Re: Boost Medic IQ, Delay Revive Points
Well, part of the reasoning behind this thought is that taking those risks is often detremental to your team. Breaking cover and rushing out to revive someone who's still under threat most often results in a dead medic as well as a dead teamate. Your team loses 2 tickets instead of 1.
There's good risks and bad risks. This code tweak would reward you for taking good ones, while not handing out points for poor ones.
Originally posted by John-Paul
There's good risks and bad risks. This code tweak would reward you for taking good ones, while not handing out points for poor ones.
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