G36C or SCAR?

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  • Eddy01741

    #31
    Re: G36C or SCAR?

    Originally posted by s3r3n1t1
    anyone remember when the M4 in CS had the scope waaaaaay back in the day!

    it was amazing
    Ya, like before CS 1.2, they didn't have the AUG and SIg-552 COmmando, so the M4 had the scope, and i like the scope better than the silencer.

    Comment

    • JonnyMacFred102
      Member
      • Aug 2005
      • 1995

      #32
      Re: G36C or SCAR?

      I prefer the G36 because of it's accuracy and it's less clumsy than the scar L.

      However, the E version kicks the C version's ass.

      Comment

      • Eddy01741

        #33
        Re: G36C or SCAR?

        Originally posted by IntensivCareBear
        SCAR L beats those G36 easily.

        G36C is for pray and spray noobs, SCAR L is for people who actually hit their enemies most of the time.

        oh yeah , and wiki damage is complete ********, so dont use that in any of these comparisons.

        it says that SCAR H and F2000 have the same damage, whereas anyone who has spent 5 minutes with both rifles knows thats complete BS.

        wiki is outdated garbage, 1.2 patch clearly changed it all, yet nothing changed in wiki.

        ONLY PERSONAL EXPERIENCE, NO NUMBER CRUNCHING HYPOTHESES!
        Dude, they do the same damage, teh SCAR-H and F2000, the SCAR-H certainly sounds and feels more powerful, but it ain't. Anyways, wiki sn't completely updated, so i'll just post the raw INI files: rem *** Generated with Bf2Editor.exe [created: 2005/7/30 12:37]
        GeometryTemplate.compressVertexData 1
        GeometryTemplate.maxTextureRepeat 16
        ObjectTemplate.activeSafe GenericFireArm sasrif_fn2000
        ObjectTemplate.creator DANR_XP:danri
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.saveInSeparateFile 1
        rem ---BeginComp:WeaponHud ---
        ObjectTemplate.createComponent WeaponHud
        ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\sasrif_fn2000.tga
        ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\sasrif_fn2000_mini.tga
        ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\sasrif_fn2000.t ga
        ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_fn2000"
        ObjectTemplate.weaponHud.guiIndex 4
        ObjectTemplate.weaponHud.altGuiIndex 52
        ObjectTemplate.weaponHud.deviationFactor 5
        ObjectTemplate.weaponHud.maxVisualDeviation 23
        ObjectTemplate.weaponHud.minVisualDeviation 2
        ObjectTemplate.weaponHud.disableOnSprint 1
        rem ---EndComp ---
        rem ---BeginComp:SingleFireComp ---
        ObjectTemplate.createComponent SingleFireComp
        ObjectTemplate.fire.roundsPerMinute 600
        ObjectTemplate.fire.addFireRate 2
        ObjectTemplate.fire.addFireRate 0
        ObjectTemplate.fire.fireInCameraDof 1
        rem ---EndComp ---
        rem ---BeginCompefaultAmmoComp ---
        ObjectTemplate.createComponent DefaultAmmoComp
        ObjectTemplate.ammo.ammoType 1
        ObjectTemplate.ammo.reloadTime 4.7
        rem ---EndComp ---
        rem ---BeginComp:SoldierBasedRecoilComp ---
        ObjectTemplate.createComponent SoldierBasedRecoilComp
        ObjectTemplate.recoil.hasRecoilForce 1
        ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.6/0
        ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0
        ObjectTemplate.recoil.zoomModifier 0.8
        ObjectTemplate.recoil.recoilGraphExponent 3
        ObjectTemplate.recoil.recoilGraphTotalMovement 1
        rem ---EndComp ---
        rem ---BeginComp:SoldierDeviationComp ---
        ObjectTemplate.createComponent SoldierDeviationComp
        ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
        ObjectTemplate.deviation.minDev 0.43
        ObjectTemplate.deviation.setTurnDev 0 0 0 0
        ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
        ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05
        ObjectTemplate.deviation.devModStand 1.3
        ObjectTemplate.deviation.devModCrouch 1.2
        ObjectTemplate.deviation.devModZoom 0.8
        rem ---EndComp ---
        rem ---BeginCompefaultSoundComp ---
        ObjectTemplate.createComponent DefaultSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultAnimationComp ---
        ObjectTemplate.createComponent DefaultAnimationComp
        rem ---EndComp ---
        rem ---BeginCompefaultZoomComp ---
        ObjectTemplate.createComponent DefaultZoomComp
        ObjectTemplate.zoom.zoomDelay 0.1
        ObjectTemplate.zoom.zoomLod 1
        ObjectTemplate.zoom.addZoomFactor 0
        ObjectTemplate.zoom.addZoomFactor 0.7
        ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
        rem ---EndComp ---
        ObjectTemplate.geometry sasrif_fn2000
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 0
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Mesh
        ObjectTemplate.aiTemplate RuRif_GP30
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_sasrif_fn2000_Fire1P
        ObjectTemplate.addTemplate S_sasrif_fn2000_Fire1P_Outdoor
        ObjectTemplate.addTemplate S_sasrif_fn2000_Fire3P
        ObjectTemplate.addTemplate S_sasrif_fn2000_BoltClick
        ObjectTemplate.addTemplate S_sasrif_fn2000_TriggerClick
        ObjectTemplate.addTemplate S_sasrif_fn2000_SwitchFireRate
        ObjectTemplate.addTemplate S_sasrif_fn2000_Reload1P
        ObjectTemplate.addTemplate S_sasrif_fn2000_Reload3P
        ObjectTemplate.addTemplate S_sasrif_fn2000_Deploy1P
        ObjectTemplate.addTemplate S_sasrif_fn2000_Deploy3P
        ObjectTemplate.addTemplate S_sasrif_fn2000_Zoom
        ObjectTemplate.addTemplate S_sasrif_fn2000_Looping
        ObjectTemplate.addTemplate e_muzz_g3a3
        ObjectTemplate.setPosition -0.00866944/0.042997/0.298688
        ObjectTemplate.setRotation 0/0/46.7811
        ObjectTemplate.addTemplate e_shellejection_556
        ObjectTemplate.setPosition 0.0124656/0.0534/0.0302996
        ObjectTemplate.setRotation 0/0/5.43209
        rem -------------------------------------
        ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/sasrif_fn2000/AnimationSystem1p.inc
        ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/sasrif_fn2000/AnimationSystem3p.inc
        ObjectTemplate.projectileTemplate sasrif_fn2000_Projectile
        ObjectTemplate.velocity 1000
        ObjectTemplate.itemIndex 3
        ObjectTemplate.delayToUse 1.166

        ObjectTemplate.create GenericProjectile sasrif_fn2000_Projectile
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.createNotInGrid 1
        ObjectTemplate.createdInEditor 1
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp
        rem ---EndComp ---
        rem ---BeginCompefaultDetonationComp ---
        ObjectTemplate.createComponent DefaultDetonationComp
        rem ---EndComp ---
        rem ---BeginCompefaultProjSoundComp ---
        ObjectTemplate.createComponent DefaultProjSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultRicochetComp ---
        ObjectTemplate.createComponent DefaultRicochetComp
        rem ---EndComp ---
        rem ---BeginCompefaultPenetrateComp ---
        ObjectTemplate.createComponent DefaultPenetrateComp
        ObjectTemplate.penetrate.allowSolidPenetration 1
        ObjectTemplate.penetrate.allowLiquidPenetration 1
        rem ---EndComp ---
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 1
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Point
        ObjectTemplate.collisionGroups 8
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_sasrif_fn2000_Projectile_Looping
        rem -------------------------------------
        ObjectTemplate.timeToLive CRD_NONE/1/0/0
        ObjectTemplate.material 38
        ObjectTemplate.hasOnTimeEffect 1
        ObjectTemplate.minDamage 0.2
        ObjectTemplate.damage 34

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Fire1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/sasrif_fn2000/sounds/fn_2000_1p.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.025/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Fire1P_Outdoor
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/sasrif_fn2000/sounds/fn_2000_1p.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.025/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Fire3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/sasrif_fn2000/sounds/fn_2000_3p.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.025/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
        ObjectTemplate.minDistance 2
        ObjectTemplate.halfVolumeDistance 4
        ObjectTemplate.soundRadius 0.5

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_BoltClick
        ObjectTemplate.modifiedByUser "daveke"

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_TriggerClick
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_SwitchFireRate
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_firerate.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.65
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 0.3

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Reload1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/sasrif_fn2000/sounds/fn2000_1p_reload.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Reload3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/sasrif_fn2000/sounds/fn2000_1p_reload.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.minDistance 0.5
        ObjectTemplate.halfVolumeDistance 1

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Deploy1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_deploy_1p.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 0
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Deploy3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_deploy_3p.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 0
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.minDistance 0.5
        ObjectTemplate.halfVolumeDistance 1

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Zoom
        ObjectTemplate.modifiedByUser nfe
        ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.position 0/0.0284011/-0.141757

        ObjectTemplate.activeSafe Sound S_sasrif_fn2000_Projectile_Looping
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.createdInEditor 1


        THat's the F2000, heres the SCAR-H:
        rem *** Generated with Bf2Editor.exe [created: 2005/9/14 0:21]
        GeometryTemplate.compressVertexData 1
        GeometryTemplate.maxTextureRepeat 16
        ObjectTemplate.activeSafe GenericFireArm usrif_fnscarh
        ObjectTemplate.creator JULIO:julioce
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.setNetworkableInfo HandFireArmsInfo
        ObjectTemplate.saveInSeparateFile 1
        rem ---BeginComp:WeaponHud ---
        ObjectTemplate.createComponent WeaponHud
        ObjectTemplate.weaponHud.weaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh.tga
        ObjectTemplate.weaponHud.altWeaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh_mini.tga
        ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\usrif_fnscarh.t ga
        ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_FNscarHeavy"
        ObjectTemplate.weaponHud.guiIndex 4
        ObjectTemplate.weaponHud.altGuiIndex 53
        ObjectTemplate.weaponHud.deviationFactor 5
        ObjectTemplate.weaponHud.maxVisualDeviation 23
        ObjectTemplate.weaponHud.minVisualDeviation 2
        ObjectTemplate.weaponHud.disableOnSprint 1
        rem ---EndComp ---
        rem ---BeginComp:SingleFireComp ---
        ObjectTemplate.createComponent SingleFireComp
        ObjectTemplate.fire.addFireRate 2
        ObjectTemplate.fire.addFireRate 0
        ObjectTemplate.fire.fireInCameraDof 1
        rem ---EndComp ---
        rem ---BeginCompefaultAmmoComp ---
        ObjectTemplate.createComponent DefaultAmmoComp
        ObjectTemplate.ammo.ammoType 1
        ObjectTemplate.ammo.reloadTime 4
        ObjectTemplate.ammo.reloadWithoutPlayer 1
        rem ---EndComp ---
        rem ---BeginComp:SoldierBasedRecoilComp ---
        ObjectTemplate.createComponent SoldierBasedRecoilComp
        ObjectTemplate.recoil.hasRecoilForce 1
        ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.5/0.3/0
        ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
        ObjectTemplate.recoil.zoomModifier 0.7
        ObjectTemplate.recoil.recoilGraphFrameCount 6
        ObjectTemplate.recoil.recoilGraphExponent 4
        ObjectTemplate.recoil.recoilGraphTotalMovement 1
        rem ---EndComp ---
        rem ---BeginComp:SoldierDeviationComp ---
        ObjectTemplate.createComponent SoldierDeviationComp
        ObjectTemplate.deviation.setFireDev 2 0.21 0.05
        ObjectTemplate.deviation.minDev 0.43
        ObjectTemplate.deviation.setTurnDev 0 0 0 0
        ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
        ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
        ObjectTemplate.deviation.devModStand 1.3
        ObjectTemplate.deviation.devModCrouch 1.2
        ObjectTemplate.deviation.devModLie 1.1
        ObjectTemplate.deviation.devModZoom 0.9
        rem ---EndComp ---
        rem ---BeginCompefaultSoundComp ---
        ObjectTemplate.createComponent DefaultSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultAnimationComp ---
        ObjectTemplate.createComponent DefaultAnimationComp
        rem ---EndComp ---
        rem ---BeginCompefaultZoomComp ---
        ObjectTemplate.createComponent DefaultZoomComp
        ObjectTemplate.zoom.zoomDelay 0.1
        ObjectTemplate.zoom.zoomLod 1
        ObjectTemplate.zoom.addZoomFactor 0
        ObjectTemplate.zoom.addZoomFactor 0.7
        ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
        rem ---EndComp ---
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp
        rem ---EndComp ---
        ObjectTemplate.geometry usrif_fnscarh
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 0
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Mesh
        ObjectTemplate.aiTemplate RuRif_AK101
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P
        ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P_Outdoor
        ObjectTemplate.addTemplate S_usrif_fnscarh_Fire3P
        ObjectTemplate.addTemplate S_usrif_fnscarh_BoltClick
        ObjectTemplate.addTemplate S_usrif_fnscarh_TriggerClick
        ObjectTemplate.addTemplate S_usrif_fnscarh_SwitchFireRate
        ObjectTemplate.addTemplate S_usrif_fnscarh_Reload1P
        ObjectTemplate.addTemplate S_usrif_fnscarh_Reload3P
        ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy1P
        ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy3P
        ObjectTemplate.addTemplate S_usrif_fnscarh_Zoom
        ObjectTemplate.addTemplate S_usrif_fnscarh_Looping
        ObjectTemplate.addTemplate e_muzz_g36
        ObjectTemplate.setPosition -0.001/0.03/0.3
        ObjectTemplate.addTemplate e_shellejection_556
        ObjectTemplate.setPosition 0.00766509/0.0596493/0.0210335
        rem -------------------------------------
        ObjectTemplate.animationSystem1P objects/weapons/handheld/usrif_fnscarh/AnimationSystem1p.inc
        ObjectTemplate.animationSystem3P objects/weapons/handheld/usrif_fnscarh/AnimationSystem3p.inc
        ObjectTemplate.projectileTemplate usrif_fnscarh_Projectile
        ObjectTemplate.keepProjectiles 5
        ObjectTemplate.velocity 1000
        ObjectTemplate.itemIndex 3
        ObjectTemplate.delayToUse 1.166

        ObjectTemplate.create GenericProjectile usrif_fnscarh_Projectile
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.createNotInGrid 1
        ObjectTemplate.createdInEditor 1
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp
        rem ---EndComp ---
        rem ---BeginCompefaultDetonationComp ---
        ObjectTemplate.createComponent DefaultDetonationComp
        ObjectTemplate.detonation.detectionRadius 1.5
        ObjectTemplate.detonation.maxDepthForExplosion 2
        rem ---EndComp ---
        rem ---BeginCompefaultProjSoundComp ---
        ObjectTemplate.createComponent DefaultProjSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultRicochetComp ---
        ObjectTemplate.createComponent DefaultRicochetComp
        rem ---EndComp ---
        rem ---BeginCompefaultPenetrateComp ---
        ObjectTemplate.createComponent DefaultPenetrateComp
        rem ---EndComp ---
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 1
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Point
        ObjectTemplate.collisionGroups 8
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_usrif_fnscarh_Projectile_Looping
        rem -------------------------------------
        ObjectTemplate.timeToLive CRD_NONE/1/0/0
        ObjectTemplate.material 38
        ObjectTemplate.hasOnTimeEffect 1
        ObjectTemplate.minDamage 0.2
        ObjectTemplate.damage 34

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P_Outdoor
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_3p_fire.wav"
        ObjectTemplate.loopCount 0
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 1
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.03/
        ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
        ObjectTemplate.minDistance 2
        ObjectTemplate.halfVolumeDistance 4

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_BoltClick
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.85
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_TriggerClick
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_SwitchFireRate
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_fire_rate_switch.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.45
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.7
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.65
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.minDistance 0.8
        ObjectTemplate.halfVolumeDistance 1.6

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy1P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_1p.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 0
        ObjectTemplate.volume 0.7
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy3P
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_3p.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 1
        ObjectTemplate.stopType 0
        ObjectTemplate.volume 0.5
        ObjectTemplate.pitch 1
        ObjectTemplate.reverbLevel 1
        ObjectTemplate.minDistance 0.5
        ObjectTemplate.halfVolumeDistance 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Zoom
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.lowSamples 2147483647
        ObjectTemplate.mediumSamples 2147483647
        ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
        ObjectTemplate.loopCount 1
        ObjectTemplate.is3dSound 0
        ObjectTemplate.stopType 1
        ObjectTemplate.volume 0.4
        ObjectTemplate.pitch 1
        ObjectTemplate.pan 0.5
        ObjectTemplate.reverbLevel 1

        ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Projectile_Looping
        ObjectTemplate.modifiedByUser "daveke"
        ObjectTemplate.createdInEditor 1

        Now look at it, same damage of 34.

        EDIT: crap, srry for the smilie faces, but if there is a :d that makes it a smilie face.

        Comment

        • pingu

          #34
          Re: G36C or SCAR?

          i think that the g36c its the better of the two but there both good in there own right.

          Comment

          • PHPT

            #35
            Re: G36C or SCAR?

            SCAR's good for two things, better shot placement with the scope and the fact that it's very quiet. Same number of shots to kill a target, it's rare the 2 damage ever makes up for the lost accuracy.

            Comment

            • old sch00l
              Senior Member
              • Apr 2007
              • 1087

              #36
              Re: G36C or SCAR?

              use scar-l because of accuracy and full auto, although a good g36 player will usually win

              Comment

              • PHPT

                #37
                Re: G36C or SCAR?

                Originally posted by old sch00l
                use scar-l because of accuracy and full auto, although a good g36 player will usually win
                Er... the G36C is more accurate and also has full auto.... :P

                Comment

                • Eddy01741

                  #38
                  Re: G36C or SCAR?

                  Originally posted by PHPT
                  SCAR's good for two things, better shot placement with the scope and the fact that it's very quiet. Same number of shots to kill a target, it's rare the 2 damage ever makes up for the lost accuracy.
                  Although the better shot placement with the aimpoint is DEFINETLY argueable, i have to agree, the Scar-L is quite silent, and when a G36C fires, u KNOW somebody wielding a g36 series weapon is close, cause all the G36 varients sound the same. But i still love the SCAR-H, it's so good imo, cause it has the aimpoint, great accuracy when full auto, and good accuracy with single shot. If only they gave that to the spec ops.

                  Comment

                  • N2K

                    #39
                    Re: G36C or SCAR?

                    G36c

                    500hr of Spec Ops and it was my first unlock, its the best gun.

                    Comment

                    • Hi-Jynxx

                      #40
                      Re: G36C or SCAR?

                      G36C. Although if the G36C had the SCAR's scope I'd like it more

                      Comment

                      • baroque

                        #41
                        Re: G36C or SCAR?

                        too bad the other l842 something is the best weapon in the game

                        Comment

                        • PSUfan61

                          #42
                          Re: G36C or SCAR?

                          From having played with both guns a significant amount of time, I will always take the SCAR. While the G36 is a very good gun in its own right, I just find that I always have my best games using the SCAR. For example, I racked up 52 kills one night on Wake 07 using the SCAR. The americans were spawning at the beach and for most of the game we were trying to get to the airfield. In the process, I was able to pick off many guys using the SCAR. It was accurate enough that I usually just crouched, and in some cases (like shooting through the bunker to the other side of the air strip) standing up!

                          Comment

                          • BoxiouS

                            #43
                            Re: G36C or SCAR?

                            G36 all day long

                            Comment

                            • mbuna

                              #44
                              Re: G36C or SCAR?

                              G36C all the way for me

                              Comment

                              • ratmVeritas

                                #45
                                Re: G36C or SCAR?

                                personally m4 beats the both of them

                                but out of the 2, the g36c is better

                                Comment

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