Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

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  • vbl

    #406
    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

    Originally posted by Alcorr
    Nope.
    Wait, this might be it, aaaaaaAAAhhhhh... no, that was just gas.

    Comment

    • IVfluids

      #407
      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

      Originally posted by Kattspya
      Regarding tank shots. If the coders were smart they would use a hitscan on where you aim, spawn a tracerround on the client and then calculate the arc on the server this shouldn't take much CPU-time at all....

      ...
      Almost all visual animations (like the traceround) are already set by the client. If you go and change the traceround on a tank round to one from the LAV in the game, then go into a nonpure server and shoot that round, you will see what looks like an LAV round being fired, but on the server it is still a tank round and will act accordingly. The only thing that stops you from doing that, is Pure mode (content checking) on win based servers.

      If that is what you meant, it is already done.

      You don't want to leave to many things for the client to determine as it can be abused way too easily.

      Comment

      • unununium

        #408
        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

        Originally posted by IVfluids
        Almost all visual animations (like the traceround) are already set by the client. If you go and change the traceround on a tank round to one from the LAV in the game, then go into a nonpure server and shoot that round, you will see what looks like an LAV round being fired, but on the server it is still a tank round and will act accordingly. The only thing that stops you from doing that, is Pure mode (content checking) on win based servers.

        If that is what you meant, it is already done.

        You don't want to leave to many things for the client to determine as it can be abused way too easily.
        I just wish the client and server would sync up better in this latest version. I've had my tank shell explode right on the face of a soldier and he just kept on running like nothing happened.

        Comment

        • Bungalow_Bill

          #409
          Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

          I think we can safely say that variable, Wargimp (and associates) have been proven to be incorrect and misguided in regards to AA missile balance, but at least they put up an admirable struggle and prompted some noteworty debate. This thread can end now, but only after I've finshed getting in the last word, which is right..... now.

          Comment

          • Kattspya

            #410
            Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

            Originally posted by IVfluids
            Almost all visual animations (like the traceround) are already set by the client.
            I'm quite aware of that. I seem to have accidently typed the opposite of what I meant in the first part of my post. The second part makes more sense though

            Originally posted by IVfluids
            If that is what you meant, it is already done.
            Yes I assumed that much which was the point. Some people before me said faster tank rounds would lag the server which quite frankly makes no sense.

            Originally posted by IVfluids
            You don't want to leave to many things for the client to determine as it can be abused way too easily.
            Exactly. I wish more people knew this so they wouldn't think that server variables are possible to alter via cheats (unless the server is compromised).

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            • BravoTwoZeroUK

              #411
              Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

              I can't be bothered to read all the posts.But is this a thread about Chopper wh*res whiening they can't get easy kills anymore because we have AA that actually works?

              Comment

              • [UT]MajorHavoc

                #412
                Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                Originally posted by BravoTwoZeroUK
                I can't be bothered to read all the posts.But is this a thread about Chopper wh*res whiening they can't get easy kills anymore because we have AA that actually works?

                A gist of the thread :

                PlaneWhore : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                Chris_Redfield : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                Everyone else : STFU jet whores, everything's balanced, now pay attention to any planes trying to get on your a$$ and watch out for SAMs.

                There you go, now you're up to speed.

                Comment

                • BravoTwoZeroUK

                  #413
                  Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                  Originally posted by [UT]MajorHavoc
                  A gist of the thread :

                  PlaneWhore : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                  Chris_Redfield : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                  Everyone else : STFU jet whores, everything's balanced, now pay attention to any planes trying to get on your a$$ and watch out for SAMs.

                  There you go, now you're up to speed.
                  Lmao thanks dude.
                  I kind of guesssed that's what the thread was about.
                  Coming from the same people that told infantry who kept getting killed by air power to "adapt".

                  Comment

                  • WarGimp

                    #414
                    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                    Originally posted by PlaneWhore
                    I think we can safely say that variable, Wargimp (and associates) have been proven to be incorrect and misguided in regards to AA missile balance, but at least they put up an admirable struggle and prompted some noteworty debate. This thread can end now, but only after I've finshed getting in the last word, which is right..... now.
                    No such thing has been proven. I'm still finding air to air to be vastly improved over 1.12. I enjoy the "Whooooa crap!" factor of only geting a couple seconds to DO something or die.

                    However, I'm not closed minded enough to no consitter that it could be further improved upon. It would be nice if you could deek out a missile by doing complex maneuvers.

                    The only thing that's been proven is that while I (and others) don't have a big problem with the current system, I (and said others) have the mental dextarity to not prattle on about our own opinions and CAN look at things in a logical way.

                    Once again, just get over yourself.
                    You add nothing.

                    Comment

                    • Chris_Redfield
                      Member
                      • Oct 2006
                      • 5986

                      #415
                      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                      Originally posted by [UT]MajorHavoc
                      A gist of the thread :

                      PlaneWhore : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                      Chris_Redfield : *whine* *b!tch* "I can't dogfight anymore like pre-1.2" "Noobs are pwning me because AA is unbalanced" *whine*

                      Everyone else : STFU jet whores, everything's balanced, now pay attention to any planes trying to get on your a$$ and watch out for SAMs.

                      There you go, now you're up to speed.
                      Lets sink in to this players stats.

                      Favourite kit: Engineer
                      Favourite map: Strike at Karkand
                      Favourite weapon: Shotgun
                      Favourite vehicle: Tank

                      I dont think theres nothing more to add to the conversation, but one word "hypocrite". You want a brownie next to that ********, armor whore?

                      BravoTwoZero, dont play a ****ing smartass here, we both know you know jack**** about air in BF2 and the only reason youre so proud about being an infantry unit is because you can only use the air vehicles to crash into the end of the runway. Theres another one for you right there, ever heard of "sour grapes"?

                      Grow a brain, both of you, youre laughably pathetic.

                      Comment

                      • [UT]MajorHavoc

                        #416
                        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                        Originally posted by Chris_Redfield
                        Lets sink in to this players stats.

                        Favourite kit: Engineer
                        Favourite map: Strike at Karkand
                        Favourite weapon: Shotgun
                        Favourite vehicle: Tank

                        I dont think theres nothing more to add to the conversation, but one word "hypocrite". You want a brownie next to that ********, armor whore?

                        BravoTwoZero, dont play a ****ing smartass here, we both know you know jack**** about air in BF2 and the only reason youre so proud about being an infantry unit is because you can only use the air vehicles to crash into the end of the runway. Theres another one for you right there, ever heard of "sour grapes"?

                        Grow a brain, both of you, youre laughably pathetic.

                        all i can comprehend is "waaaaaaahhhhhhh *whine* *b!tch* waaahhhhh some more".

                        almost 2 weeks since the patch is out and your whiny a$$ is still here complaining. learn to adapt, you fvckin nub.

                        Comment

                        • Alcorr

                          #417
                          Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                          all i can comprehend is "waaaaaaahhhhhhh *whine* *b!tch* waaahhhhh some more".

                          almost 2 weeks since the patch is out and your whiny a$$ is still here complaining. learn to adapt, you fvckin nub.
                          LOL "learn to adapt you fvckin noob"....the most famous line from people who can't really argue with facts....just with insults....

                          AA that takes no more skill than left clicking in any direction and not even aiming....

                          Even if it was balanced....which it isn't....does that mean its right?

                          Should all of us "noobs" just learn to adapt to a no skill easy kill system that was put in place because all of YOU noobs could'nt adapt to the original system? I don't think so.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #418
                            Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                            Originally posted by [UT]MajorHavoc
                            all i can comprehend is "waaaaaaahhhhhhh *whine* *b!tch* waaahhhhh some more".

                            almost 2 weeks since the patch is out and your whiny a$$ is still here complaining. learn to adapt, you fvckin nub.
                            bla bla bla bla bla, some more random BS.

                            Almost 2 weeks since the AA topics started and the situation regarding ground attacks for pilots hasnt changed, which isnt the main point of this topic. First I suggest you to learn how to read and memorize. Go through some of those topics and actually read them.
                            Then, I advise you to leave Karkand and that tank and try to fly for a bit. Ignorance is a bliss I know, but before I havent brought in ANYTHING into this conversation (which is ATA btw), I advise you to stay to your tank whoring. Im sure tank vs spawnpoints expertize is needed elsewhere.

                            Comment

                            • Chris_Redfield
                              Member
                              • Oct 2006
                              • 5986

                              #419
                              Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                              Originally posted by Alcorr
                              LOL "learn to adapt you fvckin noob"....the most famous line from people who can't really argue with facts....just with insults....

                              AA that takes no more skill than left clicking in any direction and not even aiming....

                              Even if it was balanced....which it isn't....does that mean its right?

                              Should all of us "noobs" just learn to adapt to a no skill easy kill system that was put in place because all of YOU noobs could'nt adapt to the original system? I don't think so.
                              No, we should play in Karkand and let the tank whores spawnrape us. Because that is the "real" game.

                              If those two monkeys would scroll back a few pages, they would notice a conversation about ATA improvement, BTW Wargimp I still need that comment, whether or not I was on the right tracks.

                              Comment

                              • [UT]MajorHavoc

                                #420
                                Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                                Originally posted by Alcorr
                                LOL "learn to adapt you fvckin noob"....the most famous line from people who can't really argue with facts....just with insults....

                                AA that takes no more skill than left clicking in any direction and not even aiming....

                                Even if it was balanced....which it isn't....does that mean its right?

                                Should all of us "noobs" just learn to adapt to a no skill easy kill system that was put in place because all of YOU noobs could'nt adapt to the original system? I don't think so.

                                Thank goodness DICE doesn't have retards like you on their development team, or else, the AA would have to be guided in too like the AT rockets.

                                Comment

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