To PKM whiners

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  • donnieb

    #76
    Re: To PKM whiners

    SlakTSP you bring up some valid points

    My only complaint is the accuracy of the frist couple (I emphasize couple) of shots fired from the pkm as I am one of those players that will identify the player as a support class and try and pop around corners to take pot shots on him/her. Trying to minimize how long Im exposed to his/her fire.

    However I have never been successful as I am always hit by 5 shots in a very very tight grouping (based on the round tracer and reviewing a few in game videos) right to the chest or face if standing, crouched or prone respectively ending in my instant death having only barelly fired a single shot.

    I have no problem with the damage the PKM does I just feel they need to tweak the accuracy settings by making the first bullet accurate and then having the bullet spread exponetial increase based on how long you hold the trigger down.

    Comment

    • Kayback

      #77
      Re: To PKM whiners

      I don't agree with that.

      You already have a penalty for holding the trigger in, your gun stops working.

      Thats the whole point of the beld fed weapons in the game, you CAN hold the trigger in.

      I'm all for the PKM as it is at he moment. It isn't really THAT deadly, even in head to head.

      If the badguy has the drop on you, you will probably die, but thats the same with almost any gun.

      The PKM IS slightly better than most. I'd prefer to see most get beefed as well.

      Comment

      • NATESOR

        #78
        Re: To PKM whiners

        Originally posted by SlakTSP
        1. It can shoot through walls? Dang.. never knew about that. Behind cover =/= standing up, it means being BEHIND cover aka safe
        2. Yep, so why complain when you die to a pkm if you get hit in the chest. Chest hits mean you werent playing smart
        3. Medic kit has unlimited health packs and revives. The point: Dont bunch up
        4. Of course it can stop you, do you honestly think people in a war want to move through a big open area? No, its dangerous.
        5. yep
        6. Always moving means you dont stop in the road to shoot at the guy, or look for another target. It means shooting and running, and knowing when to stop. And trust me, IT DOES HELP against PKMs, but if you dont believe me stop moving; I appreciate the +2.

        Your point: If it was all about PKM how come i can do well with almost any kit? And your right, assault SHOULD BE the infantry killer, but GUESS WHAT! You nerfed it, and that is the result.



        MAybe that has to do with the fact that virtually no one play's assault? There are only 3 classes that have HA and AT is only good for clearing vehicles really. As for a weapon better than others in any situation I again disagree.

        Ive killed plenty of PKMer's by getting close then running around them while shooting at them. Its a matter of knowing what you need to do, thats pretty much it.
        I don't remember when I nerfed assault. I think the buff to support has more to do with assault being outclassed than the nerf to assault, btw.

        1.) I'm assuming at some point you will have to shoot at the enemy. Using cover to do so would entail exposing as little of yourself as possible. The pkm can hit a dime at 200m, so using cover to shoot from is useless.

        2.) I have no idea what that has to do with point 2.

        3.) I was referring to when you said people that kill you use grenades. As such, I was pointing out that the support kit has grenades as well, and an unlimited number of them. So I meant to say, "yes, using grenades is smart against support, but you have the same tactic available to you on a greater scale."

        4.) Orginal poster said people who move kill him more often. My point is the pkm works better at hitting moving infantry targets than any other weapon in the game. So even if this tactic helps in general, it helps the least against the PKM.

        5.) BONZAIIIIIIIIIIIIIIIIIIIIIIIIIII!!!!

        6.) This is basically point 4.) again. I don't think my post mentioned anything about stopping in the middle of a dash for cover to shoot.

        My point is: all the things you mention help against all rifles/kits, but to a much less extent against the pkm in each specific case.

        In other words, do these things always and in general, but realize they won't be as effective against the pkm (not saying they are completely ineffective though!).

        I was addressing the fact that the original post implied that these tactics work particularly well against the pkm. When in reality they work well against all rifles/kits, but are less effective against the pkm/support, IMHO.

        Moreover, my second point is all these tactics can be employed by the PKM/support player with equal or superior effectiveness.

        Therefore, if 1.)All the tactics work less effectively against support. and
        2.) Support can use these tactics equally, or to more effect (the case with grenades) than the other kits, it would appear that the support kit is more powerful (perhaps to a point that could be considered too powerful) than the other kits in regards to infantry combat.

        Sorry if my point wasn't clear.

        Originally posted by donnieb
        SlakTSP you bring up some valid points

        My only complaint is the accuracy of the frist couple (I emphasize couple) of shots fired from the pkm as I am one of those players that will identify the player as a support class and try and pop around corners to take pot shots on him/her. Trying to minimize how long Im exposed to his/her fire.

        However I have never been successful as I am always hit by 5 shots in a very very tight grouping (based on the round tracer and reviewing a few in game videos) right to the chest or face if standing, crouched or prone respectively ending in my instant death having only barelly fired a single shot.

        I have no problem with the damage the PKM does I just feel they need to tweak the accuracy settings by making the first bullet accurate and then having the bullet spread exponetial increase based on how long you hold the trigger down.
        I hate reading these ideas. IT IS NOT A SNIPER RIFLE. It is a MACHINE GUN. It should fired on automatic!

        Comment

        • Kayback

          #79
          Re: To PKM whiners

          Originally posted by NATESOR


          I hate reading these ideas. IT IS NOT A SNIPER RIFLE. It is a MACHINE GUN. It should fired on automatic!
          Except the for fact the IRL you never use a machinegun at it's full cyclic rate.

          To do this would damage your gun.

          There is a reason why all modern LMGs and GPMG's have quick change barrels.

          For example the M249 SAW. It has a cyclic rate of up to 1000rpm. IRL you only shoot it at a rate of 100rpm. Show me someone in BF2 that actually uses the LMG's like that.


          While they do fire at increadibly long ranged targets, they tend to do it at cyclic. So it is pretty much machine gunning as it is.

          The M249 is also meant to be fired in bursts of 5-10 rounds because you need to adjust the sights after every burst, it does wonder off target. So maybe they SHOULD hike the recoil on these guns.

          They should up the accuracy of all the rifles.

          KBK

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