Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

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  • LoKi.

    #601
    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

    Originally posted by Hu.Z_of_PLA
    1. Go play some serious air combat game
    2. Stop crying when you get owned.
    3. I (and a lot of people) can make a similar plane video, so don't feel that you are the only one. I am not impressed after watching your video.


    Seriously Hu.z FECK OFF you are stupid, pathetic and downright igronant, now get out of this thread newb

    Comment

    • Bungalow_Bill

      #602
      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

      Originally posted by Hu.Z_of_PLA
      1. Go play some serious air combat game
      2. Stop crying when you get owned.
      3. I (and a lot of people) can make a similar plane video, so don't feel that you are the only one. I am not impressed after watching your video.
      1. Go play counterstike if you don't like the planes and vehicles that make BF2 unique
      2. Stop hiding when people challenge you to air combat and pretend like it never happened
      3. You (and a lot of people) can pretend they know a lot about something that in actuality they know absolutely nothing about, and can also pretend that they'll do something and never actually do it. I am not impressed with your inaction or cowardice.

      Have a nice day. :)

      Comment

      • LoKi.

        #603
        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

        btw PW it was nice playing with you yesterday and I can confrim to these idiots here that for everyround that he flies he plays two round on the ground just as well as anybody else

        so stfu stop b1tching at him like a bunch of noobs before I come round every server you tards play on with the entire [BSF]/|TOP| squad giving you feckers all the repeated loses you deserve

        And just for hu.z_of_PLA I have a purple heart waiting just for you

        Comment

        • Alcorr

          #604
          Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

          Even if you are just using guns, logic dictates that two planes with the same characteristics should not be able to lose eachother.
          True, but in 1.12 I couldn't kill anyone because I was never good enough to fire at just the right time (and leading my target) to actually kill anything.

          With these new missiles, this happens all the time:

          Two planes head stright towards one another. Your plane continues to go straight while the other guy suddenly pulls straight up...heading at a 90 degree angle upwards.

          I fire two missiles when the guy is about 4/5ths of the way into being completely headed straight upwards...and I fire the missiles about 30 feet below him...

          Keep in mind my plane is facing fowards....and his is almost straight up....and very close.

          Now in real life, the missiles would go forwards...and maybe come back and loop around to kill him depending on what type of missiles you are using.

          In the game though, the missiles pull a crazy turn that is physically IMPOSSIBLE to kill the guy.

          You see before, even using guns....I would never have been able to take out the guy.

          With these physics defying missiles....I always hit people.....95% of the time.

          I know its an arcade game, but some level of realism is needed.

          I mean...if we made bullets (in game) like we do AA missiles....they would automatically loop around to kill your teammates and take random joyrides around the oil towers...LOL!

          Comment

          • old sch00l
            Senior Member
            • Apr 2007
            • 1087

            #605
            Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

            I think the important peeps know it's borked

            Comment

            • WarGimp

              #606
              Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

              Hehe, that's a valid point, Alcorr. I've seen/done simular things while overshooting the enemy and flying almost side by side with him. It's kinda silly... yet suprisingly, not unrealistic!
              Check this out: http://rapidshare.de/files/13760427/F18KillA4.wmv.html

              But yeah, the flight dynamics of the missiles could use a bit of work.

              Comment

              • Alcorr

                #607
                Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                I mean, I don't mind the A2A missiles hitting so often....its just that they pull physically impossible turns to do so...

                Comment

                • WarGimp

                  #608
                  Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                  Originally posted by The Soup Nazi
                  I recorded a flying session a couple weeks back soon after 1.2 came out and am planning on including it with a comprehensive tutorial for people who are interested in learning how to fly effectively in BF2. I'm not claiming to be the best BF2 pilot by any means, but I do know how to support my team.

                  You can find the video here: http://graphicintegrity.net. It's a three part segment each weighing in at around 50MB.
                  Thanks for the vids, Soup. Defiantly showing some all round skills there. I liked the break you pulled near the end of part 2. I like that you didn't edit out your foul ups, either. There's a couple really good "oopses" there.

                  These are definatly worth checking out, folks. They're unbaised, show good teamwork skills, and just about every aspect of flyin a fighter is covered.

                  Edit: just finished watching part 3. I liked near the end where that F-35 managed to shake ya after you'd launched 4 missiles with good tone. Good to see that from the attacker's POV.

                  Comment

                  • WarGimp

                    #609
                    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                    Originally posted by Alcorr
                    I mean, I don't mind the A2A missiles hitting so often....its just that they pull physically impossible turns to do so...
                    Did you check the vid I linked to?
                    Hehe... kinda sheds a different light on "impossible" doesn't it?

                    Edit: not to say that some tweaks couldn't be done on missile physics... I just thought it would be amusing to show that vid at this point.

                    Comment

                    • Alcorr

                      #610
                      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                      Did you check the vid I linked to?
                      Hehe... kinda sheds a different light on "impossible" doesn't it?

                      Edit: not to say that some tweaks couldn't be done on missile physics... I just thought it would be amusing to show that vid at this point.
                      Well im still downloading it (my connection is 7 mbps but its downloading at 30k) and il watch it, but the missiles still pull impossible turns...

                      Comment

                      • The Soup Nazi

                        #611
                        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                        Originally posted by Wargimp
                        Thanks for the vids, Soup. Defiantly showing some all round skills there. I liked the break you pulled near the end of part 2. I like that you didn't edit out your foul ups, either. There's a couple really good "oopses" there.

                        These are definatly worth checking out, folks. They're unbaised, show good teamwork skills, and just about every aspect of flyin a fighter is covered.

                        Edit: just finished watching part 3. I liked near the end where that F-35 managed to shake ya after you'd launched 4 missiles with good tone. Good to see that from the attacker's POV.
                        NP at all. Was hoping that it didn't get completely lost in the sheer number of posts in this thread. Near the end of part 2, I'm following an F35 over the carrier. I get right behind the guy and fire off 4 missiles and none of them hit. He didn't do any spectacular evasive manuevers and didn't release flares. I'm finding the harder you try to get away from AA, the more likely they hit. What was funny was that he slammed into a MEC chopper right after he took it out. :laugh:

                        Thanks for the props. I finished that session with 40 kills, if I remember correctly. But if you noticed, I incurred a lot of teamkills and team vehicle damage. I try not to use the air-to-air missiles anymore unless if there are no friendly air vehicles in the vicinity. My missiles really like friendlies. And I'm still struggling with seeing friendly vehicles as enemy targets. Just have to remember to check my mini-map everytime I'm thinking of bombing something.

                        Comment

                        • The Soup Nazi

                          #612
                          Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                          Originally posted by Wargimp
                          Hehe, that's a valid point, Alcorr. I've seen/done simular things while overshooting the enemy and flying almost side by side with him. It's kinda silly... yet suprisingly, not unrealistic!
                          Check this out: http://rapidshare.de/files/13760427/F18KillA4.wmv.html

                          But yeah, the flight dynamics of the missiles could use a bit of work.
                          That is a really amazing video. Yeesh...

                          Comment

                          • WarGimp

                            #613
                            Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                            Originally posted by The Soup Nazi
                            I try not to use the air-to-air missiles anymore unless if there are no friendly air vehicles in the vicinity. My missiles really like friendlies.
                            Yeah, the one crtique I'd make is that you seem to have a tendacy to do late launches. This is something I've been telling myself to watch too. No point in using missiles when the target is litterally right under your nose. Better to hold fire and come around for another pass than to launch late and risk hitting a friendly.

                            Comment

                            • Bungalow_Bill

                              #614
                              Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                              I don't care what AA missiles can or cannot do is real life, all that matters is that they currently do all of the work for pilots (and infantry) in 1.2, and need to be able to be dodged through proper maneuevers at least by the fighter jets. Either that, or DICE needs to implement a system where firing and tracking with the AA requires the user to keep pointing at the plane for the missile to continue to track.

                              Regardless of what DICE may or may not decide to do, the only planes that I believe should be at high risk to attack both by S2A and A2A missiles are the bombers (and in 1.12, they were still very vulnerable contrary to popular belief). Simply because they carry a much greater destructive payload, and are much more newbie friendly than fighter jets. That doesn't mean they should be fodder, but rather to further emphasize the teamwork aspect of BF2 they should require the protection of the friendly fighter jet.

                              Comment

                              • The Soup Nazi

                                #615
                                Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                                Originally posted by Wargimp
                                Yeah, the one crtique I'd make is that you seem to have a tendacy to do late launches. This is something I've been telling myself to watch too. No point in using missiles when the target is litterally right under your nose. Better to hold fire and come around for another pass than to launch late and risk hitting a friendly.
                                Old habits die hard, I'm afraid. Before 1.2, I'd get right up on their tail, switch to missile HUD, and fire away knowing full well that their flares would do nothing to save them. That tactic seems to have died with the advent of 1.2, it seems. More often than not they break away from their intended target and hit something else leaving your prey unscathed.

                                Comment

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