PKM nerfed, but still powerfull, we have balance now ?

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  • PHPT

    #16
    Re: PKM nerfed, but still powerfull, we have balance now ?

    Originally posted by sidtherat
    try it yourself - how fast one dies if HIT with bh minigun
    I've been hit by the BH minigun post-patch, it's like getting shot by an SVD. Before it was basically the Mi-28 cannon with a different graphic.

    Originally posted by jdrou
    They reduced the base deviation (minDev + stance and zoom modifiers) but doubled the per-shot deviation and also increased the recoil while zoomed so it isn't clearly superior to the other LMGs, just different.
    They didn't touch the per-shot deviation, it's the same as it was before.

    And the PKM difference is hardly noticeable if you were using it right before. It's no longer nearly as effective outside throwing distance unless you burst fire, and you can no longer do junk like spawn-camp the Karkand hotel alleyways for 5 minutes on end.

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    • exho

      #17
      Re: PKM nerfed, but still powerfull, we have balance now ?

      PKM is perfect now. All they needed to do was fix its distance, and its deviation standing up.

      Comment

      • sidtherat

        #18
        Re: PKM nerfed, but still powerfull, we have balance now ?

        to al BH non believers - i repeat - you have to HIT the target. not his general area, as you are used to form pre-patch times. i also believed that bh miniguns suck, until one day, on masthur i sneaked into the hill camp and spawnraped usmc marines spawning there sitting in the minigun. it was a slaughter, and yes, maybe one hit takes 40% of ones health, but after that first hit there are next 20 comming

        repeat - try it yourself, let your buddy target you,or ask him to serve as target - it is easy to say 'it doesnt work'. especially if you like it to do not work

        maybe someone can provide detailed stats of minigun?

        Comment

        • imported_Boots

          #19
          Re: PKM nerfed, but still powerfull, we have balance now ?

          I can't kill **** with minigun anymore... before whatever patch nerfed it, I could easily rack up 10+ kills while hovering before getting shot down or having to leave

          Comment

          • HowieMandel

            #20
            Re: PKM nerfed, but still powerfull, we have balance now ?

            i personaly think the pkm is super awesume up close and personal now. I see more and more, run in stay standing, and wipe out alot of guys with it now.

            Comment

            • imported_Phenomenomenon

              #21
              Re: PKM nerfed, but still powerfull, we have balance now ?

              I like balance but when I lay down prone to shoot a target, deviation should not cause bullets to hit the ground 5 or 10 feet in front of me.

              Comment

              • infectedsoldier

                #22
                Re: PKM nerfed, but still powerfull, we have balance now ?

                Originally posted by {GD}Spunky
                I've seen the videos people refer to and been on both sides of the PKM (though still not as much as AT rockets, G36Cs, and sniper rifles). In virtually all the instances I see complaints about the "auto sniper death cannon," its right in the range where the PKM *should* dominate, and the enemy targets die because they aren't used to dealing with effective sustained fire. THIS IS WHY MACHINE GUNS CHANGED WARFARE.

                Most "snipers" I see in the game sit out on exposed roof tops and blast away at crowds 50-100m away... and actually expect to have some kind of advantage over an MG or assault kit. You need to actually think about where you plop yourself down and maybe think about displacing once in a while. And if you see three people cross a street and get gunned down, maybe you should NOT go that way and simply expect that you can out-duel the enemy with your uber l337 mouse skills. Or do what you mother taught you in the first place and look both ways (and up ...and down), before crossing the street. And don't wander off by yourself to save the day.

                .02
                sorry I'm a little grumpy about this :)
                Exactly! Well said, MGs were meant to spew death. I'd rather a different penalty, less sprint or something. MGs are more of a deterrence in the game if anything. Going face to face the MG should always win regardless, that's why you come around back or throw smoke. It actually forces you to think. Samething with tanks....you don't run in front of a tank and expect to live.

                Haha "okay there's an MG in the alley, I'll sprint at him! For sure I'll live!"

                Remember the beach scene in Saving Private Ryan? Old MGs even slaughtered.

                Comment

                • Ghilleman

                  #23
                  Re: PKM nerfed, but still powerfull, we have balance now ?

                  well, the guy who runs around a corner at a LMG should die, because he forgot about another 80-year old warefare revelation, its called a frag grenade.

                  Comment

                  • DOGGiE52
                    Member
                    • Dec 2006
                    • 2680

                    #24
                    Re: PKM nerfed, but still powerfull, we have balance now ?

                    Originally posted by sidtherat
                    blackhawk miniguns are deadly - most guners simply cant aim ahead and whine

                    try it yourself - how fast one dies if HIT with bh minigun
                    I've tried it and I must say that even if I actually hit the guys I was shooting at (they were like 4) I didn't damage them. And when I did damage them, it seemed to be very little. The BH miniguns are way too underpowered now...

                    Comment

                    • imported_BlueBlaz0r

                      #25
                      Re: PKM nerfed, but still powerfull, we have balance now ?

                      the minguns are a joke now. before it was nerfed the BH was actually feared and if you saw/heard it coming you knew it was trouble. now it's nothing more than a flying death chamber for anyone in it. you have a better chance killing someone sitting in the back and firing with your rifle than using the miniguns now.

                      Comment

                      • imported_Demon6

                        #26
                        Re: PKM nerfed, but still powerfull, we have balance now ?

                        Originally posted by Sir. Blades
                        LOL, people saying that the BH is still deadly, you just have to aim. So sad. Support your words and put up a movie like Planewhore did, then come and talk about the BH being deadly.
                        Seriously, the splash damage should be about halfway between 1.12 and 1.2. The BH is horrible now.
                        BH is not a combat platform. It is a transport helo.

                        Comment

                        • SGT_Bum_Fluff

                          #27
                          Re: PKM nerfed, but still powerfull, we have balance now ?

                          the BH would be ok if pilots would stop moving so damn much, cant put down fire onto the target when heli is moving too fast grrrr :P

                          Comment

                          • [Expletive Deleted]
                            The Penetrator
                            • Oct 2006
                            • 2855

                            #28
                            Re: PKM nerfed, but still powerfull, we have balance now ?

                            Originally posted by {GD}Spunky
                            I've seen the videos people refer to and been on both sides of the PKM (though still not as much as AT rockets, G36Cs, and sniper rifles). In virtually all the instances I see complaints about the "auto sniper death cannon," its right in the range where the PKM *should* dominate, and the enemy targets die because they aren't used to dealing with effective sustained fire. THIS IS WHY MACHINE GUNS CHANGED WARFARE.

                            Most "snipers" I see in the game sit out on exposed roof tops and blast away at crowds 50-100m away... and actually expect to have some kind of advantage over an MG or assault kit. You need to actually think about where you plop yourself down and maybe think about displacing once in a while. And if you see three people cross a street and get gunned down, maybe you should NOT go that way and simply expect that you can out-duel the enemy with your uber l337 mouse skills. Or do what you mother taught you in the first place and look both ways (and up ...and down), before crossing the street. And don't wander off by yourself to save the day.

                            .02
                            sorry I'm a little grumpy about this :)

                            The reason snipers have to snipe from 50-100m half the time is the crappy draw-distance in this game. When the MG is just as accurate as the sniper rifle, and can see just as far (not very), the MG WILL WIN. This negates what SHOULD be the basic advantage of the sniper, the ability to see and shoot targets much further away than other kits.
                            Nothing has been more frustrating to me than having an APC or PKM spray a hill from outside the draw radius. I presume they can't see me any better than I see them, but they know the hill is there and spray. A lucky headshot with an LMG was easier than shooting into the "fog" and hoping you hit something with your single-shot, bolt-action rifle.
                            Gay @55 fog!

                            Comment

                            • jdrou
                              Member
                              • Jul 2006
                              • 1860

                              #29
                              Re: PKM nerfed, but still powerfull, we have balance now ?

                              Originally posted by PHPT
                              They didn't touch the per-shot deviation, it's the same as it was before.
                              You're right. I got my info from Black_Duck's chart. Looks like he looked at chrif_type95 instead of chlmg_type95 by mistake. (I'll blame it on Hu.Z_of_PLA for posting the wrong file.)

                              Comment

                              • Jinx_of_War

                                #30
                                Re: PKM nerfed, but still powerfull, we have balance now ?

                                Originally posted by sidtherat
                                blackhawk miniguns are deadly - most guners simply cant aim ahead and whine

                                try it yourself - how fast one dies if HIT with bh minigun

                                as for the pkm, it is still the most used weapon on karkand - and well, let it be, i dont play that map anymore. and it is still deadly. and if one used pkm in full auto.. well, you've been wasting it. pkm is the tap-tap weapon. STILL.

                                a nice side efect of 1.22 changes is chinese machinegun.. oh my, it is the autosniper rifle with 100 magazine. it lacks the power of pkm, as it needs 5-6 shots for a kill, but with 900rpm, oh mamma..

                                ps. UBER AA? joke.. joke.. it would have been uber if planes couldnt see it before aa can get a lock. but now.. one has to realy fly low and slow to stay in range long enough to get locked on, and the missile actualy reach him, before locks ends
                                Are you so sure the PKM is best on Kark? I seem to prefer the SAW. Because it fires so damn fast, when you aim at someone under 50 yards they die instantly and if you dont aim you can run around firing shells for 4 seconds while staying mobile. Because the SAW takes 80 shots to overheat, if you can keep running for those 4 seconds blindly firing, you live. Just my opinion.

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