Wtf P90 Rate Of Fire still the same??!

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  • -={DAC}MI7

    #31
    Re: Wtf P90 Rate Of Fire still the same??!

    the only problem is if EA do decide to increase the ROF/Damage etc.. they'll probably make it like the new sniper or somthing, 1 shot one kill...

    there good at that

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    • machstem

      #32
      Re: Wtf P90 Rate Of Fire still the same??!

      Originally posted by -={DAC}MI7
      the only problem is if EA do decide to increase the ROF/Damage etc.. they'll probably make it like the new sniper or somthing, 1 shot one kill...

      there good at that
      I think, personally, it should be one shot drops you to 1/2 and another kills you or "wounds" you to the point of being revived.

      I'm just big on realistic gunshot wounds in my games. Playing COD with one shot kills was sweet, as there is no chance of the guy you just shot in the throat from turning away and spraying you. :)

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      • DrunkenPirate
        Ascended
        • Mar 2005
        • 4210

        #33
        Re: Wtf P90 Rate Of Fire still the same??!

        Originally posted by Wargimp
        It's a special vairant of the P90 designed to lower the sound signature by supressing the noise of every 3rd shot fired.
        Very confusing to the enemy.

        It's not a bug, it's a feature!
        Lmao

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        • deadman2312

          #34
          Re: Wtf P90 Rate Of Fire still the same??!

          Originally posted by Colinloves
          Still a peice of $hit gun to me. [spits]

          Cleans DAO
          Almost poetic in its simplicity........and indeed true. DAO til the end...

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          • GlobalFear

            #35
            Re: Wtf P90 Rate Of Fire still the same??!

            Originally posted by Wargimp
            MP7 is 900 RPM.
            Seems that BF2's engine only handles 450, 600, or 900 RPM for fully auto weapons.

            I think this is a case of DOH! rather than laziness. Easy to miss a variable when you're rushing something out the door. This tweak came out perty damned quick.
            BF2 only supports firerates that deliver whole numbers in this equation:
            1800 / R = W

            R is the firerate
            W is the whole number

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