A simple solution to the claymore problem

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  • Verzili
    Member
    • Apr 2006
    • 969

    #16
    Re: A simple solution to the claymore problem

    Originally posted by Skarecro
    Eliminate the claymore from the sniper kit. This is needed because snipers have turned into front line assault troops now. You have seen it may times. They run around and drop the claymore for easy no brain, no skill kills. I am not knocking the sniper class. I thought snipers belong behind the lines, hidden, so they can kill at long range.
    yeh i play sniper all the time and i agree the claymore is stupid and unfair,personaly i dont want it in my kit so i just leave them at a flag,wipe the sweat of my head and feel a bit lighter.

    yeh i agree snipers are turning in to front line assault troops now,even on the maps where you can only see 150 yards infront of you due the the weather,fog err.

    and another thing cus snipers are front line assault troops they keep caping flags and defending them,i say they should punish for a sniper that get near a flag or the with in 50 yards of the action.

    ^yeh you must be dreaming if you think thats true ????

    1st ppl call sniper usless non capping tards,
    then when they become usfull and can cap ,defend COVER,oh and use a claymore whitch is in there kit they get flamed????

    hahaha well guess what the sniper's are back and back with avengence to prove how mutch they are needed to keep the team going ect.

    and claymore's are part of the snipers kit,just like other bits of kit from other classes.

    live with it adapt learn,dont flame just beacuse you got killed by a claymore.

    if i get killed then its over with. on to the next life and on with the game.

    Comment

    • Skarecro

      #17
      Re: A simple solution to the claymore problem

      I think we need smart grenades. They only blow up when the enemy is near. That is what claymores are now a complete joke.

      Comment

      • zipp0r

        #18
        Re: A simple solution to the claymore problem

        shut up already

        Comment

        • Ghilleman

          #19
          Re: A simple solution to the claymore problem

          OK, and why don't we take away ATs rocket launcher too? or how about teh medics med packs/defibrialtor? Snipers can use claymores. where the claymore is doesnt mean teh sniper is there too. Have you seen snipers running intoi a spawn point and going beserk with bolt action rifles?

          Comment

          • Phrag

            #20
            Re: A simple solution to the claymore problem

            When you say 'no brain, no skill kills' are you refering to the snipers wasting their claymores by dropping them in the middle of a field where anyone can see them or to the idiots that run around like blind monkeys and get ****ed when they are killed by their own stupidity?

            Comment

            • Skarecro

              #21
              Re: A simple solution to the claymore problem

              All a sniper does is drop his (kill enemy only) claymore and run away as fast as he can . Its a no brain kill with no skill. What a joke Dice has done with the claymore. You know it.

              Comment

              • DNS_TraNceX

                #22
                Re: A simple solution to the claymore problem

                Removing / Making to explode with nades & such would be stupid. Deal with it, stop bitching about it. If you think claymores are unfair, why don't we remove the PKM as well.
                Idiots... deal with it, work your way around claymores.

                Comment

                • [MyIS]Spetsnaz

                  #23
                  Re: A simple solution to the claymore problem

                  Originally posted by Skarecro
                  All a sniper does is drop his (kill enemy only) claymore and run away as fast as he can . Its a no brain kill with no skill. What a joke Dice has done with the claymore. You know it.
                  Hmm.. I tried really hard to consider your "no brain no skill" logic. Here's where I ended up:

                  - They should remove anti-tank mines.
                  - They should remove the anti-tank kit.
                  - They should remove the tank.
                  - They should remove artillery.
                  - They should remove grenades.
                  - They should remove the MG from the vodnick and HMMV.
                  - They should remove C4.

                  I think that about does it. How ridiculous does the above sound? This, good sir, is how ridiculous you sound :)

                  Comment

                  • Gamerguy X

                    #24
                    Re: A simple solution to the claymore problem

                    Originally posted by unununium
                    Just make it so the claymores can at least be blown up by grenades now.
                    YES, PLEASE!!!!!!!!!!!!!!!!!!!!

                    Comment

                    • cheesewz

                      #25
                      Re: A simple solution to the claymore problem

                      Originally posted by Skarecro
                      Its a no brain kill with no skill.
                      Umm, that is what claymores and mines are. Drop and forget. They require no skill. Drop and forget. Heard of land mines? Same deal. Ever heard about all of the wartorn countries in the world with lots of little armless & legless kids running around? It is because of skill-less mines. Sure you place them in locations to choke off vehicle and personnel travel, but once again drop and forget. That is why they are so effective and lethal. The so-called claymore problem has been nearly extinct since the last patch.

                      Comment

                      • Alcorr

                        #26
                        Re: A simple solution to the claymore problem

                        Yes knifed in the back just like all other classes. Live with it.
                        You think that all classes get knifed in the back in this game?

                        So what rank are you noob? Corporal?

                        What exactly is the claymore problem? They limited the number of claymores to 2.
                        Because you can't destroy them with anything except players....so the only way to do that is .....

                        Snipers do not belong in the front lines do they? When snipers are using claymores to protect them selfs that is fine. They are using them now to assault the enemy for no brain no skill kills.
                        The problem with that is that due to low range of snipers in the game, if a sniper is within range, he is easily within range for a person to go to his position and knife him in the back.

                        Make a poll and you won't get much support for this idea.

                        Comment

                        • leexgx

                          #27
                          Re: A simple solution to the claymore problem

                          it is very anoying we had 2-3 WK an KIA users doing it uber claymore droping it was verry stuped an lame way to get an flag

                          Can we make it an server rule to kick if abuse of claymores as i dono if that is any breech of EA rules or any thing

                          so i guess there is sv command i can turn on to turn of FF for claymores and mines [think it has to be both]
                          (apart from useing an admin mod that we have used before)

                          Comment

                          • Pilo-II

                            #28
                            Re: A simple solution to the claymore problem

                            A few days ago I was on a server that I play on a lot, and even one of the members of the clan (to whom the server belongs to) was runing into the main base base (USMC's) where we spawn, and was spamming the place with claymores, this is how far they take it now!

                            Really ****ing ****es me off.

                            They don't belong in the front lines, they don't have the power to kills the enemy fisrt when face to face. All they do is try to get their stupid badges/medals for explosives I guess, lame heads.

                            They don't have to stay way at the back, but they shouldn't be right in front, keep your distance, move around, but keep your damn distance.

                            They don't last long, and they do die a lot when spaming the place with claymore.

                            Comment

                            • SERIALBUTCHER

                              #29
                              Re: A simple solution to the claymore problem

                              Originally posted by Alcorr
                              Umm no.

                              If this happens, snipers will be knifed in the back all day....
                              Real snipers snipe, & move, snipe, & move, snipe, & move

                              peace:)

                              Comment

                              • Sheeple Police

                                #30
                                Re: A simple solution to the claymore problem

                                Log onto a Karkand server.. you are guaranteed to see one sniper laying clays in the enemies spawn just to get cheap kills. Or even better the sniper that does not even bother to use thier gun.. their best weapon is the Claymore and the grenade now they just run by you, lay a clay right in front of you, and keep going. Of course this would be solved if it wasn't for BF2's ****ty hit detection.. they keep moving they are fine.

                                The only way I have been able to avoid this crap is by finding an FF on server.

                                Comment

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