Wake Island wasted.

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  • Angelsoul

    #16
    Re: Wake Island wasted.

    Yes more hard to get on wake as USMC. Actually would be nice if US had APC's. Two APC's assaulting and with Cobra's covering them and the planes dogfighting and........

    Or just be nice if you could dive and not only swin on surface over to Wake

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    • Lazy8s

      #17
      Re: Wake Island wasted.

      We did it just fine. you have 2 options. Either fly the BH in out of LOS of the AA (very easy to do), take boats in outside of clipping range of the island (again, easy to do), or fly all your air support in at the same time on the same side. The AA can't take everyone down at the same time.

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      • subzero nautica

        #18
        Re: Wake Island wasted.

        I was hit by an AA vehicle while hovering on the aircraft, preparing for takeoff.

        It was just as bad as chopper takeoff on Ghost. AA Vehicles and AA Platforms are just too abundant and there isnt enough airspace for planes to manuever around.

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        • Capt_Havok

          #19
          Re: Wake Island wasted.

          > Get in the BH and go really really high up and roll over the airfield and HALO your squad in, works almost every time.

          I was in a squad that did just that. The pilot (our squadleader) stayed high and outta sight, the rest of us halo'd in until we got our spawnpoint.

          What I like about WI now, is that you really have to use, you know, TEAM tactics to get stuff done. Maybe have the Cobra fly escort on the BH in an attempt to get it ashore. Maybe have the jetjocks intercept and delay the J-10's. Run a couple boats ahead of the BH to see if you can sucker the majority of airpower to be lured in for the easy kill while the Cobra cleans house.

          Sure, you can still do your Rambo thing and try uselessly to get ashore on a boat, but that map in particular makes you have to work as a team.

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          • ACE_FIN1972

            #20
            Re: Wake Island wasted.

            Good advises folks, but if Chineese forces even tries to defend the island as whole, (not that I have noticed such behaviour) I would like to hear a strategy how to take some flag. As one fellow mentioned, a good attack chopper pilot can prevent any transport attempts on inner parts of the island. I know as u said that flanking is the key, but it only works if defender is populating massively on cape areas. There are at least 4 Iglas on the island, if they are manned, planes will fly from lock to lock, eventually u run out of luck and die burning ;-) Hellfire can take slow BH anyday wanted if gunner is up to his task. Is a tricky thing, I played 3 hours last night wake only. Our team was not too bad and defender was actually pretty good. No way to win by strategy, only if defender acts poorly u have a chance. I good commander points out every attempt to flank so that's it wasted I say.

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            • tehpwnerofnoobs

              #21
              Re: Wake Island wasted.

              The trans helos need to be faster. It would make them more usuable as that...transport...Double the speed and flanking maneuvers would be more practical. I spent 10 minutes in a blackhawk going around the north of the island only to get splattered by a J-10 before we got close to land. More speed would also make it more possible to fly low and fast and reach the close beaches before taking too much fire.

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              • imported_orcus2

                #22
                Re: Wake Island wasted.

                my favorite is to spawn on arty isle as anti tank. from there you can destroy all the fav's and tanks they allways bring to the tips of the main island. Sometimes I'll be squad leader and either swim or boat (from arty isle) to the closest point on land then hide and tell the squad to spawn on me and hit the closest flag. Also, dont forget usmc has 3 AA batterys of there own. If manned, j-10s or ATK choppers have a hard time getting even close to the carrier. mostly, post 1.2, teamwork is the key.

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                • imported_AT4Nube

                  #23
                  Re: Wake Island wasted.

                  Okay, nice points u guys got there!

                  What i always do is play as a Chinese .

                  But if not, i just get a boat, go to the island by the left side and go left of the island, at the bunker you jump out and make your own squad, just walk all the way to the flag. When you do that people will join your squad to get you some support and the tanks, FAV's and others wont spot you because they cant see you. easy flag capture because u can almost anywhere due the range you're able to take it. when its neutralized most people will think like "Hey, our flag is being capped" but they just keep on camping :laugh:

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                  • Roo00

                    #24
                    Re: Wake Island wasted.

                    As TCP1 says above - always take a full BH up >200m and parachute down to which ever flag you want, the airfield being the best. I have in all my time playing BF2 only played on a few occasions USMC (on wake) with squads who used VOIP and teamwork, but we won every game! Pity the 1.2 patch does not make you use both!!!!!!
                    Maybe a suggestion for the next patch - you must join sqads, use VOIP and use teamwork. Now that would be a patch!

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                    • Alcorr

                      #25
                      Re: Wake Island wasted.

                      How many random bf2 players have enough of an IQ to jump out when in a blackhawk...even when the pilot hits the bail out button?

                      Comment

                      • mjt2289

                        #26
                        Re: Wake Island wasted.

                        I sometimes don't know why people complain about the smallest of issues. This isn't even a bug...if you're going to complain make it about something that is actually a problem.

                        So what...the air power is a little weaker...this only should motivate players to play differently. Different is good. It involves strategy instead of the same move over and over again. Its kind of like playing a game of chess with a player who always uses the same moves to start off. Why not switch it up a little bit.

                        For goodness sake!!! Have fun with the game!!!

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                        • BirdShot

                          #27
                          Re: Wake Island wasted.

                          Originally posted by Alcorr
                          How many random bf2 players have enough of an IQ to jump out when in a blackhawk...even when the pilot hits the bail out button?

                          Hopefully if they're smart enough to join a squad, they're smart enough to jump out on orders.

                          BS

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                          • BigBadBob

                            #28
                            Re: Wake Island wasted.

                            It can be bad. If the Chinese team is a decent team, US is screwed. As they were before. Planes spawn way too slowly for US as it is. They need to spawn as quick as the China air does. And have a 2nd Cobra spawn like that as well. More chances to beat back the defenses and get the ground troops on land.

                            We run a successful Wake only server, and while I love playing it, if the US is a bad team, then there is little hope for them to do much of anything. As a good pilot can still rape and usually do his work before the Essex has a chance to see them. It can be bad, but usually it's not.

                            While I sort of agree with the AA/Jet situation, why screw over the helos? Along with being extreamly weak, the range of the missle is nothing to fear now. If you can't see it, chances are they can't get a missle to you. Kind of negates any stealth attack with them.

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                            • F-1

                              #29
                              Re: Wake Island wasted.

                              -The USS Essex mustbe manned all the time in all of the maps. This will reduce the chance of attacking the main spawn and will give some cover to the Black Hawk. If the Essex is manned then there is no fear from choppers until you make a land fall.

                              -at the same time the F35 must keep the J10 busy.

                              -also the Black Hawk must fly really low to avoid as many AA as possible.

                              -Another thing: it is now time to use the boats beside the artillay.
                              -A sniper beside the artillary can be very helpfull. You can also get a sniper in a boat in the middle of the ocean to watch some of the AA sites. I am sure the AA is getting popular now so the sniper that will watch them will get a lot of kills.
                              -a squad leader needs to make sure he is safe until few people join him. I am sure if someone makes a landfall and invites few guys to his squad then many will join.

                              I am sure there are a lot of things that you can do.
                              Remeber that the US in wake are an "attacking" force. so they start with more tickets.

                              Also do not risk going all the way back to the chinese main spawn (The air field). just make a land fall in the nearest possible place.

                              Comment

                              • warfryx

                                #30
                                Re: Wake Island wasted.

                                well i kinda think if u have a chance you can go for the airfield early in game (if ur USMC) ive done it pretty succesfully...

                                what is actually essential is for USMC to have a good commander who will let his team know which flag is the least defended thus easiest to capture...

                                after that most of the chinese will all rush that newly capped spawn leaving the opposite side virtually defenseless... very few people if any at all are willing to sacrifice points in order to patiently defend flags on wake that are far from action

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