Just played the new patch, I'm sorry but..

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  • Revoluti0n
    Member
    • Mar 2006
    • 3032

    #46
    Re: Just played the new patch, I'm sorry but..

    Originally posted by Demize99
    I'd say the PKM, Claymores, and Grenade throw range are at the top of the issues to be monitored list. Threads like this with both sides of the issues are a nice help!
    Nice to know someone from Dice is reading the threads here. As far as the PKM, it is a brutally powerful weapon, just as it is in real life. However, if you find yourself on servers that are loaded with people using it, it is definitely time to find some more reputable servers. I play mostly on clan servers and I never see that because they tend to have a more watchful group of ethical admins.
    The biggest drawback to the game right now is the lack of maps and new content. Pesonally, I do not want to pay for a "booster" pack that contains 3 maps. That seems ridiculous to me. Give us like 5 or 6 maps, sure I'll buy that. I'll tell you what, I sure miss the final version of DC. there were so many maps available for that game it was insane.
    Another issue is that people new to this game want to be as skilled as the people that have been playing from day 1. Many "veterans" are mad because the game play has been changed radically. They complain about helos and aircraft being "too powerful", well the only thing I have to say is that is the way it is in real life. You cannot always hit a jet with a stinger, Im sorry but this is the truth. IF that bothers you, get day of defeat or play the xbox version of BF2. A tank will always be more powerful than handgrenades, etc. It's quite tragic that no one cares or bothers to learn to use the jets or helos, instead all they do is cry about the vehicles being too powerful. You cannot expect to buy a game and "own" the 1st day, not when it is one that requires skill, and not when it is against online players.
    I would hope that Dice also take this concept into consideration before making changes that will leave a puzzled look on the 60% or so of the players that have been here since day 1.
    Finally, the issue about ranks is pretty bad, I think this is the more "obvious" reason for stat padding. If the ranks were based on time spent with kits and aircraft instead of points, then it would have been a different game all together. You cannot cheat time.
    Solution: Get used to the low quality servers you seem to visit frequently, or find better servers. Stop complaining about the people that have different "styles" than you do. If you have the same exact opportunities to use the same weapons & tactics but you refuse to, then that moral dilemma is yours and no one elses. Enough already.

    Comment

    • Alcorr

      #47
      Re: Just played the new patch, I'm sorry but..

      Karkland
      why....do....people spell it that way. I mean is that the german translation?

      PKM only works standing up or crouching when NOT MOVING. How does that smell to you? Like meat to me.

      And by works i mean: shoots with accuracy
      So? 70% of the fighting in this game is between people that are prone anyways....

      Comment

      • Cornbread Mafia

        #48
        Re: Just played the new patch, I'm sorry but..

        Originally posted by one ill mother
        It’s a video game, not a war-sim meant for training troops.

        Things are going to differ from real-life combat situations.

        If you can't understand or deal with that, boo ****ing hoo.


        And the pkm is a joke.

        Any player with even semi-decent skill or game smarts knows that the H&K family guns flat out dominate in this game hands down.

        90% of the newbies using the pkm now are "spot, prone and iron sight" types and if you can't drop them with a quick burst from a g36e/mg36, you have poor aim and reflexes, period.
        I AGREE....

        Comment

        • 3Libras

          #49
          Re: Just played the new patch, I'm sorry but..

          More stupidity, and yet more maturity. Don't really feel inclined to bother quoting most of this stuff, though. Allow me to bold it for you:

          This is not a thread about me complaining about losing and I do not want tips and tactics on how to take exploiters out.

          If anything, I've been having fun knifing the lame support kits that hit the deck on sight. It's satisfying, it's easy, and I know how to counter each and every one of these problems, especially after playing it more today. Now that I've mentioned that, I do feel that the experience that started this thread was based purely on bad luck, however, I still stand by everything I said (though, to a lesser degree).

          The purpose of this thread was a hopeless reach out to Dice if anything, and now I'm both surprised and pleased to see Demize99's reply to it. Nothing to really excite over, but it's comforting to know that their eyes meet our threads, yes? I'm impressed with how they're handling these patches, and I'm pretty confident that they'll clean up this mess.

          Comment

          • sedarko

            #50
            Re: Just played the new patch, I'm sorry but..

            Originally posted by 3Libras
            I loved the PKM before, and now I refuse to use it and see it as a wasted unlock simply because I WILL not use a weapon that gives me a disgusting advantage over everyone.

            Same here, I don't understand what was wrong with it before anyway???

            Comment

            • WarGimp

              #51
              Re: Just played the new patch, I'm sorry but..

              Originally posted by sedarko
              Same here, I don't understand what was wrong with it before anyway???
              I played with my PKM alot before the patch and I do think it needed some TLC. The thing was so unprdictable, it was hard to artibute much skill to it. Even squasing off a single shot worked a lot like spray and pray.

              Now it feels meaty. You let go an people duck.

              I do think it's a little overpowered, but not to the levels that people are making it out to be. If it's min deviation and recoil were increased (a little for prone, more for crouch/standing shots), it would be fine.

              I think some of the other weapons need to be brought up, tho.
              Especially assault and the GLs.

              Comment

              • « R²» HKS

                #52
                Re: Just played the new patch, I'm sorry but..

                I agree for the most part. All I know is there are high populations of snipers and the new noob gun the super pkm.

                Please bring back being able to blow up claymores. I can live with mines not being able to be blown up but to deal with claymores you should be able to blow them up again.

                PKM needs to be changed somewhere between what it was pre 1.2 and what it is now. The gun should be useless standing up unless its point blank range. Lower accuracy whilst prone.

                Tell Lars the franchise manager his brilliant idea of nerfing the attack helis was A: a dud idea and B: nobody asked for it. (not one single person in the community asked for the rockets to be dropped from 14 to 8, or the armour to be reduced, or the tv range to be decreased 1/3) This was all Lars's brilliant idea, which is a dud. A vehicle like that is meant to be devasting. Its meant to be a tank killer, its meant to kill infantry etc. It has so many counters its not funny. I can score higher playing on the ground as a medic than I can as a heli pilot. There were plenty of counters to the heli before, .50 cal deadly, AA, AT, planes. Now planes blow up helis in 1-2 sec mg fire, they have 6 A2A, .50 cals destroy helis in 3 sec before the gun overheats and you still can't tell your being hit by them unless you look at the hitpoints, 1 shot tank kills, 2 AT rockets, 4 shots from an M95 and a heli has lost half its hitpoints its rediculous.

                Bring back all people in a vehicle count towards the cap of the flag. This is called teamwork, which this game tried to promote. Its not fair for the guy on the mg on the tank defending the tank not to get cap points, or the copilot in the heli.

                Increase the splash damage of the GL and remove the minimum arming distance because its buggy. I shot a vodnik 50m away, it hit the side didn't explode and dropped under the vodnik and blew like 2 secs later. You can't jump and fire so that stops the noob toobing everyone hated, which btw is still possible with this minimum arming. Fire at feet and then jump backwards.

                Thanks for listening anyway Demize99 its good to see DICE trying and I just hope they can get it right eventually without this over nerfing, or over suping up, to date its either nerf the hell out of something, 1.2 like attack helis and GL's or make something extremely overpowered like 1.2 AA and PKM's. I'm hoping patch 1.3 will be this games saving grace, with the majority if not all bugs fixed (they are all very well documented) gameplay tweaks that don't cause big imbalances etc.

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