explain AT too me.

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  • vets.Sarge

    #31
    Re: explain AT too me.

    And don't forget that you can be a little bit AT as any class by 'nading an enemy tanks supply crate

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    • sMull

      #32
      Re: explain AT too me.

      I really don't have problems killing tanks. Stalk them without them seeing you, then fire the rocket, and immeadiately hide. The out and fire again, two shots are enough to kill a tank.

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      • Hidus

        #33
        Re: explain AT too me.

        Originally posted by vets.Sarge
        And don't forget that you can be a little bit AT as any class by 'nading an enemy tanks supply crate

        and us AT guys love it when you do that... seriously. It saves us a rocket and especially in the case of an APC if you hit it with a nade or 2 it allows us to blow it clean with our rockets instead of just flaming it and having the guy jump out/escape.

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        • 18Zulukiller
          Member
          • Jun 2005
          • 1107

          #34
          Re: explain AT too me.

          The only thing id like to see is a very slight increase in the reload time for AT missiles . Leave the repair rate alone for crates if they start messing with that they could end up screwing it up so infantry getting healed takes longer (look at all the unexpected thing that have happened when something has been changed in the past due to patches.). Same with the engineers leave the repair rate alone it wont matter if they slightly increase the reload time you'll be doing more damage faster.

          Also another thing DO NOT under any circumstances increase the speed of AT missiles. There are more and more threads of people complaining about AT guys using AT missiles at range (and the AT missile is the new NOOB TUBE) to take out infantry. The usual reply by AT people is move out the way there slow. But that will no longer be valid and they'll be that many complaint threads the AT will end up getting nerfed and no one wants that.

          Originally posted by JMLufkins
          AT is the class i play most, 39+ hours
          But since 1.22 i've had the hardest time with killing them. I've seen tanks take 5 hits to be taken out with no crate around and since when does it take 4 shots in the rear to take out an APC. Not sure what EA did, But i've given up on AT for now and just stay away from armor and go assault/support mostly now. I don't think they nerfed the AT but they made taking out a tank /APC harder it seems.
          Yeah something screwy is going on with AT missiles in the 1.22 patch I've done a lot of testing with this and something like 2 out of every 10 AT missiles to a tanks tracks only takes just over a quarter of its life. However something like 1 in 20 AT missiles to a tanks tracks takes three quaters of its life (the rest still take 50% life weird hey).

          Note:- To the thread start the AT kit has to be played in a squad its not a solo kit nearly every other kit you can go solo but AT cant. Ill explain why now as an AT player your going to go up against armour while doing that your going to use lots of ammo. Its 2 shots minimum to take out a tank and you could use much more ammo than your actually carrying to take out the tank because of engineers & supply crates so you need a support guy to give you ammo. And another reason you need to get in a squad is for your health your very very lucky (or just bloody good) if your not damaged after going toe to toe with a tank or APC so your gonna need a medic to back you up and heal you. I know its really crappy but that's the way it is mate I've got a tip for you though. You know like your not happy about having to take out a tank and stop it raping the crap out of you and then a minute later the things back and doing the same thing. Kill the tank like you normally do then jump in a jeep or buggy drive as fast as you can (to were you think the tanks going to spawn (study your map in game and watch were it spawns.).). Get there run the tankwhore over and nick the tank and then take it behind your lines and camp a crate. Try to stay on the edge of the action (not in it) picking stuff of as soon as you get damaged a bit bugger of and get repaired. The whole time you have that tank in your hands the enemy cant rape the crap out of your team .

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          • Hidus

            #35
            Re: explain AT too me.

            Originally posted by 18zulukiller
            The only thing id like to see is a very slight increase in the reload time for AT missiles . Leave the repair rate alone for crates if they start messing with that they could end up screwing it up so infantry getting healed takes longer (look at all the unexpected thing that have happened when something has been changed in the past due to patches.). Same with the engineers leave the repair rate alone it wont matter if they slightly increase the reload time you'll be doing more damage faster. Also another thing DO NOT under any circumstances increase the speed of AT missiles. There are more and more threads of people complaining about AT guys using AT missiles at range (and the AT missile is the new NOOB TUBE) to take out infantry. The usual reply by AT people is move out the way there slow. But that will no longer be valid and they'll be that many complaint threads the AT will end up getting nerfed and no one wants that.
            AT rocket is nowhere near the noobtube. Not now, not ever. It's slow to shoot, slow to fly and easy as hell to avoid. The noobtube was instant death, the rocket is not. Could you dodge the noobtube mid-flight? If you see the enemy has his AT rocket out and is about to fire on you I suggest you jump... you will survive and he will be stuck there unable to return fire.

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            • pak_hopper

              #36
              Re: explain AT too me.

              I agree that a tank should be a menacing force that shouldn't be nerfed by weaker armor or stronger AT rockets. It should be a big deal when a tank comes onto the scene and there should be a team effort to destroy it. Gotta remember that BF2 was designed around squad teamwork and not flying solo...so i agree that one AT soldier should have a hell of a time taking out a tank.

              My one upgrade to the AT class I would like to see is maybe doubling the speed of the rocket. Atleast that way you could get a shot off and hide without having to sit out in the opening for 5 minutes while your rocket takes it sweat ass time. It would also look cooler to have your rockets screaming through the air and a high speed.

              Comment

              • The_Misfit

                #37
                Re: explain AT too me.

                The above poster nailed it - its not a solo kit.

                If there's a box - AT it 1st, if you're dealing with a tank / apc, then hopefully some of your teammates are bright enough to switch to AT as well.

                Last night on Karkand, as US, we took the APC and capped their main very early in the match. The ensuing fight to take over the wharehouse was a meat grinder. There was 3 of us, and we were hardly ever able to get out of the fenced in area that borders the MEC main.....every time 3,4,5, or more guys would spawn as AT. Even a tank/apc as engy's have a hard time dealing with that, especially if they all put a round into 1 of the 2 vehicles - there goes the auto-repair, and the 2nd piece of armor is in trouble

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                • Eternal-Souljah

                  #38
                  Re: explain AT too me.

                  Anti-tank is my least used kit, but yesterday on Wake Island, I used the AT and it was pretty good, a tank came down to take our spawn fired a AT at it and it blew up killing the 2 in it, and another person hiding beside it, 3 kills then 2 buggys came down to the spawn, blew up one of them killing another person, then the other one stopped and hopped on the MG and started firing at me, so I hid at the side of the building aimed the AT moved to the side and fired fast and moved back, killed that person so 5 kills, and 2 defend flags.

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                  • 18Zulukiller
                    Member
                    • Jun 2005
                    • 1107

                    #39
                    Re: explain AT too me.

                    Originally posted by ChuChu
                    AT rocket is nowhere near the noobtube. Not now, not ever. It's slow to shoot, slow to fly and easy as hell to avoid. The noobtube was instant death, the rocket is not. Could you dodge the noobtube mid-flight? If you see the enemy has his AT rocket out and is about to fire on you I suggest you jump... you will survive and he will be stuck there unable to return fire.
                    mate read the entire thread someone suggested increasing the speed of AT missles . I replied dont do that under any circumstances there are to many people complaining now . I have no problem with the AT missiles myself but if EA/Dice did increase the speed of the AT missiles you wouldnt be able to avoid AT missles no more and it would possibly end up in getting the AT kit nerfed (which i really dont want). I was actually trying to point out that increasing missle speed would be a very bad idea.

                    Comment

                    • pak_hopper

                      #40
                      Re: explain AT too me.

                      Originally posted by 18zulukiller
                      mate read the entire thread someone suggested increasing the speed of AT missles . I replied dont do that under any circumstances there are to many people complaining now . I have no problem with the AT missiles myself but if EA/Dice did increase the speed of the AT missiles you wouldnt be able to avoid AT missles no more and it would possibly end up in getting the AT kit nerfed (which i really dont want). I was actually trying to point out that increasing missle speed would be a very bad idea.
                      LOL missed that part...that was a big post and had to speed read it the best i could...thought you were still talking about reload time on that paragraph (paragraph break man paragrah break )

                      With that said your right and the bottom line is that AT class is a teamwork class. Misfit had my exact thought when i was thinking about AT and team work...Karkland. I think its great gameplay when a tank rolls up onto a capture point in Karkland...you can smell the panic in the air. Usally for the first 2 minutes the Tank is just mowing people down but then the team catches on and you see a barage of AT missles streak through the air.

                      If the AT class was too powerful then tanks would be worthless in Karkland for all the spots AT could hide.

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                      • Paas

                        #41
                        Re: explain AT too me.

                        Originally posted by {GD}Spunky
                        The Predator is supposed to be a fire-and-forget weapon, in reality a self-guided rocket useful against armor and aircraft from up to 600m away, so its a little absurd that while it requires 2-3 hits to kill a tank you ALSO have to hold its hand on the way in.

                        Its also annoying that the AT weapons in BF2 have about the propulsion of a bottle rocket. If you're firing at a tank a couple blocks away, it should seem near instantaneous. The SRAW has a speed of 250m per second.

                        I would rather see more powerful AT weapons (longer range, faster, harder hitting, self-guided), reduce the number of rockets being carried to one or two (give spare rockets to the assault kit?) and reduce or eliminate the effectiveness of other weapons that can damage tanks (such as hand grenades, APC and AA guns).

                        This would make the AT soldier's function more unique and necessary, limit their ability to spam (there's something ELSE wrong that its a better anti-personal weapon beyond 20 feet than their SMG), and even add a little more to the assault kit's usefulness.
                        I agree for the most part.

                        No so much with the damage figures. I feel is the speed and guiding dynamic was improved that the current damage figures could stay. Even if a Tank is next to a supply crate, the increase in reload time and speed to contact will put more Shells on him than he could repair anyway.

                        Besides, if you up the Damage on the Rockets, Helo's will be getting put down in one hit. Which should be the case if you're stupid enough to get hit by A.T., but Helo Jockey's would complain; I mean they are already outrageously vulnerable to A.A. and .50-Cals.

                        {WP}Paas

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                        • GreyFool

                          #42
                          Re: explain AT too me.

                          I think it would be unrealistic if One AT soldier could remove a tank from the battlefield all alone. There are times when its frustarting trying to battle a tank, but its the name of the game. I wouldn't even want to play if the AT rockets, in theory, would be more powerful than the tank itself. As I've learned, this game is all about strategy and teamwork, without it every class is underpowered.

                          Comment

                          • 18Zulukiller
                            Member
                            • Jun 2005
                            • 1107

                            #43
                            Re: explain AT too me.

                            Originally posted by pak_hopper
                            LOL missed that part...that was a big post and had to speed read it the best i could...thought you were still talking about reload time on that paragraph (paragraph break man paragrah break )

                            With that said your right and the bottom line is that AT class is a teamwork class. Misfit had my exact thought when i was thinking about AT and team work...Karkland. I think its great gameplay when a tank rolls up onto a capture point in Karkland...you can smell the panic in the air. Usally for the first 2 minutes the Tank is just mowing people down but then the team catches on and you see a barage of AT missles streak through the air.

                            If the AT class was too powerful then tanks would be worthless in Karkland for all the spots AT could hide.
                            Paragraph break added lol.

                            Ive got a question actually though for all the dedicated Anti tankers like me. Do you think weve been given the short end of the stick with all the recent patches. The ability to jump and fire my trusty DOA 12 is realy missed when i go around a corner and some guy dives on the ground straight away (the DOA 12 has a wide spread they go prone there a much smaller target so when you jump you change the angle you were looking at them to make the target bigger again (still lots of people instantly proning ingame.).). Then there was that whole **** up with the 1.2 patch were it pacifically said they had fixed the bugs with the AT missles but in fact they were ten times worse. And then theres the p-90 OMFG what was the idea of adding a pee shoter to the game (less damge than a pistol for god sakes) i dont care about the increased rate of fire you still have to use so much more ammo to kill someone. IMO the AT class is pressed when it comes to ammo anyway but giving them another weapon were you need lots of ammo just isn't right.
                            IMO oppinion the AT class just like the assault class needs some TLC.

                            Comment

                            • JMLufkins

                              #44
                              Re: explain AT too me.

                              in response to rocket speed. this is how slow the AT rocket really is.

                              A J-10 from a dead stop taking off with AB on can outrun it.

                              I'm running to get the J-10, enemy hops in and takes off. i have switched to my AT and he's just started to roll, zoom fire before he reaches the AV trailer. he pulls away from it as i followed him past the runway. I couldn't believe it.


                              I would have to agree just a little more speed.
                              Reload I can live with.

                              Comment

                              • Jlspence
                                Member
                                • Oct 2005
                                • 502

                                #45
                                Re: explain AT too me.

                                Originally posted by Wargimp
                                That said, I've gotten better at using cover to avoid return fire and holding my shots until that turret is facing away from me.
                                To the original poster, if you get nothing else out of this thread...focus on the above statement by Wargimp. To survive and be effective against armor the AT class needs to be smart and mobile. After you take a shot from one position...MOVE...and always go for cover. Also, you don't have to keep your head up and guide the rocket unless the armor is moving. If its stationary and /or close just shoot and duck.

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