Re: The single biggest balance issues that remains in Battlefield 2 - the J-10
This wasn't directed at you, but I expected this kind of response anyhow so I will grace it with an answer.
Simple fact is that most of the players in planes are only casual players, theres only 1-2 really decent pilots such as planewhore. The subtle differences in the way the planes handle are only even noticeable by players who spend their whole lives flying planes.
The differences are over exadurated with players like planewhore because they can repeatedly abuse slight advantages again and again for the whole round, lets face it he'd be getting a pretty massive score in a totaly balanced situation anyhow, this is a massive score + a fraction more.
Every few weeks I seem to see another thread somewhere or other that is basically PlaneWhore complaining that X Y and Z isn't exactly to his liking, and that A B and C will fix it. I even remember him complaining about over powered AA and about how pilots skill no longer matters, yet here he is posting about how much you can own in one particular plane.
If you want these kind of balances put into BF2 you're barking up the wrong tree, the balances have to work in the grand scale of things not just plane to plane. The game isn't primarily a fight simulator, if people like PlaneWhore want a truly balance game then I suggest they go and play a game SPECIFICALY DESIGNED to offer a balance flying experience such as a proper flight simulator.
Planewhore is playing one tiny facet of a much grander game, and expects that one tiny facet to be fine tuned to his needs so it provides a better subgame for him, what he should be doing is playing a game which is specifically designed for it in the first place.
And here's the inside scoop everyone, the reason he doesn't simply give up and play a flight simulator is because he knows when he steps up to ACTUAL pro's he'll get his ass kicked so hard he wont be able to sit down for a week, and for people so egocentric as PlaneWhore, that simply won't do.
Originally posted by TheGhost
Simple fact is that most of the players in planes are only casual players, theres only 1-2 really decent pilots such as planewhore. The subtle differences in the way the planes handle are only even noticeable by players who spend their whole lives flying planes.
The differences are over exadurated with players like planewhore because they can repeatedly abuse slight advantages again and again for the whole round, lets face it he'd be getting a pretty massive score in a totaly balanced situation anyhow, this is a massive score + a fraction more.
Every few weeks I seem to see another thread somewhere or other that is basically PlaneWhore complaining that X Y and Z isn't exactly to his liking, and that A B and C will fix it. I even remember him complaining about over powered AA and about how pilots skill no longer matters, yet here he is posting about how much you can own in one particular plane.
If you want these kind of balances put into BF2 you're barking up the wrong tree, the balances have to work in the grand scale of things not just plane to plane. The game isn't primarily a fight simulator, if people like PlaneWhore want a truly balance game then I suggest they go and play a game SPECIFICALY DESIGNED to offer a balance flying experience such as a proper flight simulator.
Planewhore is playing one tiny facet of a much grander game, and expects that one tiny facet to be fine tuned to his needs so it provides a better subgame for him, what he should be doing is playing a game which is specifically designed for it in the first place.
And here's the inside scoop everyone, the reason he doesn't simply give up and play a flight simulator is because he knows when he steps up to ACTUAL pro's he'll get his ass kicked so hard he wont be able to sit down for a week, and for people so egocentric as PlaneWhore, that simply won't do.
Comment