With this new patch, 1.22 , the PKM got nerfed a little , but I do feel they nrfed it, many far distance shots I used to have a kill for shure, well, I hurt them but no kill , unless they keep standing offcourse .
in close to medium combat, it is stil very usefull and a piece of equipment wich is able to do some major damage , only thing I do notice is the small delay wich will make you loose against some guys with a good reflex.
another thing is, on medium distance, you need to go off the trigger some more for compensating recoil, where the PKM was just a pull trigger and hold trigger machine, you do need to compensate more now .
So all after all, I do feel it's balanced.
One minor point, sounds don't match always, meaning you here a gunshot of your PKM, but actualy nothing has happend yet, you are still in the delay zone , they don't seem to adapted this yet .
PS : just encounterd this tody, recorded it in a small movie, thaught it was funny http://users.telenet.be/rombaft/carnya.wmv
in close to medium combat, it is stil very usefull and a piece of equipment wich is able to do some major damage , only thing I do notice is the small delay wich will make you loose against some guys with a good reflex.
another thing is, on medium distance, you need to go off the trigger some more for compensating recoil, where the PKM was just a pull trigger and hold trigger machine, you do need to compensate more now .
So all after all, I do feel it's balanced.
One minor point, sounds don't match always, meaning you here a gunshot of your PKM, but actualy nothing has happend yet, you are still in the delay zone , they don't seem to adapted this yet .
PS : just encounterd this tody, recorded it in a small movie, thaught it was funny http://users.telenet.be/rombaft/carnya.wmv
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