PRMM v0.3 Released

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  • Thanatos

    #61
    Re: PRMM v0.3 Released

    one word to describe the mod "awesome".

    Comment

    • ^Garf*uk*
      Member
      • Aug 2006
      • 511

      #62
      Re: PRMM v0.3 Released

      down loading now :)
      is this single player as well?

      Comment

      • eggman

        #63
        Re: PRMM v0.3 Released

        Hey Guys from 21.CW THANKS for taking the time to write these reviews!

        That's great feedback :)

        The new game modes are certainly learning excercises for us, we'll be tweaking those in the future, as well as adding in new variations of them in addition to other new game modes.

        As for the classes .. welp... we ran into a snag when making changes to the classes... we figured we could used the unlock system to create what I'll call "meta classes" and "sub classes". So for example the Assault Class would be broken into: Rifleman (carried the ammo kit and no M203) and Grenadier (has an M203 but no ammo kit). But euhhh... when I went to implement that I realised that with patch 1.03 EA blocked that access to modders. So we had to change the approach to re-working the class system. We're still trying to figure out how we can implement something there.

        The AAS mode on 64p can definitely be problematic. We'll be looking at changes to that game mode in future releases as well. It's kinda been our bread and butter and we've not made many enhancements to it since v 0.2.

        Again .. thanks for the feedback and hope you enjoy the mod and future iterations of it.

        egg

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        • blindobi

          #64
          Re: PRMM v0.3 Released

          Ok everytime i join or create a game it doesnt do anything but kick me to my desktop and thats it...i want to play this so bad that its starting to **** me off.
          What should i do.

          Comment

          • eggman

            #65
            Re: PRMM v0.3 Released

            Best suggestion here is go to www.realitymod.com and sign into the forums and post for help. I'd help here and now but am about to run to work, so won't be able to respond in as timely a manner as if you post to the PR forums.

            egg

            Comment

            • antseezee

              #66
              Re: PRMM v0.3 Released

              I only took a small preview taste of this mod for about an hour. I'll write a mini-review later.

              Anyhow, the default Conquest game mode seemed quite average. Just basic Battlefield rules but with realistic combat. It takes some time to get use to no health bar, no ammo indicator, and no crosshair unless you are zoomed in. For reality purposes, this is awesome, and much more realistic. For fun purporses, it challenges your ego :).

              Extraction game mode is by far the best. Basically, a SUV is one side of the map, and you must guide it to the other side, while MEC/PLA troops spawn on the interior between the two points. USA/UK forces spawn on either of the two points, and can either flush inward to kill the MEC/PLA troops, or try to escort the SUV. My main complaint with some of the maps was the amount of teamwork required just to win one round. The Night AT Karkand map was awesome, however, the one with the really long single bridge, and the other map with three bridges in the middle suffered from linear gameplay. All the MEC troops had to do was destroy the long bridge, or all three bridges, and USA troops were practically screwed. You had to use extreme teamwork, and often, this can lack on international servers or in squads without VOIP. If you do find a great squad, then your soldiers will try to kill the MEC, your engies will repair the bridges, and you'll drive that SUV to safety.

              More times than often though, you'll get mowed down by MEC snipers, the bridges will never get repaired by your teammates, and if you do attempt to repair, you'll usually get killed before torquing the wrench. Still, a mod that focuses this much on teamwork is one great reason to download and play it.

              Oh, and is was quite ridiculous when MEC troops hijacked our own vehicles and kept shooting the SUV upon respawn. We of course got spawn camped as well. I'm liking this mod so far for innovation and map design...

              Comment

              • bigbossmatt
                Member
                • Aug 2006
                • 202

                #67
                Re: PRMM v0.3 Released

                It's clearly the best mod released yet.
                I don't enjoy being forced into taking flags in order, but everything else is wicked.

                The night maps are wicked, the effect are amazing (fireflies under lightposts at night, for example), and the whole thing is wicked, I wcould go on but I'm tired.

                Comment

                • Lobo[FH]
                  Member
                  • Sep 2005
                  • 302

                  #68
                  Re: PRMM v0.3 Released

                  The realism of this mod is refreshing, I have just two critics: I think you have decreased too much the running speed and the time the player can run. And second, the 30 seconds spawning time is horribly frustrating, more when some unfair players camp spawns to rack easy kills. Last night I quited playing very frustrated, and I am a realism player

                  Comment

                  • imported_Rhino
                    Member
                    • Dec 2006
                    • 1341

                    #69
                    Re: PRMM v0.3 Released

                    Originally posted by Lobo[FH]
                    The realism of this mod is refreshing, I have just two critics: I think you have decreased too much the running speed and the time the player can run. And second, the 30 seconds spawning time is horribly frustrating, more when some unfair players camp spawns to rack easy kills. Last night I quited playing very frustrated, and I am a realism player
                    after you play this mod for some time you get use to the long respawn times. They are there to make you value your life more and make people not to just run out in the open and try and kill a guy when they know they will have to wait for 30secs before they can get back in :laugh:

                    After you have played this mod for afew hrs/days, you get use to it and then start to find out why these things are there and then love them

                    Comment

                    • Lobo[FH]
                      Member
                      • Sep 2005
                      • 302

                      #70
                      Re: PRMM v0.3 Released

                      That can be a double edged sword, I have thought a lot about these ideas because FH is also a realism mod, our mods are scary for the average Joe Battlefield because is easy to be killed, add an extra pain factor like those long spawn times and soon 90% players will be hiding in a hole and no real battles will happen. And as I told if player is spawncamped by some unfair players frustration soon becomes irritation

                      Comment

                      • $n4ke108

                        #71
                        Re: PRMM v0.3 Released

                        karkend night ops looks wicked :)

                        Comment

                        • Canuck

                          #72
                          Re: PRMM v0.3 Released

                          Hi,

                          Just installed the mod, plays real nice on my pc, even better than vanilla BF2.

                          I was just flying the blackbird and there were no camera views. Is this a server setting or a mod feature?

                          Comment

                          • yhatsman

                            #73
                            Re: PRMM v0.3 Released

                            Ya the mod is great but which maps have the SUV on them? Thanks!

                            Comment

                            • [GCA]Tim270

                              #74
                              Re: PRMM v0.3 Released

                              d/l now better be worth it ! , and next time plz try uploading it yo some uk servers i hate the us as i only get around 120/kbps

                              Comment

                              • [MyIS]Dan
                                MyInternetServices.com
                                Support
                                • Aug 2005
                                • 1060

                                #75
                                Re: PRMM v0.3 Released

                                Sweet mod!!! also, the [DAWGS] clan is playing this on our unranked server (bf2.dawgsclan.com <-- Thats the IP)

                                Pop on for a few games, the server may not be running the mod due to TWL match's, but will be when not in match's

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