Prospone Euro Force, get a hotfix for 1.2 first

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  • {wxc}panda

    #31
    Re: Prospone Euro Force, get a hotfix for 1.2 first

    Originally posted by [TOILET]Metal_Storm
    Firstly learn how to spell postpone.

    Secondly, if there ever was a award from crap thread, this would be in the running.

    Just face it, what is done is done, learn to live with it. I personally love the patch, it touches me in ways my fiance never will
    firstly flaming on one's spelling is always LAME. it's like u have nothing to debate with and just saying "booooo" to ur oponent.

    secondly, of tjere ever was a meaningless flaming, this would be in the top 10s.

    if what done is done, why do they have to patch a game? why do they have to listen to the community? what's the point of people posting here?

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    • {wxc}panda

      #32
      Re: Prospone Euro Force, get a hotfix for 1.2 first

      Originally posted by Hu.Z_of_PLA
      finally, ground vs. air and air vs. air are now balanced.

      No, this is not WWII anymore, we don't want ace pilots going around and around trying to shoot each other down with cannons.
      actually there isn't any notable EVEN air fights after WWII, no1 knows for sure how exactly it goes.I dont think in morden air fights pilots can just close their eyes and let the auto-guided missile to do all the work.
      furthermore it's a game, it's not reality, no matter how advanced the tech is in real life, a game should still require a good amount of skill to actually win the fight.

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      • Alcorr

        #33
        Re: Prospone Euro Force, get a hotfix for 1.2 first

        finally, ground vs. air and air vs. air are now balanced.
        If you call balanced being no skill easy kill 100% effective auto locking AA missiles.

        as for ur opinion that there are already millions of ways to take down choppers in pre 1.2, I totally agree with that, therefore, I suggest to set the health for chopper back to the amount it used to have.
        So you want AA to hit 50-60% of time still? Thats what I said, I think its balanced.

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        • Metal_Storm

          #34
          Re: Prospone Euro Force, get a hotfix for 1.2 first

          Its simple, air was too overpowering, now its not. Easy. :)

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          • PanzerGhost
            Member
            • Sep 2005
            • 102

            #35
            Re: Prospone Euro Force, get a hotfix for 1.2 first

            Has anyone else had problems with sounds? especially in Special Forces. like the other night I died 15 times from vehicles that had no sound, that I couldn’t hear. Like last night I was looking north of a flag I was against and then looked south for a few seconds, and went to look north again, only to find a truck with 3 guys and I died. I didn't hear a single thing, and my volume was up pretty high. and when I'm the passenger in the car and stuff the sound for the vehicle is so low I barely even hear it.

            The patch has really screwed up what I rely on so much, the sound of my enemies.

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            • Alcorr

              #36
              Re: Prospone Euro Force, get a hotfix for 1.2 first

              Yes I noticed sound problems like yours.

              Its simple, air was too overpowering, now its not. Easy
              Jets were too overpowered, now choppers are useless, jets are getting killed all day long, and AA is overpowered....lol what a joke patch...

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              • {wxc}panda

                #37
                Re: Prospone Euro Force, get a hotfix for 1.2 first

                Originally posted by Alcorr
                So you want AA to hit 50-60% of time still?
                for the sake of jets, I guess the lowest has to be 50%-60%. however they have already lowered AA's damage, so now if they can just assume heli's health, I guess choppers will live.

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                • Hu.Z_of_PLA

                  #38
                  Re: Prospone Euro Force, get a hotfix for 1.2 first

                  Originally posted by Alcorr
                  If you call balanced being no skill easy kill 100% effective auto locking AA missiles.



                  So you want AA to hit 50-60% of time still? Thats what I said, I think its balanced.
                  look, Sir 1337 leet pilot, spaming missiles from air isn't that huge of a skill (before you ask, yes, I fly, quite a lot). I know you probably proud of yourself because you know how to aim, or how to circle strafe a target. Good for you. Now it's time to learn what every REAL pilot have to learn, such as avoiding being hit or not stupidly fly into terrioritory with anti air.

                  ever wonder why US don't send its helicopter to where there are a lot of anti airs?

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                  • {wxc}panda

                    #39
                    Re: Prospone Euro Force, get a hotfix for 1.2 first

                    PS: I saw some complaining about BH, personally I dunno how much health did they take from transport choppers, IMO transport choppers should be more durable than attack choppers like before since they are slower and has less maneuverability.

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