PKM overpowered in Vanilla?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • canadacow

    #16
    Re: PKM overpowered in Vanilla?

    I was playing Sharqi earlier, being the dumb sniper, go into the crane. I was pretty high up, maybe 3rd level when I look down at some guy sporting a PKM while kneeling and I was already in prone so I started to back up and before I was out of sight I was dead. He was pretty far away and I hate being sniper on sharqi as I usually get a bad k/d ratio because I will get one shot off before some guy with a machine gun mows me down from a ways away (if he spots me of course), maybe I'll just work on being stealthier/claymore spam.

    Comment

    • =PM=Unity

      #17
      Re: PKM overpowered in Vanilla?

      If you guys want to try something fun use the single player on expert and try to go toe to toe with the bots with PKM's. it's comical how accurate they are. Definately saw "MRBOT (PKM) =PM=Unity" more than anything else. Granted I'm not a crack shot with support yet but I can hold my own. try it out.

      Comment

      • Uber:Jagermeiter

        #18
        Re: PKM overpowered in Vanilla?

        No it isn't..don't have a problem with it

        Comment

        • DrunkenPirate
          Ascended
          • Mar 2005
          • 4210

          #19
          Re: PKM overpowered in Vanilla?

          Should be toned back just a little imo.

          Comment

          • Maxor127
            Member
            • Oct 2006
            • 314

            #20
            Re: PKM overpowered in Vanilla?

            It's too accurate. Machine guns don't shoot a perfect stream of bullets, yet that's pretty much what the PKM does now. It needs more spray so it can be a body-shot weapon, not a headshot sniping weapon. It's worse than the sniping shotguns in CS:S.

            Comment

            • Cornbread Mafia

              #21
              Re: PKM overpowered in Vanilla?

              Originally posted by DrunkenPirate
              Should be toned back just a little imo.
              No way. People just have to learn to respect it.. The LMG's still require a player to go prone to shoot with accuracy; while all the other weapons can be fired from any position and be accurate. I have had a sniper crouch and headshot me before i got all the way prone to shoot my PKM..

              I believe wants people learn that running in the open is a death sentence; the PKM and other LMG's will turn out to be just fine.

              What the LMG's will be able to do, once people learn the respect is, they will be able to supply cover fire for troops running across open areas. And since most other weapons are also very accurate, we will need to have solid cover fire in the near future when squads learn to work together..

              Comment

              • DrunkenPirate
                Ascended
                • Mar 2005
                • 4210

                #22
                Re: PKM overpowered in Vanilla?

                Originally posted by Cornbread Mafia
                No way. People just have to learn to respect it.. The LMG's still require a player to go prone to shoot with accuracy; while all the other weapons can be fired from any position and be accurate. I have had a sniper crouch and headshot me before i got all the way prone to shoot my PKM..

                I believe wants people learn that running in the open is a death sentence; the PKM and other LMG's will turn out to be just fine.

                What the LMG's will be able to do, once people learn the respect is, they will be able to supply cover fire for troops running across open areas. And since most other weapons are also very accurate, we will need to have solid cover fire in the near future when squads learn to work together..
                When you play on a 64 player Mashtuur map and 16 of your 32 man team are using PKM's doesn't that tell you something?

                Comment

                • Div

                  #23
                  Re: PKM overpowered in Vanilla?

                  Well, I've encontered similiar scenarios as described above. If you have a look at the new weaponschart, it is obvious, why the PKM is overpowered now. It has a min.deviation of 0.1 while assault rifles normally have 0.4. This means that the first bullet of the PKM hits with the accuracy of a sniper rifle. Go figure..

                  Comment

                  • Cornbread Mafia

                    #24
                    Re: PKM overpowered in Vanilla?

                    Originally posted by DrunkenPirate
                    When you play on a 64 player Mashtuur map and 16 of your 32 man team are using PKM's doesn't that tell you something?
                    Tells me you're playing on some crap servers.. Actually, it says that people haven't learned to stop running out in the open..

                    Comment

                    • Cornbread Mafia

                      #25
                      Re: PKM overpowered in Vanilla?

                      Originally posted by Div
                      Well, I've encontered similiar scenarios as described above. If you have a look at the new weaponschart, it is obvious, why the PKM is overpowered now. It has a min.deviation of 0.1 while assault rifles normally have 0.4. This means that the first bullet of the PKM hits with the accuracy of a sniper rifle. Go figure..

                      The 0.1 deviation is only in the prone position... The LMG's require the player to be prone; the LMG's use Bipods and have long barrels, so damn right they are gonna have a high accuracy with their first round...


                      I would like to add that, people playing the other kits shouldn't go prone to fire, except for the sniper. If you are using the Assault rifles, Sub-Machine guns or shotguns, you should be crouching at the very least. This way you get a faster shot, as it takes the Support player longer to go prone and get the LMG in a fire position.. Non-Support players that are going prone are killing themselves....

                      Comment

                      • Lugal317

                        #26
                        Re: PKM overpowered in Vanilla?

                        I'm wasted. The PKM owns too good now.

                        Comment

                        • imported_Apostle
                          Member
                          • May 2005
                          • 1182

                          #27
                          Re: PKM overpowered in Vanilla?

                          Yes it probably is a little overpowered, please DICE, don't nerf it like the helicopters because we say this! Just needs a little tweak.

                          I played Sharqi the other night and thought I'd give the PKM a go after all I'd heard, wow, it "pwnd". I don't play support much anymore, but I got my veteran support badge straight away. Laying prone behind the metal fence next to the construction site, ambushing the enemies runny through the gap, then switching sides for when they come back for their revenge!

                          I am sure people wil adapt to it. Just gotta take them out before they go prone.

                          Comment

                          • Rogue845

                            #28
                            Re: PKM overpowered in Vanilla?

                            I agree with almost everything said here. It seems overpowered, but don't forget it is a 7.62mm LMG, the largest calibre that is carried by a soldier in this game (bar the M95). When it hits you, it hits you HARD.

                            I'm glad the support weapons are more accurate now, you can properly lay down cover fire now.

                            That said, it is still frustrating when you get sniped from afar by a PKM.

                            Like everything else about 1.2 that everyone is whineing about, just gotta adapt and overcome.

                            Comment

                            • Maxor127
                              Member
                              • Oct 2006
                              • 314

                              #29
                              Re: PKM overpowered in Vanilla?

                              I don't mind it being powerful... the accuracy just seems off. Support fire is supposed to be exactly that: support. Not sniping people with it. You're supposed to suppress the enemy and keep them from popping out. I've always considered support a spray weapon. You fire 100 rounds and you're bound to hit something. But, the whole PKM issue really doesn't matter to me. You could say the same about the Vodnik and other turrets. Those guns own all.

                              I think the whole claymore issue is worse. There should be a way to disarm them. I think engineers should be able to disarm anything.

                              Or even grenade spamming. I've seen a group of support guys do nothing but chuck grenades non-stop across the map. I never liked the whole automatic distance thing for nades. I prefer the hold the mouse button down to increase throw technique. That would get rid of non-stop grenades, forcing people to take the time to throw it the proper distance. America's Army has the best grenade technique.

                              Comment

                              • Talus
                                Member
                                • Oct 2006
                                • 6854

                                #30
                                Re: PKM overpowered in Vanilla?

                                I'll agree that it needs to be in between v1.12 and v1.2 accuracy-wise.

                                Comment

                                Working...