i want to download some mods like "nuke" this sounds cool, but my question is once i have this mod can i still play in my regular servers or is there a way to disable the mod when i dont want to use it.
how safe is a mod
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=SoV=reichertc04Tags: None -
PBAsydney
Re: how safe is a mod
Yes, mods are standalone towards normal BF2, the only thing connected with them are that mods use BF2 as a "host".
Vanilla BF2 is simply a mod, so is SF, it's perfectly safe. -
=SoV=reichertc04
Re: how safe is a mod
so if i have a mod like "nuke" i can still play any server,even if no one have this mod?Comment
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PBAsydney
Re: how safe is a mod
What mod is this "Nuke" mod either way??
If you have a mod activated, you can only play servers running that specific mod, 70% servers are running BF2, 20% running SF and 10% running a third party mod.Comment
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=SoV=reichertc04 -
PBAsydney
Re: how safe is a mod
This nuke mod is installed in BF2, so you will have to remove it each time you want to play BF2 on servers with MD5 validation.Comment
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wolfi -
Red_Dog-BOM-
Re: how safe is a mod
I don't know about the Nuke mod, but if a lazy modding group created a mod that doesn't have its own "mod" subdir, separate from the bf2 vanilla mod, and it makes changes to the bf2 vanilla levels folders then yes, your screwed. Not worth the effort. A good clean mod does not make changes that BF2 sees as modified content. A good mod will change those files on their own "server" and not on the "client" side, which is your computer. As long as this is done, any mod doing this will be save to install. Unfortunately, most modders don't do this or understand this concept.Originally posted by PBAsydneyThis nuke mod is installed in BF2, so you will have to remove it each time you want to play BF2 on servers with MD5 validation.
but as long as EA supports mods and has Server files we can modify, then all kinds of "safe mods" are possible.Comment
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