Claymores?

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  • wyliekyle

    #1

    Claymores?

    Will claymores exploding on team members be fixed in 1.21
  • thecheat

    #2
    Re: Claymores?

    What do mean? Will the be back to the old style where the DO explode on team members?

    I hope not, I like it the way it is now. it makes the claymores actually useful and you don't have to worry about cutting off a route for your team when you use them.

    Comment

    • Ghilleman

      #3
      Re: Claymores?

      Yea, i like it now too. i think the only thing they should change is that you can take a claymore out with an explosive.

      Comment

      • -ChiCken

        #4
        Re: Claymores?

        Yeah what ghilleman said + u should be able to disarm them and get them back.

        Comment

        • rombaft

          #5
          Re: Claymores?

          Originally posted by thecheat
          What do mean? Will the be back to the old style where the DO explode on team members?

          I hope not, I like it the way it is now. it makes the claymores actually useful and you don't have to worry about cutting off a route for your team when you use them.

          they are not usefull, but abusefull , claymores aren't ment to be used as they are used now , claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there , and claymores are certainly not ment to be used as they are now, just place them everywhere and everywhere and everywhere, you are probably some noob who couldn't score with anythinhg and finaly find something wich doesn't need any skill or brain to use

          Comment

          • ConscriptVirus
            Member
            • Oct 2007
            • 6369

            #6
            Re: Claymores?

            i think the only change confirmed right now is that snipers will only be able to have 2 claymores dropped at a time so this limits snipers from planting like 4-5 claymores in a spot..but they should fix the detonation radius and being able to disarm it

            Comment

            • Big Daddy

              #7
              Re: Claymores?

              I completly agree with ROMBAFT. I mean, if everybody likes it so much, why don't we just get the "Easy" button to skip to the end of a game and not even play at all! The claymore ...and landmine change was about the most retarded thing I've seen yet. I mean WTF? ...a smart claymore that doesn't blow up on the friendlys ...and what is up with not even being near it but it still blows? Who the hell recomended this change to the BF2 dev team...and more importantly, why did they buy into it? We get crap like this and we can't even get the weapons fixed so you dont have to use most of a clip (at close range) to kill one person, or it still takes 4 or 5 blasts with a shotgun close range (and if your lucky the pistol then enemy is carrying wont get off a round and kill you afterwards). CMON...what were they thinking!!!!? The entire game dynamics have changed because of this issue...and as ROMBAFT put it, it's "abusive." This issue alone will keep me from taking the game to the next stage (booster pack). I suppose it was all done for the whiners who don't notice the red crossbones. These folks think red crossbones means burried treasure...CMON let's dig! OMFG!, I can't wait until some of the bigger named modders gets some good releases out. Sorry EA & DICE, with this latest change I have lost all faith.

              Comment

              • Crimson87

                #8
                Re: Claymores?

                Not blowing on friendlies has been a GREAT THING and very useful. HOWEVER.

                They shoulld be disabled by any other explosive including Grenades and

                a player should only be allowed to drop two at any time.

                Comment

                • -Ryu^-

                  #9
                  Re: Claymores?

                  I feel that enemies should be able to disable them no matter who you are, i.e. throwing nades onto them as Engineers can't really go and disarm them due to the range they get set off by. Sometimes its fine to go right up next to it but on other occassions they blow you up when your no where near it. Limit it to have only two and the ability to not have any more unless you die and respawn is my answer. Or keep it so that you teamkill also. I have never heard of Claymores being so smart that they are triggered by only enemies.

                  Comment

                  • Varsol

                    #10
                    Re: Claymores?

                    I just wish it would either consistantly be able to TK or not from one server to the other. Some servers they'll TK, and other places they won't. I hate not knowing untill the first TK.

                    Comment

                    • InsaneKitty

                      #11
                      Re: Claymores?

                      i want to be able to shoot a claymore qith a rifle, its nice as an ambush, but if you see one, you need to be able to take it out...

                      Comment

                      • stumpy

                        #12
                        Re: Claymores?

                        Originally posted by rombaft
                        claymores are ment to protect the sniper his spot , getting TK's in the past for it was your own fault because you shouldn't of placed it there
                        So it is my own fault if I put a claymore at the top of a ladder where I am sniping to protect my spot and some moron teamate doesn't see the big red skull?? How does that make sense?

                        It was also super frustrating to put one on a ladder or in a good spot and if you have to bail that spot you can't go back to it because you claymored it. If you chuck a grenade to destroy it you have to place another one down and have the same problem and then suddenly you are out of claymores.

                        I agree that they shouldn't be abused but they were pretty much worthless before.

                        Comment

                        • pYura

                          #13
                          Re: Claymores?

                          no big difference if you dont play Karkand 24/7 -.-

                          Comment

                          • markan dorka

                            #14
                            Re: Claymores?

                            I totally agree with rombaft

                            Way they are now is just mindbogglingly dumb. It's just that right now almost every single claymore-related incident is something that just seeing it makes me die a bit inside. They really need to be changed. It's almost like they fixed the collective dumbness of both people placing mines and running into them by making the game equally dumb.

                            limiting to 2 claymores might help just by reducing frequency of those retarded incidents, but it's hardly a fix.

                            What they need to do is to make friendlies blow up claymores and mines, but just not take any damage from them (true ff off). Or maybe even kill them and just give no penalty to guy who planted it and deal with griefers some other way. I like the first one more, leave the option to turn ff on/off anyway.

                            Comment

                            • [PTG] ]-[00T

                              #15
                              Re: Claymores?

                              Regarding the radius of the claymores, you can walk around the back of the claymore and not be killed it just depends on the way the claymore is facing.
                              The range seems to be about right in my opinion (at about 6yards).

                              And they are curved in the direction they will explode, so just go a different way. But I'm sure you guys know that

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