EA Games - Community Update - 2/16/06

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  • Alcorr

    #46
    Re: EA Games - Community Update - 2/16/06

    Aye, that's the one I was refering too. Definatly shows that more people are happy with things than not.
    And chances are more people have no idea of game balance than not....

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    • WarGimp

      #47
      Re: EA Games - Community Update - 2/16/06

      Originally posted by Alcorr
      And chances are more people have no idea of game balance than not....
      And WTF do you know about it?

      Really, I'm getting sick of this whiny arse crap being spewed all over the place. My own damned fault for continuing to read these forums, I guess.

      BALANCE means that there is an effective counter to every aspect of the game. It doesn't mean that one element owns everything else. If you are getting huge scores consitantly being generated by the same things, the system is BROKEN.

      Further, real pilots are doing JUST FRIGGEN FINE!
      If you are whinging, you suck. Period.

      *I* can still fly. I am NOT a skilled pilot.
      WTF is wrong with you then?

      Comment

      • <EsP>Fury

        #48
        Re: EA Games - Community Update - 2/16/06

        Originally posted by MachineGunDave
        This thread sure turned into a flamefest on DICE/EA pretty quick. No game is perfect and the sooner everyone realizes that they won't get perfection (especially from a piece of software) the sooner they can try to enjoy themselves. Please, show me a perfect game then ask yourself why you still play BF2.

        If you guys are upset it would be much more constructive to make specific comments on what is wrong or broke in the game in a civil manner. Proclaiming that the majority of people are having problems with the game, or that the patch was totally F'd up and so-and-so can't make a game worth a damn, isn't going to get you anywhere with the developers who worked hard to make the game and the subsequent patches.

        Then again, if you guys truely enjoy gathering into threads of rabid "foaming at the mouth" video game players, firing off angry rhetoric towards a monolith that could give two sh*ts about how you feel things need to be perfectly suited just to your gaming style, have at it. I guess that is part of the reason for having a forum. You do a wonderful job of coming off looking foolish and rather immature. To each their own.
        Ok constructive here goes.

        1. RED/Blue Bug still here now worse by the way pre 1.2 I only saw it a few times before last night played 8 matches saw it in three of them.

        2. Night maps in SF Night Fight & Levithan Hummer w Tow will crash server when fired.

        3. AT rockets pass through objects more than before mostly Jeeps.

        4. Sound and animation bugs i.e. you cant hear a APC next to you firing or if you are inside the APC and he is firing the main no sound.

        As for th game play issuses others are complaining about they are a matter of taste. I can adapt and change my tactics & style of play anytime so those do not affect me.
        But I played on 6 diffrent servers last night total of 8 matches and we still have some problems that need to be fixed.

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        • BarkingSquirrel

          #49
          Re: EA Games - Community Update - 2/16/06

          Well Wargimp, you do have to admit, its fun as hell listening to all the sucky pilots who can't adapt scream their little heads off in frustration.

          Comment

          • BigBadBob

            #50
            Re: EA Games - Community Update - 2/16/06

            Originally posted by Bird Killer
            That was a fast response, it seems hotfix for 1.2 is already in the drawing boards.
            might have been before the patch was released. Who knows.

            Comment

            • Magical Poop

              #51
              Re: EA Games - Community Update - 2/16/06

              i don't mind the AA being buffed or anything but it's EA's incompetence that makes me angry.


              red/blue bug not fixed...LIKE after 6+ months!

              basically stole 2 maps from the SF players...(prolly planned this all along). the next thing u know, we'll be paying for patches!

              numerous other glitches/bugs still not fixed...

              people at EA/DICE, i really wonder how u ppl can go sleep at night...

              Comment

              • BirdKiller
                Member
                • Feb 2005
                • 785

                #52
                Re: EA Games - Community Update - 2/16/06

                You have got to love the whiners and opponents of the patch formulate excuses....

                Comment

                • PHPT

                  #53
                  Re: EA Games - Community Update - 2/16/06

                  So when are claymores getting nerfed?

                  Comment

                  • Paas

                    #54
                    Re: EA Games - Community Update - 2/16/06

                    Originally posted by Bird Killer
                    You have got to love the whiners and opponents of the patch formulate excuses....
                    I actually hate them; like I hate stubbed toes. Heck, not one of them has brought a solution to the table.

                    They all complain, and come to this conclusion, " EA/DICE sucks!". Granted, I agree, but at least try and offer some kinda' "idea". Anything that the developers can potentially build off of.

                    ..or, at least someone else can word it better than, " Pwn noob uber 111!!!ness!"

                    {WP}Paas

                    Comment

                    • Paas

                      #55
                      Re: EA Games - Community Update - 2/16/06

                      Originally posted by PHPT
                      So when are claymores getting nerfed?
                      ...how do you nerf a directional grenade?

                      Does a ghost pop out of it and say, " Whoa! Whoa! Watcha' there buddy. This thing here is a boom pack, might wanna' go tha' otha' way der'.."?

                      {WP}Paas

                      Comment

                      • Metalbolt

                        #56
                        Re: EA Games - Community Update - 2/16/06

                        Originally posted by Wargimp
                        It's normal for angery people to be more vocal than the pleased ones. The ticked off pilots that don't want to adapt are all shouting at the top of their lungs, while a huge number of other players are happily playing. Hell, there's a community poll kickin around here that defiantly shows more people pleased with things than not.
                        Everyone seems to also be forgetting about the people who don't bother with message boards or clans, they just play the game.

                        Originally posted by Magical Poop
                        i don't mind the AA being buffed or anything but it's EA's incompetence that makes me angry.
                        red/blue bug not fixed...LIKE after 6+ months!
                        I hear yah, I could care less about any gameplay tweaks until that blue/red bug is fixed. That bug still makes me nervous every time I kill someone.


                        If only Trip Hawkins was still in charge of EA, all would be right in the world.

                        Comment

                        • PHPT

                          #57
                          Re: EA Games - Community Update - 2/16/06

                          Originally posted by {WP}Paas
                          ...how do you nerf a directional grenade?
                          You make grenades blow them up again so Warlord and Karkand become actually playable?

                          Comment

                          • Paas

                            #58
                            Re: EA Games - Community Update - 2/16/06

                            Originally posted by PHPT
                            You make grenades blow them up again so Warlord and Karkand become actually playable?
                            Wasn't reallt the direction I was expecting you to go with that...

                            Truth be told though, I think Claymores are fine, if you could blow them up there is nothing keeping you away from getting to a sniper.

                            That's truely all a sniper has going for them. A rifle, and claymores. Their camo is pointless. They can be spotted by UAV and Scans, and they run the risk of being bombed into oblivion.

                            Let em' keep their uber/dominate claymores. Heck, you can disable them, just bring an Engineer along. It's all apart of the teamwork complex. Bring worth to two of the most worthless classes pre patch.

                            {WP}Paas

                            Comment

                            • PHPT

                              #59
                              Re: EA Games - Community Update - 2/16/06

                              Originally posted by {WP}Paas
                              Let em' keep their uber/dominate claymores. Heck, you can disable them, just bring an Engineer along. It's all apart of the teamwork complex. Bring worth to two of the most worthless classes pre patch.
                              No other kit requires another specific kit to counter. Anything like that is clearly broken. And claymores were fine before, they were there to keep knifers off the sniper's ass, not be dumped in the middle of high-traffic areas right out in the open until someone steps on it. Throw it in an alleyway and you CAN'T disarm it, even with an engineer, because there's no way around it, and that's what they're being used for now: Plugging alleyways and hallways.

                              They needed nothing more than the accuracy buff, which was easily enough seeing that I barely miss any more with the M95 while CROUCHED.

                              Claymores were for exactly one thing, to secure a position so the sniper didn't get stabbed. They were great at that. Anything else was just creative. Getting a sniper off a rooftop BEFORE the claymore invincibility required either shooting them off, or being lucky enough to throw a grenade up the ladder and hit the claymore. Some places like the cement factory in Karkand, you can't even do that. Grenade-chucking doesn't even work on the Karkand square, it falls short, and there are plenty of buildings taller than that. Not only that, but the noise alone made most snipers bail out.

                              EDIT -- As far as kit countering, engineers are the only exception (with AT mines), but I hardly see that as a problem given that engineers are so well-suited to driving vehicles around.

                              Comment

                              • Metasynaptic

                                #60
                                Re: EA Games - Community Update - 2/16/06

                                My clan has already found a resolution for claymores.


                                It's called a medic.

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