PKM nerfed, but still powerfull, we have balance now ?

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  • sidtherat

    #31
    Re: PKM nerfed, but still powerfull, we have balance now ?

    i said 'most used' and btw. i tried saw, and i think pkm used properly beats it, esp. in mid range fights - tap, tap, tap - +2points. saw is a street sweeper [translation: The alley cleaner]

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    • Ghilleman

      #32
      Re: PKM nerfed, but still powerfull, we have balance now ?

      I prefer the SAW for that nice fat 200 round box.

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      • WarGimp

        #33
        Re: PKM nerfed, but still powerfull, we have balance now ?

        Tried out the 1.22 PKM last night.

        I gotta say, I like the tweaks. It's not godlike anymore, but I was still able to wrack up kills. Prolly made a couple snipers scream along the way. Hehe, picked one off at perty good range with a rather tasty headshot. Still, with the amount of min dev, I didn't feel whorish at all while wrackin up 10 kills in about 3 minutes.

        On the M134 (BH guns) thing, yeah... they definatly could use some extra punch. BHs used to be scary. You'd hear one coming and (assuming you're smart) you'd run for cover, hide, or just try to get the fark outta there. Now, you can stand in the middile of an empty lot and feel secure in making rude guestures at the thing. Feel free to pick people out of it 'cause you don't even have to think about return fire.
        Yeah, I'd like to see it's guns get some TLC... same goes for the skycow.

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        • PHPT

          #34
          Re: PKM nerfed, but still powerfull, we have balance now ?

          Originally posted by Doggie52
          I've tried it and I must say that even if I actually hit the guys I was shooting at (they were like 4) I didn't damage them. And when I did damage them, it seemed to be very little. The BH miniguns are way too underpowered now...
          They won't be underpowered until the Aircow gets a grenade cannon or something. Balance is always relative.

          Originally posted by Jinx_of_War
          Are you so sure the PKM is best on Kark? I seem to prefer the SAW. Because it fires so damn fast, when you aim at someone under 50 yards they die instantly and if you dont aim you can run around firing shells for 4 seconds while staying mobile. Because the SAW takes 80 shots to overheat, if you can keep running for those 4 seconds blindly firing, you live. Just my opinion.
          The SAW is indeed quite good now that they've scaled the PKM down. I'm still tinkering around with them, but I'm used to the PKM and have been since before 1.2 so I'll probably keep using it.

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          • Digital-Boy

            #35
            Re: PKM nerfed, but still powerfull, we have balance now ?

            **** the SAW; pick up an RPK.

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            • {GD}Spunky

              #36
              Re: PKM nerfed, but still powerfull, we have balance now ?

              Originally posted by jimtool655321
              The reason snipers have to snipe from 50-100m half the time is the crappy draw-distance in this game. When the MG is just as accurate as the sniper rifle, and can see just as far (not very), the MG WILL WIN. This negates what SHOULD be the basic advantage of the sniper, the ability to see and shoot targets much further away than other kits.
              Nothing has been more frustrating to me than having an APC or PKM spray a hill from outside the draw radius. I presume they can't see me any better than I see them, but they know the hill is there and spray. A lucky headshot with an LMG was easier than shooting into the "fog" and hoping you hit something with your single-shot, bolt-action rifle.
              Gay @55 fog!
              What you said is right on so I want to second it: the difference between sniper rifles and other weapons is not accuracy, its visibility. Scopes do not change how accurate a weapon is, it changes the shooter's ability to see long distance. I would honestly much rather have the fog distance extended when looking through a scope than compress the ballistics for all other weapons down to match the ridiculously low draw distance.

              It might be frustrating to find yourself being shot from distances you can't see, but... at least snipers could do what they are supposed to. And if the other weapons were realistically balanced, they would probably be more popular. I've played a couple games that model the weapon limitations realistically, and suprisingly enough the distribution of weapon types ends up quite balanced even without artificial limits.

              I love that Battlefield has these huge maps that are vary wide open and finally break away from the old bottle-necked level design approach (much of the time at least)... but whats the point if your weapons are not reliable beyond 50-100m?

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              • Forest

                #37
                Re: PKM nerfed, but still powerfull, we have balance now ?

                I love the saw since it seems to shoot faster than the PKM, plus has a higher ROF. This way I can kill more people in less time, assuming most of my bullets hit. Of course this is what I feel it is like and maybe not be the actual statistics of the gun.

                Comment

                • IntensivCareBear

                  #38
                  Re: PKM nerfed, but still powerfull, we have balance now ?

                  no, DICE does not over nerf anything, except grenade launchers.

                  they should remain how they were in 1.12, except bounce at close range.

                  its just the phenomenon of double whining.

                  when AA gets changed to what it properly should be (meaning that flares make missiles miss, but without flares a plane going in a straight line will probably be hit) and the planewhores complain.

                  the pkm is accurate, so snipers with no skill who sit 20 m away on buildings complain when they get shot.

                  it goes in a circle, the whiners and those lacking skill (cough snipers) will always whine about SOMETHING.

                  i learned to fly jets in operation smokescreen, and theyre nigh perfectly balanced.

                  unfortunately, the PKM seems to not be as accurate as it should, snipers 50 m away on a low building should be vulnerable, not know that all shots will miss them.

                  the SAW is now better than the PKM in basically every way.

                  oh yeah, and wiki is pure b*ll****. any number crunching moron who quotes damage and "deviation" bs from wiki deserves to be shot.

                  i know from personal experience that many of wikis damage numbers are wrong.

                  and the black hawk gun seems to have been fixed, i was on mashtuur and was INSTANTLY killed by a non direct hit from a black hawk, irrespective of my full health.

                  obviously they were underpowered before, but i think they were beefed up with 1.22

                  Comment

                  • jdrou
                    Member
                    • Jul 2006
                    • 1860

                    #39
                    Re: PKM nerfed, but still powerfull, we have balance now ?

                    Originally posted by 2000sDigitalBoy
                    **** the SAW; pick up an RPK.
                    Since 1.2 the RPK is clearly inferior to the SAW. Less accurate and less damage per second.

                    Originally posted by IntensivCareBear
                    i know from personal experience that many of wikis damage numbers are wrong.
                    You've claimed this before. Give me an example. If you can actually prove it's wrong it will be fixed.

                    Comment

                    • imported_bigpappa
                      Member
                      • Oct 2006
                      • 2159

                      #40
                      Re: PKM nerfed, but still powerfull, we have balance now ?

                      Originally posted by rombaft
                      With this new patch, 1.22 , the PKM got nerfed a little , but I do feel they nrfed it, many far distance shots I used to have a kill for shure, well, I hurt them but no kill , unless they keep standing offcourse .

                      in close to medium combat, it is stil very usefull and a piece of equipment wich is able to do some major damage , only thing I do notice is the small delay wich will make you loose against some guys with a good reflex.

                      another thing is, on medium distance, you need to go off the trigger some more for compensating recoil, where the PKM was just a pull trigger and hold trigger machine, you do need to compensate more now .

                      So all after all, I do feel it's balanced.

                      One minor point, sounds don't match always, meaning you here a gunshot of your PKM, but actualy nothing has happend yet, you are still in the delay zone , they don't seem to adapted this yet .

                      PS : just encounterd this tody, recorded it in a small movie, thaught it was funny http://users.telenet.be/rombaft/carnya.wmv

                      now that we have your blessing, we can finally move on.

                      Comment

                      • IntensivCareBear

                        #41
                        Re: PKM nerfed, but still powerfull, we have balance now ?

                        the RPK actually is probably better than the SAW close in, but worse at long ranges.

                        if youre dealing with morons and snipers who like sprinting around 20 feet in front of you, the RPK is probably your best option. seems to be exceptional at taking down losers who think theyre safe by sprinting at around people.

                        Comment

                        • PHPT

                          #42
                          Re: PKM nerfed, but still powerfull, we have balance now ?

                          Originally posted by IntensivCareBear
                          the RPK actually is probably better than the SAW close in, but worse at long ranges.
                          The RPK is slightly less powerful and a good deal more accurate (both in single-shot and rapidfire) than the other stock LMGs. The PKM is still more accurate and powerful, but hey.

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                          • jdrou
                            Member
                            • Jul 2006
                            • 1860

                            #43
                            Re: PKM nerfed, but still powerfull, we have balance now ?

                            Originally posted by PHPT
                            The RPK is slightly less powerful and a good deal more accurate (both in single-shot and rapidfire) than the other stock LMGs. The PKM is still more accurate and powerful, but hey.
                            The RPK is more powerful (per shot) than any MG except the PKM and less accurate than any except the Type 95.

                            Comment

                            • Kayback

                              #44
                              Re: PKM nerfed, but still powerfull, we have balance now ?

                              I like the SAW for up close and personal (think Karkand) the RPK-74 for medium work (Sharki/Mshtuur) and the PKM for anything else.

                              KBK

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                              • xZeler8

                                #45
                                Re: PKM nerfed, but still powerfull, we have balance now ?

                                needs to be some more adjustment...i don't think they should make it useless, but it's still far to accurate for a light machine gun

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