Claymores?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • sito

    #31
    Re: Claymores?

    Originally posted by Crimson87
    Not blowing on friendlies has been a GREAT THING and very useful. HOWEVER.

    They shoulld be disabled by any other explosive including Grenades and

    a player should only be allowed to drop two at any time.
    That would be perfect!

    Comment

    • IntensivCareBear

      #32
      Re: Claymores?

      Originally posted by thecheat
      What do mean? Will the be back to the old style where the DO explode on team members?

      I hope not, I like it the way it is now. it makes the claymores actually useful and you don't have to worry about cutting off a route for your team when you use them.
      in short: you are a no skill sniper claymore whore, and will remain that way if EA doesnt fix the game to how it should be.

      claymores used INTELLIGENTLY never tked members. the INTELLIGENT thing to do would have claymores in ENGINEER CLASS!

      snipers dont have claymores in reality! engineers are TOTALLY UNDERUTILIZED! with claymores engineers would be a perfect class, and more people would use them, as they now have traps for vehicles and personnel.

      ALSO 2 ARE 1 TOO MANY! LOOK AT THE SERVERS NOW, THEYRE FULL OF SNIPERS BUNNY HOPPING AROUND THROWING CLAYMORES DOWN! YOU TURN ANY CORNER AND YOURE KILLED BY A CLAYMORE!

      ONLY 1% OF GUYS EVER HAVE MORE THAN 2 CLAYMORES DOWN AT ONE TIME! THEY HAVE TO DO SOMETHING BIG! reducing it to 2 means nothing, as 99 percent only use 2 now! its the fact that they give 2 free kills for anyone with the intelligence of a goldfish! and completely ruin the game!

      ahem , but i have little patience when dealing with no skill snipers who oddly enough, think it should REMAIN biased toward no skill snipers with claymores.

      Comment

      • [3MD]D|Cpl.Hustler_Baby

        #33
        Re: Claymores?

        21CW has engineers claymores, and Anti Tank has AT mines as well!

        New mod coming out with the 1.21 patch with the A 10 and SU 25.

        Comment

        • Zxmbie

          #34
          Re: Claymores?

          Claymores sucked when they exploded on teammates 'cause you got punished for them being stupid. Claymores suck now 'cause I'm walking in to them everywhere and there is no tactical value to them. You can't win with this can you?

          Comment

          • Fumang

            #35
            Re: Claymores?

            who cares if your teammates ran into them it's there own fault for being blind and not seeing the claymore

            the way they have it now is sooo newbie it sucks

            Comment

            • TheGhost

              #36
              Re: Claymores?

              The way it is now is pretty crazy, but anyone who says that properly placed claymores never killed a friendly before 1.2 is a complete unmitigated moron. I don't play sniper much anymore, but when I first started playing it was all I did. I loved sniping on Songhua because of the jungle feel and the thick vegetation there. I would sit 70 yards back from a flag in the middle of the jungle and I would still get retards that would run right up to me and set off the claymore I had covering my blind spot; and 90% of the time I got punished for it. The system might be broken now, but it was just as broken before.

              If anything claymores and AT mines should go back to killing friendlies but if some idiot tk's himself on them it should count as a suicide for him and nothing for the sniper/engi. You could still keep the option to punish, so griefers could get kicked if they were laying them in bad places on purpose; but there should be no score penalty against the sniper/engi because of someone else's stupidity.

              Comment

              • IntensivCareBear

                #37
                Re: Claymores?

                i think theres a simple solution.

                engineers need claymores. with claymores, AT mines, grenades, shotgun and pistols they would be a well balanced unit, and everyone would choose them for strategic mining, either anti personnel or anti vehicle.

                currently and before, claymores are TK heavy LADDER GUARDIANS for NOOB snipers who wont even bother to look behind them every 2 minutes to make sure somebody isnt knifing them.

                that DOESNT work, and it isnt how claymores work in reality. how about when a teammember walks in front of a claymore, the claymore explodes, but doesnt hurt him.

                this way, you cant simply leave claymores everywhere and assume youll kill somebody. friendlies would detonate your claymores, but you and them would suffer no penalty, unlike him dying and you getting tk points.

                Comment

                • Ghilleman

                  #38
                  Re: Claymores?

                  WHAT!?!? let me get this straight: you want to make the engineer class a kill all class!?? claymores do need some changes, but NOT giving them to the engineer. as you pointed out, they already have grenades, AT mines, a pistol and a shotgun. The claymores were put into the game so snipers could cover their own butt. Ladder guarding is actually a very good use for the claymores, and is still one of their best uses. But we DO NOT need a class that is equipped to kill ANYTHING (excluding aircraft) in one hit. If you think snipers spam now, just wait untill your idea goes through.

                  Comment

                  • GSG9xSNIPER

                    #39
                    Re: Claymores?

                    Sounds like everybody in this thread is getting killed by claymores . Claymores are used as a ambush tactic get over it.

                    Comment

                    • -={DAC}MI7

                      #40
                      Re: Claymores?

                      its annoying on karkand when every route to the hotel is rigged with a claymore....

                      this way, you cant simply leave claymores everywhere and assume youll kill somebody. friendlies would detonate your claymores, but you and them would suffer no penalty, unlike him dying and you getting tk points.
                      i think thats the best thing EA could do..

                      EA are whores themselves, i remeber before BF2 came out and i was watching game play movies they were all noob toobing... bah

                      Comment

                      • PrayingHands

                        #41
                        Re: Claymores?

                        I am glad the AT mines do not destroy friendlies now. This isn't an open mapped game like Soldner where you can go out of the way to get there. You are stuck into choke points on many maps. Choke points are the best place to place mines to cut off the enemy, but you can't block the only way to travel. With the TK's it rendered an important part of that kit useless. I got very tired of people hitting mines when I left a freindly path. It was really pathetic getting all those punishes. I stopped using the mines all together until this patch. It sucks to have the dumb the game down so good players can have a good time, but there you go. I am happy I can use mines now.


                        And I got killed many times by bad placement of friendly claymores. Since those are motion triggered, even someone looking for them could easily get wasted. It's annoying taking deaths from spammed Claymores that can't be disarmed, but I'll take that in exchange for being able to effectively use AT mines.

                        It's give/take.

                        Comment

                        • Sir. Shpox

                          #42
                          Re: Claymores?

                          Either way, I've asked the admins to turn the feature off because people were constantly spamming claymores on 64 Karkand. They happily agreed and now it back to what it was like before 1.2 :)

                          Comment

                          • Nanoaug

                            #43
                            Re: Claymores?

                            the limit needs to be 2, period. GRENADES and possibly other weapons should be able to disable them, and maybe the engy wrench should be able to disarm them as well

                            Comment

                            • fore a lot
                              Member
                              • Nov 2005
                              • 259

                              #44
                              Re: Claymores?

                              Engy can disarm CM before and current 1.2.

                              Comment

                              • 0likid

                                #45
                                Re: Claymores?

                                claymores are fine as they are now, just gotta let snipers disarm and rearm claymores thats all

                                Comment

                                Working...