how safe is a mod

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  • =SoV=reichertc04

    #1

    how safe is a mod

    i want to download some mods like "nuke" this sounds cool, but my question is once i have this mod can i still play in my regular servers or is there a way to disable the mod when i dont want to use it.
  • PBAsydney

    #2
    Re: how safe is a mod

    Yes, mods are standalone towards normal BF2, the only thing connected with them are that mods use BF2 as a "host".

    Vanilla BF2 is simply a mod, so is SF, it's perfectly safe.

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    • =SoV=reichertc04

      #3
      Re: how safe is a mod

      so if i have a mod like "nuke" i can still play any server,even if no one have this mod?

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      • PBAsydney

        #4
        Re: how safe is a mod

        What mod is this "Nuke" mod either way??

        If you have a mod activated, you can only play servers running that specific mod, 70% servers are running BF2, 20% running SF and 10% running a third party mod.

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        • =SoV=reichertc04

          #5
          Re: how safe is a mod

          it is here in the totalbf2 downloads

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          • PBAsydney

            #6
            Re: how safe is a mod

            This nuke mod is installed in BF2, so you will have to remove it each time you want to play BF2 on servers with MD5 validation.

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            • wolfi

              #7
              Re: how safe is a mod

              Oh this cant be good lol

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              • Red_Dog-BOM-

                #8
                Re: how safe is a mod

                Originally posted by PBAsydney
                This nuke mod is installed in BF2, so you will have to remove it each time you want to play BF2 on servers with MD5 validation.
                I don't know about the Nuke mod, but if a lazy modding group created a mod that doesn't have its own "mod" subdir, separate from the bf2 vanilla mod, and it makes changes to the bf2 vanilla levels folders then yes, your screwed. Not worth the effort. A good clean mod does not make changes that BF2 sees as modified content. A good mod will change those files on their own "server" and not on the "client" side, which is your computer. As long as this is done, any mod doing this will be save to install. Unfortunately, most modders don't do this or understand this concept.

                but as long as EA supports mods and has Server files we can modify, then all kinds of "safe mods" are possible.

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