Claymores?

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  • thecheat

    #16
    Re: Claymores?

    Originally posted by rombaft
    they are not usefull, but abusefull , claymores aren't ment to be used as they are used now , claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there , and claymores are certainly not ment to be used as they are now, just place them everywhere and everywhere and everywhere, you are probably some noob who couldn't score with anythinhg and finaly find something wich doesn't need any skill or brain to use
    rofl your such an idiot. Don't throw out personal attacks on people becuase they said something you don't like..How old are you? 12?

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    • Tonybulldog

      #17
      Re: Claymores?

      Originally posted by rombaft
      they are not usefull, but abusefull , claymores aren't ment to be used as they are used now , claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there , and claymores are certainly not ment to be used as they are now, just place them everywhere and everywhere and everywhere, you are probably some noob who couldn't score with anythinhg and finaly find something wich doesn't need any skill or brain to use
      My fault? How is it my fault that some person can't see the big red skull? I have seen people not even hesitate before they walk into a claymore or drive over a friendly mine.. Then they punish the person who laid them..WRONG!!! Before if I was killed by a friendly claymore or ran over one of my team's mines..I didn't punish because I deserved it for not paying attention.
      It was going so bad that I wouldn't drop claymores or mines because of blind people. It is better this way even though people are spamming them now.. Makes the sniper kit a little better. I believe that a sniper should be limited to dropping only two claymores at a time and that is it. Would curb the spamming.
      People are always going to find ways to exploit a situation no matter what is going on.
      Still sucks when a team member is in the blast radius when an enemy sets it off but very seldom.

      Comment

      • Shask

        #18
        Re: Claymores?

        Originally posted by rombaft
        they are not usefull, but abusefull , claymores aren't ment to be used as they are used now , claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there , and claymores are certainly not ment to be used as they are now, just place them everywhere and everywhere and everywhere, you are probably some noob who couldn't score with anythinhg and finaly find something wich doesn't need any skill or brain to use
        Absolutely 100% CORRECT rombaft.

        FACT: SNIPERS SHOULD HAVE 1 CLAYMORE MAXIMUM PLACED ON THE FLOOR AT ANY TIME.

        Claymores should be used to protect the sniper hiding in their sniper lair or w.e from attack from behind. Claymores are a COWARDLY way to kill someone, fact. To be able to place 5 of them is OUTRAGEOUS.

        FACT: IF A CLAYMORE IS IN A PLACE WHERE SOMEONE IS GONNA BE TEAMKILLED ON IT, IT IS IN THE WRONG PLACE.

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        • Tonybulldog

          #19
          Re: Claymores?

          Originally posted by HaVoc.uK
          Absolutely 100% CORRECT rombaft.

          FACT: SNIPERS SHOULD HAVE 1 CLAYMORE MAXIMUM PLACED ON THE FLOOR AT ANY TIME.

          Claymores should be used to protect the sniper hiding in their sniper lair or w.e from attack from behind. Claymores are a COWARDLY way to kill someone, fact. To be able to place 5 of them is OUTRAGEOUS.

          FACT: IF A CLAYMORE IS IN A PLACE WHERE SOMEONE IS GONNA BE TEAMKILLED ON IT, IT IS IN THE WRONG PLACE.
          Question.. Where is exactly could you place a claymore and not have it accessible to other teammates? Where you go they can go... Unless there is a way to put up big signs warning your team mates that you have laid a claymore and to avoid the area.. Oh wait there is..the big red skull...
          Claymores are part of the game. Where does it say that claymores have a specific use besides killing the enemy? Does it say anywhere that you can only place them in certain area? No it doesn't. I think everyone is mad about the claymores because they get killed and don't have a chance to kill the person who laid it. I know it sucks when someone is being sneaky trying to cap a flag and they get near the flag and BOOM>..they have been killed by a claymore. It is terrible to turn a corner and be blasted by a claymore.
          Keep a medic close...not too close so when you get killed by a claymore they can revive you...
          Snipers have a right to protect the flags too. What about people who lay c-4 and wait? They can lay five and be safely away from the area when the detonate them.
          Claymores are cowardly?? How so? They don't want to go up against you in a firefight with their M-95 against your PKM??
          Then going with your theory....people who drive armor against infantry are cowardly??? How does that work?
          People always complain about the game.
          People should stop crying...AND START FIGHTING!!!!!!!!!!!

          Comment

          • unununium

            #20
            Re: Claymores?

            The two claymore limit will be just fine. Sure, it's unrealistic that mines/claymores don't kill teammates but we're talking about Battlefield here. It's an idiot magnet, and I'd rather not get banned from servers because someone decided it was my fault they blew themselves up.

            Comment

            • Mekstizzle

              #21
              Re: Claymores?

              To the person who said C4 as traps. You can see C4. You can go near it, you can decide not to cap the flag if you see the area rigged with C4. With claymores. You can see it, you can't do SH!T ALL about it. And you have absoloutely no choice but to either not cap the flag or take the mine yourself for others. C4's give somewhat of a choice, unbreakable claymores don't. As other people have said, fair enough if i die by some claymore that was well hidden. But not when people see one that's blatantly out in the open or in some obvious position and NOBODY can do anything about it other than go around it or 'take it'

              You can't even spot them for warnings to team mates. What would be good is if you could spot claymores/mines, they would then show up on the screen with some sort of warning thing. This should encourage people to hide their crappy traps more often.

              The non-tk thing is fine becuase there are loads of idiots but these idiots that would normally run into these mines and punish for a tk have simply become snipers. That is all.

              Comment

              • Ghilleman

                #22
                Re: Claymores?

                Ithink the reason that EA made it so that Clays dont TK, is that they assume that you told all your teamates wherethe mine/trip wire is, so they dont set it off.

                Comment

                • Bubas

                  #23
                  Re: Claymores?

                  Originally posted by HaVoc.uK
                  FACT: IF A CLAYMORE IS IN A PLACE WHERE SOMEONE IS GONNA BE TEAMKILLED ON IT, IT IS IN THE WRONG PLACE.
                  HUM...interesting view on things...so the only place you should put a claymore is on the top of the UAV?

                  Comment

                  • unununium

                    #24
                    Re: Claymores?

                    Originally posted by grena
                    HUM...interesting view on things...so the only place you should put a claymore is on the top of the UAV?
                    With the recent UAV surfing even this may be a bad idea. I think the only option is to run out of bounds and throw a claymore right before you die.

                    Comment

                    • Mekstizzle

                      #25
                      Re: Claymores?

                      Originally posted by grena
                      HUM...interesting view on things...so the only place you should put a claymore is on the top of the UAV?
                      Snipers should be away from the croud. Simple. Even on urban maps. It wouldn't make sense to claymore a ladder that leads to the roof of the building that's in the middle of a firefight.

                      Comment

                      • SaladFork

                        #26
                        Re: Claymores?

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                        • PhatStrat

                          #27
                          Re: Claymores?

                          Seems to me that the best solution with claymores and with AT mines is to change how the TK affects scores. Mines and claymores should still kill friendlies, but instead of scoring as a TK for the guy who put them there, they should count as a suicide for the moron that ran into them. As for C4, it does not detonate by itself, so that should stay as a TK and punish for the SF kit that set it off. By the same token, the skull and crossbones should be different on the mines and claymores than on the C4 so that we can tell them apart.

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                          • Joe1141

                            #28
                            Re: Claymores?

                            Originally posted by pYura
                            no big difference if you dont play Karkand 24/7 -.-
                            Or don't play Warlord where we have one flag in the Palace and the enemy has the other...

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                            • imported_bigpappa
                              Member
                              • Oct 2006
                              • 2159

                              #29
                              Re: Claymores?

                              i love using claymores against noobs, it makes them so mad

                              Comment

                              • PHPT

                                #30
                                Re: Claymores?

                                Originally posted by pYura
                                no big difference if you dont play Karkand 24/7 -.-
                                Sorry bud, a change ruining the most heavily-played map is a pretty severe one. Warlord is one of if not the most heavily-played SF map too.

                                And let's see, I've seen...

                                Mashtuur: Rooftop dumping during outer-base sieges , saturating the Backyard point
                                Sharqi: TV station and construction site getting completely turtled
                                Warlord: Palace and TV station getting completely turtled
                                Ghost Town: Center point becoming a minefield, western points getting turtled
                                Surge: Dam getting completely turtled
                                Songhua: Half of the ways to the fish factory point getting blocked off
                                Wake: Spamming it all over near the building next to the airfield flag, forcing you into the open area
                                Mass Destruction: Chemical Factory getting turtled
                                Iron Gator: Viewing Deck getting turtled
                                Leviathan: Entrances to the sub pen getting sealed off
                                Devil's Perch: Asylum getting turtled
                                Every god damn map: Snipers dumping claymores on the flag post right before they head out.

                                Good thing Karkand's the only map that suffers from claymore spamming!

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