Prospone Euro Force, get a hotfix for 1.2 first

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  • vbl

    #16
    Re: Prospone Euro Force, get a hotfix for 1.2 first

    I expect a 1.21, if only to fix the flare exploit, red tag issues, and a few other fallout items.

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    • [GU]LIZARD{GEN}

      #17
      Re: Prospone Euro Force, get a hotfix for 1.2 first

      They should give choppers back their hit points (we have enough stuff shooting at us we need them), they should also tune down the AA to about 50-60% its bull ****.. Yeah dodge something I hear a tone and then I am at 3 bars of health.. It don't even have to have time to lock... How can you dodge something in a seconds notice you can't you've already been hit. After your down to your nice 3 bars of health then you try to make a hastey exit, only to either be hit by a tank or a PKM, or anything just enough to put you where your life just drains. If you do make it back and repair then you go back and this time someone else is in another AA gun, and you go to it kill him and then someone else locks onto you this time your hit you run back.. Choppers suck

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      • Alcorr

        #18
        Re: Prospone Euro Force, get a hotfix for 1.2 first

        I agree that AA sites are not very threatening even in 1.2
        Umm...jets maybe...choppers...might as well be flying metal deathtraps in 1.2 vs. ground AA.

        bull fvckin $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.

        and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.
        In real life AA missiles don't hit 100% of the time against a skilled pilot. This is not real life, but 50-60% is not bad at all against jets, if you fire two shots you hit it once....two guys in stingers = 4 shots which means two hits which means a jet goes down....and in 1.2 theres ZERO shortage of AA whores racking up points killing the flyboys...

        Anyways my thing is still with the choppers. Choppers were moderatly easy to take out in 1.12 if you had some skill even if the pilot was skilled as well, use a vodnik...or apc....or tank....

        Now being a chopper pilot is suicide....you take off and in 6 seconds you explode. You CANT say thats balanced...you just cant.....

        Like I said...the main problem is lack of physical human intervention in how the AA works....with all the heatseeking missiles, you left click and the rest is up to the game....thats not game balance...thats lunacy.

        The essex AA GUN is balanced against jets...thats how mobile AA should be....for stingers....50-60% hit chances are perfectly balanced.

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        • PBAsydney

          #19
          Re: Prospone Euro Force, get a hotfix for 1.2 first

          AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.

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          • {wxc}panda

            #20
            Re: Prospone Euro Force, get a hotfix for 1.2 first

            If u hear a quick steady locking sound and immediatly u got hit, it's likely from friendlies. Check chat msg to see yourself saying "hey Cease firing!"

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            • $kelet0r

              #21
              Re: Prospone Euro Force, get a hotfix for 1.2 first

              Originally posted by {wxc}panda
              whine/rant/bitch
              seriously dude the changes are great - its everything that people wanted and DICE delivered
              AA is now powerful
              Helicopters cannot rape anymore - they are still just as lethal
              GL has a minimum arm distance, smaller blast radius, cant be fired while jumping and can BOUNCE - and you still complain

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              • {wxc}panda

                #22
                Re: Prospone Euro Force, get a hotfix for 1.2 first

                Originally posted by PBAsydney
                AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.
                how many points u got in a plane doesnt prove everything. Is there a pilot on the other side after u? prolly not, because it takes almost no skill to shoot down a jet with another jet in 1.2, heck I even shot down J10s with bomber jets, which is impossible in previous game if the other pilot isn't a straight-flying dumbass.

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                • [UT]MajorHavoc

                  #23
                  Re: Prospone Euro Force, get a hotfix for 1.2 first

                  Originally posted by PBAsydney
                  AA is fine as it is, I'm saying this as a pilot whore myself, just today on 1.2, I made around 100 kills in a plane, and had 7 deaths total. 100:7, not bad at all i'd say.

                  it's not the good pilots like yourself that are complaining, it's those nubs who have gotten so used to racking up huge scores by sitting in a jet and just doing bomb runs that are doing all the b!tching. like i said before, jets can still evade the ground AA, but they can no longer ignore it like 1.12.

                  Comment

                  • PBAsydney

                    #24
                    Re: Prospone Euro Force, get a hotfix for 1.2 first

                    Originally posted by {wxc}panda
                    how many points u got in a plane doesnt prove everything. Is there a pilot on the other side after u? prolly not, because it takes almost no skill to shoot down a jet with another jet in 1.2, heck I even shot down J10s with bomber jets, which is impossible in previous game if the other pilot isn't a straight-flying dumbass.
                    Erm, yes it does, if you are skilled you can evade the missiles, simply roll 90 and then pitch wont work, you have to do barrel roll, followed by split-s and all kinds of manouvres I can't pronounce, the missiles are fast and lethal, now BUT PLANES OUTMANOUVRE THEM!

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                    • {wxc}panda

                      #25
                      Re: Prospone Euro Force, get a hotfix for 1.2 first

                      Originally posted by $kelet0r
                      seriously dude the changes are great - its everything that people wanted and DICE delivered
                      AA is now powerful
                      Helicopters cannot rape anymore - they are still just as lethal
                      GL has a minimum arm distance, smaller blast radius, cant be fired while jumping and can BOUNCE - and you still complain

                      1. AA is a little over powered, especially from jets.
                      2. Helo can't rape even in pre 1.2 if the ppl are not keep spawning at the same flag and running around like dumbasses. Think about just how many ways u can take down a chopper, and stop whining about "chopper raping"
                      ppl that r good at flying choppers spend a great number of time on practicing it. and by just whining because u simply cant use it effectively makes me sick.
                      surprisingly DICE bought all of those cheap whinings.
                      3. GL still explods when u shoot it at ur foot, try it before u draw a conclusion. and because it has smaller blast radius, it's even unliky to get urself killed if u "noobtube" it. When GL nades bounce on walls it makes a weird angle bouncing to either kill urself or kill someone u dont want it to kill, so giving the current engine physics unchanged, the easier solution would be just disable exploding on 2nd impact.

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                      • Alcorr

                        #26
                        Re: Prospone Euro Force, get a hotfix for 1.2 first

                        seriously dude the changes are great - its everything that people wanted and DICE delivered
                        AA is now powerful
                        Helicopters cannot rape anymore - they are still just as lethal
                        Umm no, its half of what was neccesary, and half of what the whiners wanted.

                        Helo can't rape even in pre 1.2 if the ppl are not keep spawning at the same flag and running around like dumbasses. Think about just how many ways u can take down a chopper, and stop whining about "chopper raping"
                        ppl that r good at flying choppers spend a great number of time on practicing it. and by just whining because u simply cant use it effectively makes me sick.
                        So whose side r u on here? Im not sure.

                        Anyways, 1.12 it was easy to take down moderately skilled CHOPPER pilots with (for the billionth time) vodniks, Apcs, other choppers, jets....

                        And now 1.2 choppers are suicidal flying cans....Im an expert chopper pilot and I can't do anything to combat the 100% effective insta kill AA...

                        Comment

                        • {wxc}panda

                          #27
                          Re: Prospone Euro Force, get a hotfix for 1.2 first

                          Originally posted by PBAsydney
                          Erm, yes it does, if you are skilled you can evade the missiles, simply roll 90 and then pitch wont work, you have to do barrel roll, followed by split-s and all kinds of manouvres I can't pronounce, the missiles are fast and lethal, now BUT PLANES OUTMANOUVRE THEM!
                          Please, barrel roll is less effective than making a horrizontal turn AFTER u got locked on. barrel roll mixed with some other movements is great for getting jets of ur tail but not when the missiles are already out to get you. And a missile is faster than any jets in bf2, no u cant out run it.

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                          • Hu.Z_of_PLA

                            #28
                            Re: Prospone Euro Force, get a hotfix for 1.2 first

                            finally, ground vs. air and air vs. air are now balanced.

                            No, this is not WWII anymore, we don't want ace pilots going around and around trying to shoot each other down with cannons.

                            Comment

                            • Metal_Storm

                              #29
                              Re: Prospone Euro Force, get a hotfix for 1.2 first

                              Firstly learn how to spell postpone.

                              Secondly, if there ever was a award from crap thread, this would be in the running.

                              Just face it, what is done is done, learn to live with it. I personally love the patch, it touches me in ways my fiance never will

                              Comment

                              • {wxc}panda

                                #30
                                Re: Prospone Euro Force, get a hotfix for 1.2 first

                                Originally posted by Alcorr
                                So whose side r u on here? Im not sure.
                                im not taking sides, I just want it to be reasonable.
                                I can accept the missle changes in 1.2 because
                                1. 14 missile doesn't seem to be necessary. 8 is enough for skilled pilots
                                2. shortened TV missile will remove some unbalance for maps like shaqi where US chopper can easily use the starting height advantage to stop MEC chopper from taking off. therefore they can keep the shortened TV missile.

                                as for ur opinion that there are already millions of ways to take down choppers in pre 1.2, I totally agree with that, therefore, I suggest to set the health for chopper back to the amount it used to have.

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