Assault nerfed.....why?

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  • RustyAnkles

    #106
    Re: Assault nerfed.....why?

    Let me Guess Doctor Doom....you played a Mage in WoW.

    Comment

    • Jlspence
      Member
      • Oct 2005
      • 502

      #107
      Re: Assault nerfed.....why?

      Originally posted by =HPSF=Doctor Doom
      Medics need to be FEARFULL of being on the front lines and, like other support classes should REQUIRE others to support them, just like assault should need medic and support for healing and ammo.

      The "defense" of medics should obviously come from a primary weapons but should be supplmented by Assault, Support and Spec-ops.

      Think SQUAD people, not Rambo!
      The reality is that 90% of the people playing this game don't give a rat's rear end about squad play or supporting their team mates...this, among other things, is what throws your logic for a loop. Most people that play this game are going to pick whatever class they believe is going to get them the most points/kills. Lots previously picked Assault because of the G/L exploit...they didn't care about what the squad needed. For more proof just look at the gameplay now. How many Snipers and Support people do you see now? Tons because DICE has put something in to be taken advantage of. How many people do you see running for mobile AA now that its effectiveness has been improved? Same thing.

      For those 10% that enjoy and play in real functioning Squads, it doesn't matter one iota whether or not someone chooses to play Assault or not. There are really THREE Assault kits in BF2 today...Support, AT and Assault. Each is just a slight variation of the other.

      Comment

      • =HPSF=Dr.Doom

        #108
        Re: Assault nerfed.....why?

        Originally posted by RustyAnkles
        Let me Guess Doctor Doom....you played a Mage in WoW.
        Thanks for the comment...I am glad you feel you know everything about me.

        Funny enough I am a Priest , which is a 100% support character....that is the role I play. I am a "medic" and all I do is heal people....which is the way it should be.

        I guess playing WoW has brought to my attention the concept of Class Roles, and how they are lacking in BF2.

        I love how this kind of thread turns into somewhat of an attack on the Topicstarter (me) and how I want some kind of uber weapon to I can pwn everyone.

        I am just suggesting that the class roles should be more defined and all I get is lrn2shoot.

        It is quite funny actually

        You people really need to get off your ****ing high horses.

        Everyones whining about the GL got it nerfed and now you can all run around with your heal packs and PKMs and pwn everyone. Good for you....very 1337.

        Some people liked playing assault, they wern't overpowered before and they are underpowered now, I am bringing this to the light and all I get is elitist criticism about how I am some kind of noob. BS

        Comment

        • Jlspence
          Member
          • Oct 2005
          • 502

          #109
          Re: Assault nerfed.....why?

          Originally posted by =HPSF=Doctor Doom
          Yes, the way the GL was setup WASN'T good for the game...so they took it out...fine.

          But they didn't do enough to supplement that nerf, if people only played assault for the noobtube then OBVIOUSLY that was the only reason to play assault (which is was).....

          a) I have used the G3

          b) it does own, when you have ammo in it......

          c) It isn't effective as an assault gun with 20 bullets

          nuff said
          A player's reaction to the 1.2 patch changes to the t00b I find are directly proportional to the class they play and the map they play. Looking at your stats Doc most of your time is Assault on Karkand and Mashtuur maps. You miss the old t00b...admit it! :laugh:

          On the G3, having 20 rounds versus 30 doesn't make a darned bit of difference. How many firefights are you going to use all 20 before reloading anyway? Not many. Don't tell me you're worried about being defenseless for those few reload seconds...after all, if a Medic can handle being without a gun in his hand to heal himself or others or revive someone else WITHOUT body armor surely an Assault can find a safe spot to reload or have his squad mates provide cover.

          Comment

          • The_Misfit

            #110
            Re: Assault nerfed.....why?

            hell, I'll admit to missing the 203/gp30 as well, but I can still be very effective with it, even after 1.2.

            I'm not so sure its that the assault class was overly nerfed as it was others have now been brought up to par with it. You'll be just as likely to see as many support players (the range on those guns pwn now), or snipers (one word - claymores) on an infantry map as you would Assault. The maps where assault used to reign as king are no longer. Not to mention the G36E, which really makes the medic class very formidible.

            I didn't see them making it easier for Medics to take out tanks, so why make it easier for other classes to compete with assault - especiallly since they derive their scores purely from capping & killing infantry :)

            Comment

            • imported_TEG177

              #111
              Re: Assault nerfed.....why?

              Actually the only nerf assaulters took was a GL nerf. The G3 accuracy was increased, they can sprint longer, and we are the main source of havok on infantry (vehicles not included.) The only other class that can really lay down the law with assaulters are good PKM supporters and maybe some veteran L9A1 users.

              Comment

              • Shask

                #112
                Re: Assault nerfed.....why?

                Take away medics AR, give them a pistol and higher sprint, and I will be happy.

                Comment

                • Hidus

                  #113
                  Re: Assault nerfed.....why?

                  Originally posted by HaVoc.uK
                  Take away medics AR, give them a pistol and higher sprint, and I will be happy.
                  You will be "happy" never getting a revive on a pub server again because nobody plays medics? Oh wait I can already tell what your response is going to be "I don't play pub I only play with my uber clantastic hyper balanced squad so I'm fine".

                  Medic class is fine, leave it alone.
                  Assault class is fine, leave it alone.

                  Comment

                  • =HPSF=Dr.Doom

                    #114
                    Re: Assault nerfed.....why?

                    Originally posted by jlspence
                    A player's reaction to the 1.2 patch changes to the t00b I find are directly proportional to the class they play and the map they play. Looking at your stats Doc most of your time is Assault on Karkand and Mashtuur maps. You miss the old t00b...admit it! :laugh: .


                    That isn't true, Karkand is my most played map (as is EVERYONE'S except pilots) and Mashtuur is 4th after Dragon and Shaqari. Don't misrepresent my stats if you are going to talk about them.

                    Also, you may notice my KDR is BETTER with a rifle then with the GL and MY KDR with medic is almost that of assault.

                    But with medic I get 3 times the number of points becuase of all the healing I can do.

                    This is wrong. a medic should not be able to kill as many people as assault, plain and simple. They should be a support class

                    Comment

                    • 193d DCAT1

                      #115
                      Re: Assault nerfed.....why?

                      Originally posted by TokenBrit
                      Even more than this you get flashbangs which are such a MASSIVE advantage over everyone that it isn't even funny.
                      It seems to me that the flashbangs are not as effective as they used to be, or maybe sometimes they just don't explode (much like AT rockets and GLs). I used a flashbang in a game the other day and one of my teamates said it landed right in front of him (my bad) and nothing happened. I have used flashbangs at other times and they seemed to have no effect - as in I threw it, ducked, and then charged and the opposition mowed me down, unaffected by the flashbang.

                      Comment

                      • Blackhearted

                        #116
                        Re: Assault nerfed.....why?

                        "Even more than this you get flashbangs which are such a MASSIVE advantage over everyone that it isn't even funny."

                        umm, flashbangs were nerfed too. SIGNIFICANTLY. much smaller area of effect now and the effect wears off in half the time. in most cases they are useless now - i used to use them on karkand on the first fenced in area and the hotel and square flag areas, but now i can chuck 1-2 in there and run in immediately and hardly anyone is blinded. they are suicide now - far better to just use a grenade.

                        the splash radius of the grenade launcher being reduced is unfortunate. it doesnt affect the noob-toobers (the original problem everyone was whining about) - the ones who switch to GL the instant they spawn, since when you are at close range the reduced radius makes much less of a difference.
                        it hurts me, though, since if i drop a grenade 3 feet beside a sniper on a hill, or on the top edge of a rooftop RIGHT BESIDE HIS HEAD he will not die now.

                        40mm frag grenades fired from the M203 have a 5 metre lethal radius and a much larger danger radius. they arm after 15-30 metres.

                        assault could use a bit of a buff, and medic needs to have something taken away.

                        (not listing the knife or pistol since those are a given)

                        AT:
                        -AT rocket
                        -CQC weapon
                        -armor

                        Engineer:
                        -AT mines
                        -CQC weapon
                        -wrench
                        -grenades

                        Medic:
                        -assault rifle effective at all ranges
                        -defibrillator
                        -medikits
                        -hand grenades

                        Sniper:
                        -long range weapon
                        -claymores
                        -grenades

                        Assault:
                        -assault rifle effective at all ranges
                        -grenade launcher
                        -smoke grenade (1), or if they shelled out $40 they get nerfed flashbangs
                        -armor

                        Support:
                        -high damage weapon extremely effective at all ranges
                        -grenades
                        -ammo packs
                        -armor

                        Spec Ops
                        -weapon effective at most ranges with reduced damage
                        -C4
                        -grenades



                        if you look at this list, many classes are the way they were intended. for example, sniper gives up its close quarters combat abilities (for arguments sake lets not mention the claymore spam at present) in order to outrange all other classes. you can argue that you can snipe snipers with the PKM, but that doesnt hold very true for huge open maps like, say, kubra dam. unless i was at a couple bars of health i have never lost in CQC to a sniper - they have no armor and only a pistol for self defense. unless they are lightning quick and you are very slow and they get off a lucky shot or spray-and-pray prone burst with the SVD they are pretty much a guaranteed kill if you happen upon them around a corner.

                        assault doesnt have a 'niche' anymore. there is absolutely no reason to play it - the OP was right. why play assault when you can play support, have the same armor and mobility, never run out of ammo, grenades are better than GL now, and the PKM is superior to anything in the assault arsenal. by dropping ammo packs when you have room to breathe you can rack up half again, or double as many points as you do from combat alone.

                        or you could play medic, and have reduced armor which you more than make up for with long distance sprint and the ability to self heal. in addition you can heal your teammates, revive an entire squad in seconds, and you lose no combat ability. at the end of the round youll have the same amount of kills youd have with assault, and also another 50-100 points from reviving teammates and dropping medpacks. every other class has to sacrifice something for its specialization - yet medic doesnt.

                        i think they could be balanced by removing grenades from them and reducing the clip size on the medic weapons to 20. perhaps toning the L85A1 back to a 4-shot kill, since if you look at the stats it is now on par with the assault weapons. medics would complain but the good ones would still be good and it wouldnt ruin the class or make it ineffective in combat - it would just reduce the amound of rambo medics.

                        Comment

                        • Blackhearted

                          #117
                          Re: Assault nerfed.....why?

                          as for the flashbangs - their radius used to be massive. if you chucked one in the square at karkand everyone inside would be blinded. now the ones at the edges get a very light effect, so by the time you switch back to your assault rifle and run in it has worn off and they can see you clearly. both the AOE and duration have been severely nerfed, it almost seems theyve been halved. you could argue that they are still effective in smaller spaces, but why use a flashbang in a smaller space when you could just lob a grenade in and kill them instead?

                          i didnt think flashbangs were overpowered before, and i had them used against me many times before 1.2 and before i had SF myself. now they are useless - wtf were the devs thinking? why throw a flashbang with practically the same radius as a grenade and 'hope' your enemy is blinded when you can just chuck in a grenade and kill them outright. again another reason to use support - you never run out of grenades. since 1.2 ive probably played about 100 games on karkand and had a flashbang used on me once. this is sad, since they really gave assault some flavor and the game a much more tactical feel.

                          i hardly ever see assault throwing smokes either. they need more of them, and perhaps a longer duration. think about it - with a few tweaks assault could be a great class. i paid $40 for SF but i wouldnt care at all if the devs gave *every* assault kit flashbangs in addition to smokes, and perhaps bumped up the sprint a little. none of these changes would be so groundbreaking as to make assault an 'uber' class, but they would round it out more and make it worth playing.

                          AT seems a little lacking too - they should get smokes :) think how they could strategically be used for cover when taking out tanks.

                          ah well, this is all a waste of time anyways. even though many great suggestions are raised in these threads, and members of the community that are attached to their favorite classes can have a productive discussion on balancing them without resorting to flames, in the end it makes no difference.

                          Comment

                          • Jlspence
                            Member
                            • Oct 2005
                            • 502

                            #118
                            Re: Assault nerfed.....why?

                            Alright Doc, forget the stats...my point was that I believe the maps you spend the most time on reflect the BF2 experience you see the most but nevermind.

                            Back to your basic premise...which was:

                            Originally posted by =HPSF=Doctor Doom
                            Right now Dice has made too many classes "equal" and has not created enough of a specialization in the classes. This is what 80% of people play the "jack of all trades classes" = medic and spec ops.

                            Assault SHOULD be the most desirable class to play for general killing....NOT support classes.

                            Right now NO ONE plays assault, and that is really a shame. When everyone has medic bags and C4 it makes the game less interesting in my opinion.
                            If one is a true fan of Squad Play, one would think DICE making classes "equal" would be a good thing. Also, how does the kit someone else is carrying affect the interest in the game for you? I'm not following that. You have a gun, regardless of the kit you're playing, your job is to shoot the enemy. Why does/should it matter from a "game interest" standpoint if you're shooting a Medic, Spec Ops or a fellow Assault player?

                            Comment

                            • =HPSF=Dr.Doom

                              #119
                              Re: Assault nerfed.....why?

                              Originally posted by jlspence
                              If one is a true fan of Squad Play, one would think DICE making classes "equal" would be a good thing. Also, how does the kit someone else is carrying affect the interest in the game for you? I'm not following that. You have a gun, regardless of the kit you're playing, your job is to shoot the enemy. Why does/should it matter from a "game interest" standpoint if you're shooting a Medic, Spec Ops or a fellow Assault player?
                              Like I said, having played a RPG for the last few months has REALLY given me an appreciation for having a specific "role" for a certian class of player.

                              Bottom line, people are going to use whatever class gives them the advantage regardless of what "role" they should be playing.

                              So if the developers REALLY want to create a true "war game" with different classes they need to give people and advantage to play their roles and a disadvantage to play against their role

                              In this game the incentive is points.

                              So, if people want to play the "killing" role at the spawn screen they should have LARGE incentive to select offensive assault classes (Assault, Support) and a dis-incentive to select support classes like medic.

                              But if people want the support role, medic should be the obvious choice.

                              Right now this incentive dosen't really exist. One kill just as many people as a medic as they can as assault, and heal to boot.

                              Being a medic should get you JUST as many points as an assault does, those points just shouldn't come from killing.

                              This goes for the other classes, everyone should have the ability to get "equal" points, just not doing "equal" tasks.

                              This isn't about creating an uber class. It is about actually creating classes.

                              You say "you are carrying a gun, your job is to shoot the enemy"

                              I disagree with this I guess, as it pretains to the medic class

                              Comment

                              • Shask

                                #120
                                Re: Assault nerfed.....why?

                                Originally posted by ChuChu
                                You will be "happy" never getting a revive on a pub server again because nobody plays medics? Oh wait I can already tell what your response is going to be "I don't play pub I only play with my uber clantastic hyper balanced squad so I'm fine".

                                Medic class is fine, leave it alone.
                                Assault class is fine, leave it alone.
                                Oh, believe me, people will play medic... And about getting revived on pubs? Lol good joke .

                                "I don't play pub I only play with my uber clantastic hyper balanced squad so I'm fine"
                                Nope, I have never played with a clan as of yet on bf2, kthsbye, smartass :laugh:

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