Re: That Magical Roll: The New Age Dolphin Dive?
I think people didn't grasp the general point of this thread.
A lot of the " OMG! You people with ideas are ruining BF2! Go away n00bs!" crowd became defensive for no reason.
All Variable asked was if the "Rolling, yet, not rolling because you're prone thus accurate while rolling yet not truely rolling while spraying" animation affected hit detection/gameplay. It does, it always has, and it should have been fixed with the first darn patch.
...as for how? I'm more for the delay that's applied to both running and jumping. Just throw that animation into the fray. Also, make the animation equal to the draw-time of the players weapon (Mp5 Fastest, M24/PKM Slowest). Simple; well... in a sense. Might not be so simple to implement, the concept is simple though. :P
{WP}Paas
I think people didn't grasp the general point of this thread.
A lot of the " OMG! You people with ideas are ruining BF2! Go away n00bs!" crowd became defensive for no reason.
All Variable asked was if the "Rolling, yet, not rolling because you're prone thus accurate while rolling yet not truely rolling while spraying" animation affected hit detection/gameplay. It does, it always has, and it should have been fixed with the first darn patch.
...as for how? I'm more for the delay that's applied to both running and jumping. Just throw that animation into the fray. Also, make the animation equal to the draw-time of the players weapon (Mp5 Fastest, M24/PKM Slowest). Simple; well... in a sense. Might not be so simple to implement, the concept is simple though. :P
{WP}Paas

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