Claymores?

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  • Kannon

    #61
    Re: Claymores?

    Wow, I knew clymores are being used alot, but i haven't heard them being abused as much as in this thread. I agree with the idea of reducing the max claymores per person should only be 2 and they should be destroyable by c4.

    I prefer that there be a ff check from the mines at least, or a way not to be punished by them killing people. But, if you think about it, if a person could spam mines and not be punished for it except in points, then they might just abuse it and kill teamates only. Or, the reverse and some people might do it just so you lose points. Its a no win situation with mines unless the enemy trips it.

    Reduce the number of claymores, and make it so mines near each other set each other off also. Make that eng work for his kills.

    Comment

    • MILLWOOD

      #62
      Re: Claymores?

      The Claymores have saved my backside more then once.As I like being a sniper, i use them to protect my backside. I think they are meant to be used in a way that best suits the kit your playing with in the game. as I know most of you don't like snipers, but i do. And if i'm in the game and your pinned down and i take a few of them out to help my team mate out. then you will like snipers to.

      Comment

      • Blackhearted

        #63
        Re: Claymores?

        Originally posted by BULLGEAR
        The Claymores have saved my backside more then once.As I like being a sniper, i use them to protect my backside. I think they are meant to be used in a way that best suits the kit your playing with in the game. as I know most of you don't like snipers, but i do. And if i'm in the game and your pinned down and i take a few of them out to help my team mate out. then you will like snipers to.

        erm... have you even played 1.2?
        what part of most snipers switch to claymore the instant they spawn and never take out their rifle do you think 'suits the kit'?
        snipers were meant to be long distance fighters equipped with some claymores so they can protect their hide while they snipe. they were never intended to be CQC suicide-bombers.

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        • IntensivCareBear

          #64
          Re: Claymores?

          EXACTLY!

          the only ones who are going for 1.2 staying as is are the ones who are whoring claymores..... and their opinion counts for even less than that of the standard BF2 player (ie, less than nothing, so negative opinion, anything they say is reversed.)

          Comment

          • imported_Diarrabies

            #65
            Re: Claymores?

            Originally posted by Blackhearted
            erm... have you even played 1.2?
            what part of most snipers switch to claymore the instant they spawn and never take out their rifle do you think 'suits the kit'?
            snipers were meant to be long distance fighters equipped with some claymores so they can protect their hide while they snipe. they were never intended to be CQC -bombers.
            I'd be surprised if "most" snipers really used claymores more than the rifle. Let's not exagerate. Obviously, you've never played sniper before 1.2. No part of claymores being FF weapons 'suits the kit'.

            There is a problem with people placing claymores in extremely obvious stupid spots which blatantly exploit the fact that they are indestructible. This is the only feature that needs to be fixed. If claymores were destructible, only the foolish or unlucky would fall prey to them.

            And guarding your back while sniping is not necessarily the primary purpose of claymores. Personally, I never use claymores in passive defense of my position. I often find the need to move from one spot to the next, and the claymore-on-the-ladder trick is too predictable for my taste. I use clays to kill those pursuing me if I'm spotted. Occasionally I'll place one behind enemy lines as an ambush.

            Originally posted by IntensivCareBear
            the only ones who are going for 1.2 staying as is are the ones who are whoring claymores..... and their opinion counts for even less than that of the standard BF2 player (ie, less than nothing, so negative opinion, anything they say is reversed.)
            What a powerful argument. Gee, I guess you're right. I never thought of it like that before.

            Comment

            • Scotty

              #66
              Re: Claymores?

              As I posted in another thread....

              The M18A1 Claymore Antipersonnel Mine is a weapon often used by many countries around the world, named after the large Scottish sword, by the inventor, Norman A. MacLeod. The Claymore is designed to fire steel balls (shrapnel) out to about 100 meters across a 60° arc in front of the device, which stands just off the ground. It is designed primarily to be used in ambushes and as an anti-infiltration device against enemy infantry, however it is also of some use against soft-skinned vehicles.
              Claymores are not soley for protecting the snipers butt.

              They need to make them destructible. If people were going to attack a flag, they would need to clear the area first which is actually more realistic than just charging right in and grabbing the flag anyhow.

              Claymores are a mine and mines can be used anywhere and everywhere in order to kill the enemy. The spamming of them is messed up because they can't be destroyed.

              Comment

              • IntensivCareBear

                #67
                Re: Claymores?

                Originally posted by Diarrabies
                I'd be surprised if "most" snipers really used claymores more than the rifle. Let's not exagerate. Obviously, you've never played sniper before 1.2. No part of claymores being FF weapons 'suits the kit'.

                What a powerful argument. Gee, I guess you're right. I never thought of it like that before.
                hmm.... well you obviously havent played a 1.2 karkand match, at least with 64 players.....

                EVERYONE is sniper now. more than half the players, and they ALL bunny hop and throw claymores on contact with the enemy, and hand grenades if the enemy are too far away.

                Comment

                • IntensivCareBear

                  #68
                  Re: Claymores?

                  reducing claymore numbers means nothing.

                  it just means 2 free kills instead of 5. big deal, 2 free kills is all 99 percent of claymore whores got anyway.

                  if 1.21 hasnt fixed the claymores, then im just going to have the join the party as a PKM WHORE/ NOOB TUBER/CLAYMORE WHORE, which is what ALL players are in the 1.2 days.

                  Comment

                  • fore a lot
                    Member
                    • Nov 2005
                    • 259

                    #69
                    Re: Claymores?

                    Another long thread about CM.
                    At least, the claymore should blow the sniper himself who place it if he trigger it.

                    Comment

                    • lamah

                      #70
                      Re: Claymores?

                      going through all these pages, i've noticed many of you mentioned "teammates are stupid for running into them, and deserve to die"

                      but remember, it isn't set off by actually walking over them. a lot of the times you can just look at them and they set off.

                      i remember once some sniper placed claymore on a bridge on karkand. after watching him placed it, i tried to go around it by walking on the ledge of the bridge. it was a good 8m away, but i still set it off.
                      __________________________________________________ _
                      pre 1.2, i used claymore primarily for retreat, when hostiles chase me. it worked great then. i hardly used it to put on ladder rooftops (mainly because i hardly hide there).

                      i guess what i'm trying to say is: people bitch about teammates setting it off. well, if you have traffic flowing through behind you that are friendies, maybe you don't need to put one up yet. check your radar, place them down when you lost your support group. i know pre1.2, snipers get knifed more, but hey, everyone's got to get their BASIC knife badge of 7 kills in a round anyway (why 7 is the requirement and not 5 like the pistol beats me)

                      claymore should have friendly fire
                      why? because flag capture will actually be flag capture again (not 2nd/3rd person gets the capture point)
                      why? sniper class will be back to a class where majority of the kills come from the rifle
                      why? because cheap/lame death from high traffic area will be eliminated (AT mine doesn't count since armor is an enhancement)

                      the problem of claymore spam outweighs the benefit of no teamkill

                      i don't like the punish from it though, as it hurts the team. how bout give the sniper the death count instead?

                      also, i was just thinking, how bout give the sniper an alarm in the next patch. they can use that on top of the ladder....

                      crap, my thoughts are scattered since it's 2:30......so sorry if this post lack fluidity

                      Comment

                      • Cap`N Hagen

                        #71
                        Re: Claymores?

                        Originally posted by Big Daddy
                        The claymore ...and landmine change was about the most retarded thing I've seen yet. I mean WTF? ...a smart claymore that doesn't blow up on the friendlys ...
                        You do realise that real claymores have to be detonated by the user. So your complaint about a smart clay is a little off. Naturally you wouldnt set off a clay when friendlies are nearby so In the game they should be FF.



                        PS Everyone please stop complaining this game is getting steadily worse with every patch.
                        I fear Im gonna boot up the game in next patch and we will have airsoft guns and tomatoes to shoot at each other.

                        Comment

                        • Verzili
                          Member
                          • Apr 2006
                          • 969

                          #72
                          Re: Claymores?

                          well another claymore thread!!!!

                          well i only ever play sniper and before 1.2 there was no point using them tk after tk,gets anoying after a while.

                          the thing's that make me rofl,

                          1.ppl say snipers dont help the team there usless ect,

                          2.when the sniper becomes usfull ( as in usfull for defending flag) ppl change there minds and complain.

                          3.i play karkland alot and the claymore are always in the same kind of area(alleys and corner mainly)

                          4.ppl complain or state a so say fact that snipers dont cap flag ect!!
                          but when they are given an oppurtunaty to aid in flag caping/defending,again ppl moan?

                          5.i not going to get frustrated by coments like "sniper are for long range fighting" when if it was real life then yes,but this is bf2 and thats a game.
                          snipers have the ability for long range fighting but whats the point in aiming 400 meters away all the time when u can get in a squad and help you team mates acheive something!!

                          FACT'S

                          when playing bf2 u will die
                          does it matter how?
                          most players dont even realise when a sniper has just saved there ass with a well timed shot on a enemy sneaking up on you.
                          .................................................. .................................................. ....

                          my personal game when playing sniper

                          1.secure a flag (cap) set up defense(claymore x1)
                          2.wait about 150-200max away kill infantary
                          3.get the hell out of dodge when armor turns up(requst arty if the flag is getting hot )
                          4 go find another flag and repeat

                          with this formula,(note this is a flag capping formula i use to keep my team a spawn point)i get more flags than i used to due to teamkilling with claymore.think about it on a 64 player server the team can take one from enemy clay to let there team push on.

                          its about adapting learn !!!!
                          i can get some good scores but dont get 1.2.3rd place mucth as snipers that snipe dont get a lot of points till they get reasonable good,does it really matter if they get a few kills from clay's instead of tk(posible kick)and -points.

                          limiting to 2 clays is fine by me,destorying them i would be cool with to,but then i could use the argument that i dont agree with "claymore's are for covering rear only" <-->what? oh similar to that the enginer's job to disable mines/clays ect" yes my coment is in red :)

                          well i feel asking to give the sniper a break would not work so i wont.
                          but i have noticed that alot of noobs play sniper but when they come up againts the rifle vs rifle they usualy lose,also even good snipers are acctualy moving around caping defending which is good for the team and the game,this was thanks to ff-off on clays

                          i have tryed claymore spaming and 7 in a round was the most i got(1 time i got 7) the rest of the time maybe 5 in around avg thats not that bad im sure ppl get more than that from arty iar.

                          im done for now....:)

                          Comment

                          • Dodg3rman

                            #73
                            Re: Claymores?

                            Not strictly true hagen cos they can be detonated using trip wires too, i know cos i've planted enough of them.

                            Comment

                            • AlphaNut

                              #74
                              Re: Claymores?

                              Most people I have seen spamming claymores are not real snipers. They just switched to the kit, and on Karkand due to the many support classes they could spam them everywhere. Then they'd just go sit in their secure little spot, and waited for someone to run over their clays. Rinse and repeat. Many of them have not fired one single shot in the round.
                              And it was pathetic. Agreed.
                              I snipe a lot, and I'm perfectly happy with max. 2 claymores as I tend to use them for defense or to cover my six almost exclusively. But I do use them in offensive situations too if I see fit. To secure a flag for example or cut off a specific route I'll place it in a very obvious spot so people are forced to go around right into my sights

                              Comment

                              • minkes

                                #75
                                Re: Claymores?

                                I made my expert explosive ordinance yesterday... With claymores only...
                                Claymores are way overpowered now. The worst thing is the fact that you cannot disable them. If it's placed, it stays there until someone decides to run into it. Great spots for claymores are near the flags, with two claymores you can guarantee that the flag is safe. For example front door, ladder in the tv station. Or behind sandbag areas etc. If you could at least destroy them via grenades, but as it is now, they are crap and most of the non-snipers hate them. You can even use them offensive, run around and throw it infront of the next enemy you see, works pretty well.....
                                The fact that you cannot destroy at-mines anymore is pretty good I think. They were very useless when destroyable, one tank shot and the problem was solved... They are not that big problem, because most people don't bother playing engineer....

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