Re: PKM nerfed, but still powerfull, we have balance now ?
After playing with it more, yup... I like the tweak.
I now know the effective range that I should be looking to get guys at with my PKM. If they end up there... well, damn... too bad, I'm prolly gonna kill 'em.
Outside that, I gotta watch for accurate weapons (spec ops, snipers, and medics). Inside that, I have to worry about CQC geared toys (assault, AT(!), and.. bloody engineers).
Most of the time it comes down to two things:
Who sees who first and what they do about it.
That's balance, IMHD.
After playing with it more, yup... I like the tweak.
I now know the effective range that I should be looking to get guys at with my PKM. If they end up there... well, damn... too bad, I'm prolly gonna kill 'em.
Outside that, I gotta watch for accurate weapons (spec ops, snipers, and medics). Inside that, I have to worry about CQC geared toys (assault, AT(!), and.. bloody engineers).
Most of the time it comes down to two things:
Who sees who first and what they do about it.
That's balance, IMHD.
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