Claymores?

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  • pertti_pasanen

    #46
    Re: Claymores?

    "Friendly" ****tards driving over my mines was a pain in the ass,and was indeed the most annoying (negative) point in playing engi, but undestroyable AND no-teamdamage claymores / mines are even worse and i can't understand how anyone came up with that.

    I could have understood either one of the 'solutions' as a quickfix, but combined it's this very DICEy solution that's please please please going to be rolled back (because most server admins won't be tweaking the deafult settings for ff on mines). And eve tho they left the mines as indestructable ****ING FIX THE CLAYMORES. No-FF undestructible claymores are the most noobest weapon in the game, you just sprinkle them around and go off to suck your thumb in a corner until you got the free kills and do it again.

    Comment

    • IntensivCareBear

      #47
      Re: Claymores?

      Originally posted by Ghilleman
      WHAT!?!? let me get this straight: you want to make the engineer class a kill all class!?? claymores do need some changes, but NOT giving them to the engineer. as you pointed out, they already have grenades, AT mines, a pistol and a shotgun. The claymores were put into the game so snipers could cover their own butt. Ladder guarding is actually a very good use for the claymores, and is still one of their best uses. But we DO NOT need a class that is equipped to kill ANYTHING (excluding aircraft) in one hit. If you think snipers spam now, just wait untill your idea goes through.
      well obviously as a sniper you have a negative bias, but the fact of the matter is that there are TOO many newbish snipers, even though they make getting knife medals much easier for me, i would prefer a more balanced game.

      really, engineers are the MOST UNDERUSED class by far! they would have only a SHOTGUN, complete ineffective against targets more than 15 feet away!

      this is opposed to snipers, who have excellent medium range grenade, claymores for noob close range and sniper rifle for base camping from afar.

      if Engineers WERE BALANCED, THEN THEY WOULD BE USED AS MUCH!


      Comment

      • IntensivCareBear

        #48
        Re: Claymores?

        Originally posted by pertti_pasanen
        "Friendly" ****tards driving over my mines was a pain in the ass,and was indeed the most annoying (negative) point in playing engi, but undestroyable AND no-teamdamage claymores / mines are even worse and i can't understand how anyone came up with that.

        I could have understood either one of the 'solutions' as a quickfix, but combined it's this very DICEy solution that's please please please going to be rolled back (because most server admins won't be tweaking the deafult settings for ff on mines). And eve tho they left the mines as indestructable ****ING FIX THE CLAYMORES. No-FF undestructible claymores are the most noobest weapon in the game, you just sprinkle them around and go off to suck your thumb in a corner until you got the free kills and do it again.
        exactly. i think mines could be leftwithout FF, but destroyable by ALL explosives and weapons.

        but claymores SHOULD be destructible AND cause FF,because otherwise they completely ruin every single urban map.

        Comment

        • PrayingHands

          #49
          Re: Claymores?

          Originally posted by IntensivCareBear
          exactly. i think mines could be leftwithout FF, but destroyable by ALL explosives and weapons.

          but claymores SHOULD be destructible AND cause FF,because otherwise they completely ruin every single urban map.
          As silly as the change may be, I still have no problem playing urban maps. I really dont get that bothered by claymores. Most people cant place them well anyway. My only problem is seeing which way the little buggers are facing.

          Comment

          • zacman13245

            #50
            Re: Claymores?

            claymores have lost thier novelty value

            Comment

            • Dodg3rman

              #51
              Re: Claymores?

              Just need teamwork thats all. Send a bloke into the flags or alley etc and he blows up, so what the bloke behind is a medic and revives him. Job done and claymore gone

              Comment

              • Fayadi

                #52
                Re: Claymores?

                I think the best way is.. Let the snipers claymore count stay at 5 and let the Claymore don't blow on friendly but we can disarm claymore by shooting at it or detonating grenade near it. This I think will limit claymore abuse greatly.

                Comment

                • Revoluti0n
                  Member
                  • Mar 2006
                  • 3032

                  #53
                  Re: Claymores?

                  Originally posted by rombaft
                  they are not usefull, but abusefull , claymores aren't ment to be used as they are used now , claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there , and claymores are certainly not ment to be used as they are now, just place them everywhere and everywhere and everywhere, you are probably some noob who couldn't score with anythinhg and finaly find something wich doesn't need any skill or brain to use
                  I've never read anywhere or heard about something stated that dictates how the equipment should be used. A claymore can be used anyway the sniper wants. The same goes for C4, landmines, etc. Remember the way things were before 1.2, everyone was complaining about getting owned by C4 so they completely nutted that kit. Funny I dont hear you complaining about the support kit being too powerful, I wonder why that is?
                  Until someone starts paying for my videogames, I will use any kit any damn way I choose, so get over it...Like all the 1.2 worshippers out there say"adapt", well you should adapt to eating a claymore and SRAW every now and then. If you consider running blindly into any area and just shooting for the sake of shooting, you should really consider Day of Defeat, it has nice training wheels that will prepare you for what is left of this game.

                  Comment

                  • [AE]LoneWolf

                    #54
                    Re: Claymores?

                    Besides being able to take them out with explosives, i think engy's should be able to disarm them with thier wrench (from behind) like they do with mines.

                    Comment

                    • deadman2312

                      #55
                      Re: Claymores?

                      "- Server setting to allow friendly fire to be off on mines without affecting other weapons."

                      Enough said really, complain to the server owners, not here, or to DICE, or EA.

                      I play Karkand ALOT. I really havent had too much of a problem with claymores my self, but then again im not one of the ZILLION idiots who make that painstaking journey through the "corridoor of death" to the hotel.

                      Comment

                      • mikezrocks

                        #56
                        Re: Claymores?

                        If claymores where changed so they blowup on your team about 80% of bf2 players would be outraged (exsept for the kamakazi suporters and the the 24/7 kakarand players)
                        and I also agree that claymores should be able to be taken out by grenaids they will still be usefull if you put them hidden or ontop of a ladder but more controled in city levels

                        the one thing that should be changed is that you cant jump over a claymore i jumped over it ( like say this ] is the claymore i jumped from top of the bracket to the bottom of the bracket) i got killed in mid air

                        Comment

                        • -={DAC}MI7

                          #57
                          Re: Claymores?

                          Ive never seen a claymore noob get more then a 1 KDR

                          how is that possible when there doing somthing so CHEAP that they die (in most cases) more then they kill, yet they still do it, are they unable to kill with guns ?

                          all they have to do is plant and hide yet they die more...

                          like noob toobers, if you look at the leader boards hardly any of them have a 1kdr

                          Comment

                          • Six.

                            #58
                            Re: Claymores?

                            Originally posted by -ChiCken
                            Yeah what ghilleman said + u should be able to disarm them and get them back.
                            Agreed, it's very silly- especially if you make a mistake that you should be able to take them back. Same as the landmines and C4- it's not like you've superglued the explosive to the road or wall...

                            We should be able to take them off with the 'e' key or something.

                            Comment

                            • imported_Diarrabies

                              #59
                              Re: Claymores?

                              Originally posted by SaladFork
                              That's true, but I don't think we should have to choose between mines being either pre-patch, or post-patch. It wasn't a good situation then, and it isn't a good solution now. Whoever made the call on changes to mines in patch 1.2 was obviously thinking only of engie's mines (for which the new rules make sense) and not at all about claymores.

                              Anyone who says FF should be on for claymores, or complains about snipers being 'overpowered' in any other way has clearly never spent any time as sniper before the patch.

                              Anyone who says FF should be on for claymores, but unpunishable, needs to think about the delight this will give to smacktards who will TK purposely with them. Giving people the ability to TK without a punishment is thing to be very much avoided.

                              Claymores with FF off are not totally unrealistic. They assume that friendlies would be aware of the claymore, and avoid the tripwire. This is no more unrealistic than the red skull and crossbones.

                              The best solution is to simply make claymores destroyable by grenades again. That way, there would need to be strategy and skill involved to really place claymores well, and the cautious skilled people would be able to get past claymores. There would be no significant smacktardation or abuse arising from them anymore.

                              Until this happens, people are just gonna have to grin and bear it. The good news is that snipers (especially the tards who are sniper JUST to use clays) are still the least survivable kit on the field. Start killing the smacktards who abuse claymores, and stop rewarding them by running into obvious claymores. I know it's hard, but sometimes you have to learn new strategies to become a better player.

                              Comment

                              • Blackhearted

                                #60
                                Re: Claymores?

                                2 indestructible claymores is still too much.
                                thats a GUARANTEED 2:1 kill ratio right there... higher usually since a clay can easily take out a whole squad.
                                and on urban maps with the frequency of people dying to them, the two placed at a time limit is no big deal, since someone is dying to their claymores every 5-10 seconds. that doesnt stop them from killing 2 people, picking up a supply kit, rinse & repeat.

                                even that guaranteed 2:1 kill ratio is too much. and dont forget they have 5 grenades too. so they can plant 2 clays at guaranteed kill spots like the fence openings or alleys on karkand, switch to grenades and spam them to get another 3-6 kills.

                                nowadays snipers on karkand dont even take out their rifles - they spawn and immediately switch to the claymore. every time i run into a sniper hes running with a claymore in his hands - usually at my spawn area.
                                not 10 min ago i came upon a sniper from behind while he actually had his SVD out. what did he do? fire a burst at me? take out his pistol? no. immediately he got up and switched to claymore and started backing up. luckily a shotgun blast to the face stopped him, but this is all too common now. its the new sniper gameplay.

                                anyone in here rabidly defending the current state of claymores is doing so because they are abusing them and dont want to lose their new cheap exploit. and that *is* what it is - an exploit. snipers were never meant to be a CQC suicide bomber. a limit of 2, and make them destructible again.

                                and for F#CKS SAKE - fix the goddamn range on grenades. im sick of the grenade spamming a$$wipes.

                                'ammo here' 'grenade' 'grenade' 'grenade' 'ammo here' 'grenade' 'grenade' 'grenade' 'grenade' is all you hear on city maps now.
                                supply kits should not replenish grenades.

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