Let's get something quite straight. The PKM is the only 7.62, long-barrel (edited to keep everyone happy and on track) machinegun in the game and its power and accuracy (while prone) should outshine other LMGs, and indeed, most assault rifles. On the battlefield, the LMGs' role is to hold positions and choke off inroads by entrenching in a spot and letting loose with crippling firepower.
Many people claim that the LMGs can do this without actually being accurate (as in 1.12), but that's a fairy tale. In BF2 if it's not killing you, it gets no respect. We'll just sprint or bunny hop to safety. Bottom line: There are no game mechanisms that provide benefits for just "shooting at something". (America's Army, by contrast, reduced a player's accuracy significantly while being shot at which made "cover fire" a useful tactic)
So now that the PKM (and LMGs) can actually kill you, and the Support player can finally fulfill his role as miniature fortification, everyone is upset about just how deadly the PKM has become. I have two complementary responses to your concerns:
1) Get over it. Support has finally come into its own, so you need to learn to fear and respect the weapons. Whereas before you could bunny hop a few times, dive to prone and crack off a few with your G36C, now you need to consider, tactically, ways to deal with the Support player. This is a good thing for the game - so please start learning to work around it.
2) You're partially right to complain, but not in the ways you think. Everyone readily whines about how accurate it is, but we need to be very clear on the real issues with the gun - and it's not the accuracy.
Real Issue #1: The PKM has no recoil (Black Duck!)
Go fire the M249 SAW for a comparison. The PKM has almost no recoil when it fires, meaning that you never have to reset the crosshair when you shoot. This makes it quite easy to chain single shots together without taking time to recenter your aim. A big gun like the PKM has a bipod, not to make it completely stable and recoilless, but to bring it up to a manageable level of recoil - after all, it's a big gun.
Fix: Add recoil to reduce the player's ability to quickly chain super-accurate single shots together without adjustment.
Real Issue #2: The PKM (and all LMGs) have no delay between going prone and shooting
Players can enjoy the full benefits of prone accuracy before hitting the ground. This means that PKM users can run around like Assault players as long as they perform the split second "prone flop" before they shoot. And since there's no delay from going prone to shooting, there is no penalty for playing this way.
Fix: We're looking to carve out a role for Support - entrenching in key positions and fending off attackers. In order to do that they need a very respectable gun (PKM!), but we want to balance that with something. In this case, players should experience a slight delay between going prone and firing their big, heavy, machineguns. Only a second or two - just enough to prevent "assault flopping" and force support players to exercise some foresight about where and when they want to set up.
Real Issue #3: The PKM has passable accuracy while standing and crouching
Oops! Now the PKM can be fired almost as well as any assault rifle, even while standing up. This runs counter to the Support role, nevermind being patently ridiculous.
Fix: Increase deviation or recoil while standing and crouching so that effectively firing the PKM well while standing becomes a rare exception.
EDIT: The PKM's Current Weaknesses
Just to make sure we don't forget that it's not quite as all-powerful as some folks like to preach.
Think about it.
Many people claim that the LMGs can do this without actually being accurate (as in 1.12), but that's a fairy tale. In BF2 if it's not killing you, it gets no respect. We'll just sprint or bunny hop to safety. Bottom line: There are no game mechanisms that provide benefits for just "shooting at something". (America's Army, by contrast, reduced a player's accuracy significantly while being shot at which made "cover fire" a useful tactic)
So now that the PKM (and LMGs) can actually kill you, and the Support player can finally fulfill his role as miniature fortification, everyone is upset about just how deadly the PKM has become. I have two complementary responses to your concerns:
1) Get over it. Support has finally come into its own, so you need to learn to fear and respect the weapons. Whereas before you could bunny hop a few times, dive to prone and crack off a few with your G36C, now you need to consider, tactically, ways to deal with the Support player. This is a good thing for the game - so please start learning to work around it.
2) You're partially right to complain, but not in the ways you think. Everyone readily whines about how accurate it is, but we need to be very clear on the real issues with the gun - and it's not the accuracy.
Real Issue #1: The PKM has no recoil (Black Duck!)
Go fire the M249 SAW for a comparison. The PKM has almost no recoil when it fires, meaning that you never have to reset the crosshair when you shoot. This makes it quite easy to chain single shots together without taking time to recenter your aim. A big gun like the PKM has a bipod, not to make it completely stable and recoilless, but to bring it up to a manageable level of recoil - after all, it's a big gun.
Fix: Add recoil to reduce the player's ability to quickly chain super-accurate single shots together without adjustment.
Real Issue #2: The PKM (and all LMGs) have no delay between going prone and shooting
Players can enjoy the full benefits of prone accuracy before hitting the ground. This means that PKM users can run around like Assault players as long as they perform the split second "prone flop" before they shoot. And since there's no delay from going prone to shooting, there is no penalty for playing this way.
Fix: We're looking to carve out a role for Support - entrenching in key positions and fending off attackers. In order to do that they need a very respectable gun (PKM!), but we want to balance that with something. In this case, players should experience a slight delay between going prone and firing their big, heavy, machineguns. Only a second or two - just enough to prevent "assault flopping" and force support players to exercise some foresight about where and when they want to set up.
Real Issue #3: The PKM has passable accuracy while standing and crouching
Oops! Now the PKM can be fired almost as well as any assault rifle, even while standing up. This runs counter to the Support role, nevermind being patently ridiculous.
Fix: Increase deviation or recoil while standing and crouching so that effectively firing the PKM well while standing becomes a rare exception.
EDIT: The PKM's Current Weaknesses
Just to make sure we don't forget that it's not quite as all-powerful as some folks like to preach.
- Slow deployment (pull out) time
- Slow reload time
- Incredibly loud and distinctive sound
- Long barrel, which is difficult to conceal when behind cover
- Slow rate of fire, whether full auto or plinking people with single shots
- Slow projectiles (as with all support guns) requiring longer leads for hitting moving targets down-range
- Most of the time, the user must be stationary and prone to fire; makes the support player easy to hit, and puts the his head out in front as the first thing an enemy's bullets will hit
- Extremely poor at quickly killing tightly-grouped clusters of multiple enemies (it only excels when addressing 1 target at a time)
Think about it.
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