Love the technicals/vee's/vod's, and i'm a bit more fond of the big armor. It's really nice to be rolling around having some big ol blind spots instead of being able to hit my mouse button to see behind me when ever some one is flanking. It's felt so very n00bish to be able to do so since vietnam. Haven't really had a chance to toy with the APCs though but overall thumbs up for the armor. Would be nice to do the whole driver and sheller thing though but thats not very popular (loved it in JO:E).

                              Kits and overall gun play is cool. The engineer has a bit of it all(clays, atmines, 1 c4 on a clacker, wrench, and a nice smg), the spec op gets timed C4 which is what i have wanted for a long time (its like SOCOM! YAY!), some classes get binocs (YAY!!!!), and so on...... Everything except the assault makes sense. I really think they should have a supply class and an assault. M203s are still bleh. Everything is just nice kit wise. Weapons are effective, the tools are effective, the ammo count isn't spamy (when compaired to BF2). Only big complaints are lack of tracer rounds from rifles and such and the m203s. Also throwing grenades is just awesome.

                              The gameplay at first is very frustrating but i feel that the kills are rewarding. The game modes seem a bit much but the pubbing is much more focused because of the modes. Gameplay is fun but doesn't offer the instant gratification that some will get (like i know why?) from arcadey gameplay. And yeah, you will have to wait around a lot to spawn, try reading a mag or book while waiting hehe.

                              Well worth the download if you aren't looking for a quick and easy or a slaughter fest.

                              [2ID]75R|SSG.Mickd i.e Myself

                              Thats a pretty spot on review truimph. I like the assault and secure scenario. There is always attacking and defending at a central point which as triump says focuses the gameplay much more.

                              I have now played the 0.3 version. Heres what i think. I have no reall problem with the aaault classs having the ammo. They say its because people were spamming with the grenades and the awsome support guns. They also say that in real like the riflemen carry the ammo not the machine gunner cos the bitch is so damn heavy. Fair enough.

                              There are now 4 game modes. Conquest which you will all be framiliar with. Assault and secure which has been around for a few versions. U have to attack the flags in a linear fashion. It produces focused gameplay and if the teams know what they are about then it can be a tough fight with stand off gunfights lasting maybe 3-4mins. For me personally i love the idea of this. I hate greanadeing and running into the flag and turning it in 5 seconds.

                              One of teh new game modes is Objective mode. The rounds i played where to destory the UAV and Scan. They were at two seperate locations in uncappable bases. The flags in the middle are essentially meaningless though they do give a beed. This may sound pretty easy like in pub play but if the teams know what they are about then trying to get your way into the base is difficult. Me and Hawkins managed one easlily cos people where still figuring out what was going on but they last asset was very tough and infact we didnt get it despite half a round of trying. Overall i think it works very well.

                              The last new game mode is extraction. This was what i was most excited about. The aim is to get a custom model SUV from one point to another. There are player death areas which mean people cant spawn camp the SUV at round start. Hoever teh SUV spawns rights away so if your quick or have a fast computer you can burn across the map before the other team is spawned. We won the round in 20seconds. On the other hand if your smart then it becomes near impossible for the SUV to get by. We blew two bridges creating a bottleneck on one open road and it was game over. They never got past. This is mode isnt perfect yet and needs some improvements. I think the SUV should spawn after 1minute or something to allow ambushes to be set up and the escort team to get organised. However then people will have moved up as close as they can to spwan camp. Tough call.
                              *added for tbf2*
                              as for the new commander, pure genius. I love it, no more waiting for the commander to drop arty on your head when you have the flag at 95%. The stupidty of some people 'oh noes the flag isnt capping' while people are explaining to the why.

                              Overall a very successful release. I only rediscoverd this mod 2-3 weeks ago and play it more than vanilla or anything else. I do love it soooo. Me and a couple of other guys at 21CW are hooked.

                              Comment

                              • Kixfox

                                #60
                                Re: PRMM v0.3 Released

                                Originally posted by QUINT
                                I LOVE this mod...[/B]
                                I like your signature very much! :)

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